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The Ultimate Beyblade (Joust/Arena) S6

10 5 47,215
7.2
by Caliber99 updated May 11, 2019

Smite God: King Arthur

Build Guide Discussion 8 More Guides
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Starter

Build Item Warrior's Blessing Warrior's Blessing
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Relics

Notes The choice of relics can be very situational based on enemy team comp. Build according to personal sustain for first relic because King Arthur doesn't have the greatest sustain until Glad Shield is fully built. Second Relic build for counter play.

Notes

The choice of relics can be very situational based on enemy team comp. Build according to personal sustain for first relic because King Arthur doesn't have the greatest sustain until Glad Shield is fully built. Second Relic build for counter play.

Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns
Build Item Purification Beads Purification Beads
Build Item Cursed Ankh Cursed Ankh

Build order

Notes Determine build order of protections based on whoever you are having trouble with on the enemy team. 6th item and Warriors blessing are slots for alternatives.

Notes

Determine build order of protections based on whoever you are having trouble with on the enemy team. 6th item and Warriors blessing are slots for alternatives.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Gladiator's Shield Gladiator's Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Soul Eater Soul Eater
Build Item Void Shield Void Shield

Final Build Ex:

Build Item Runeforged Hammer Runeforged Hammer
Build Item Gladiator's Shield Gladiator's Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Soul Eater Soul Eater
Build Item Void Shield Void Shield

Defensive Alternative's

Notes Hide of the Nemean and Midgaurdian are good counters for high damage assassin's. Only build Pestilence in place of Genji's if you desperately need anti heal mid game, otherwise build it in 6th slot. Shogun's is very nice if you have a good assassin on your team.

Notes

Hide of the Nemean and Midgaurdian are good counters for high damage assassin's. Only build Pestilence in place of Genji's if you desperately need anti heal mid game, otherwise build it in 6th slot. Shogun's is very nice if you have a good assassin on your team.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Shogun's Kusari Shogun's Kusari

6th Slot Alternative's

Notes Anti Heal Slot if needed, Pestilence can be used in magical protections slot if necessary.

Notes

Anti Heal Slot if needed, Pestilence can be used in magical protections slot if necessary.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Pestilence Pestilence

Warriors Blessing options:

Notes Magi's is a great item to counter high CC.

Notes

Magi's is a great item to counter high CC.

Build Item Magi's Cloak Magi's Cloak
Build Item The Crusher The Crusher
Build Item Runeforged Hammer Runeforged Hammer

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 8 11 14 16

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 12 15 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 4 6 7 10

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 8 11 14 16

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
3 12 15 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 4 6 7 10

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
0

Pros / Cons

Pro's:
1. This build has very high sustain, even being able to hold itself against multiple opponents well.
2. King Arthur's passive gives him a good amount of natural protections so he doesn't need to build many defensive focused items.
3. King Arthur's kit comes with insane getaway and mobility potential so he doesn't need boots early game, allowing him more flexibility with the open slot.

Con's:
1. Super high CC teams can shut King Arthur down.
2. Anti heal.

Summary/Playstyle:

Early game King Arthur needs to avoid boxing matches due to low sustain. Once Glad shield is build you can start beyblading to your heart's content, build protections based on whomever is giving you difficulty on the enemy team. Soul Eater is almost a must-get item for Arthur because all of his attacks are AOE so he can stack it incredible fast. Spamming AOE in lane fights with this item can really get Arthur out of some sticky situations. Once you need to disengage your blue 2 slows and orange 2 is a dash/knockup, follow it up with both 3 skills and you can slip away from most gods in the game.
Use your low charge ult as kill secure for yourself or your team, or your fully charged ult to take a short break from the action and get some healing.

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1
Kriega1 (143) | May 11, 2019 7:33pm
Warrior Tabi, glad Shield, blackthorn, void Shield, genji’s, sell warrior Tabi for situational
1
boogiebass (46) | May 11, 2019 3:24pm
@Kriega for feedback. Note the no boots.
2
Kriega1 (143) | May 11, 2019 5:04pm
No blackthorn and urchin, no boots, cannot recommend
1
Gulfwulf (81) | May 11, 2019 5:33pm
This is for Joust, so I can see skipping Hide of the Urchin, but you still need that early movement speed from Warrior Tabi.
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League of Legends Build Guide Author Caliber99
The Ultimate Beyblade (Joust/Arena) S6
Table of Contents

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