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The Sound of Silence - Ganesha S8 (Support)

40 3 43,530
8.9
by LordMarisco updated August 29, 2021

Smite God: Ganesha

Build Guide Discussion 4 More Guides
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Build Summary

Start

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods
Build Item Heavenly Wings Heavenly Wings
Build Item Vision Shard Vision Shard

Cookie Cutter Build

Notes Feel free to swap the situationals for other situationals to suit the situation.

Notes

Feel free to swap the situationals for other situationals to suit the situation.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Pridwen Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spear of Desolation Spear of Desolation
Build Item Heavenly Wings Heavenly Wings
Build Item Bracer of Radiance Bracer of Radiance

Ganesha's Skill Order

Turn of Fate

1 X Y
Turn of Fate
1 4 6 7 8

Ohm

2 A B
Ohm
3 10 11 12 14

Remove Obstacles

3 B A
Remove Obstacles
2 15 16 18 19

Dharmic Pillars

4 Y X
Dharmic Pillars
5 9 13 17 20
Turn of Fate
1 4 6 7 8

Turn of Fate

1 X
Ganesha curses his Enemies with his considerable willpower, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage.

Minions give 1 stack, enemy Gods give 2 stacks.

Ability Type: Line
Damage: 90 / 150 / 210 / 270 / 330 (+55% of your Magical Power)
Bonus Damage Per Stack: 2%
Duration: 4s
Range: 55
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Ohm
3 10 11 12 14

Ohm

2 A
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him, increasing Physical and Magical Protections for all nearby Allied Gods. He is knockback immune while channeling this ability.

Ability Type: Cone
Duration: 1.8s
Protections: 20 / 30 / 40 / 50 / 60
Radius: 35
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13 / 12 / 11 / 10s
Remove Obstacles
2 15 16 18 19

Remove Obstacles

3 B
Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables.

Ability Type: Dash
Damage: 90 / 135 / 180 / 225 / 270 (+45% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Dharmic Pillars
5 9 13 17 20

Dharmic Pillars

4 Y
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

The first tick of this damage does an additional 60%, and Enemy Minions and Jungle Monsters take 40% of this Damage.

Ability Type: Ground Target
Damage Per Hit: 90 / 130 / 170 / 210 / 250 (+40% of your Magical Power)
Slow: 30%
Protection Reduction: 10 / 20 / 30 / 40 / 50
Debuff Duration: 3s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 75s

Extended Build

Alternative/Situational Items

Notes Relic Dagger gives some nice health, CDR, movespeed, and crucially it decreases relic cool downs.

Stone of Binding procs easily because you have lots of easily applied CC.

Void Stone a more aggressive magical protection option, can also benefit any other magical teammates.

Contagion and Pestilence help against healers ( Sylvanus, Yemoja, etc).

Heartward Amulet simply gives your allies magical protections.

Shogun's Kusari boosts your allies attack speed.

Talisman of Energy provides a nice movement and attack speed effect as well as nice health and prots.

Midgardian Mail counters basic attackers and pairs well with Witchblade.

Spectral Armor helps counter crit.

Emperor's Armor is great for sieging towers and phoenixes.

Ethereal Staff is a great offensive option which steals health and mana which helps you stay in the fight.

Staff of Myrddin makes for an excellent combo. Use Dharmic Pillars and the passive allows you to trap an enemy twice on the side using Remove Obstacles to do a ridiculous amount of damage.

Relic Dagger provide a lovely bit of CDR, health, movespeed and reduces your relic cool downs.

Witchblade counters basic attackers and is great when paired with Midgardian Mail.

Winged Blade is good into enemy team comps with lots of slows.

Notes

Relic Dagger gives some nice health, CDR, movespeed, and crucially it decreases relic cool downs.

Stone of Binding procs easily because you have lots of easily applied CC.

Void Stone a more aggressive magical protection option, can also benefit any other magical teammates.

Contagion and Pestilence help against healers ( Sylvanus, Yemoja, etc).

Heartward Amulet simply gives your allies magical protections.

Shogun's Kusari boosts your allies attack speed.

Talisman of Energy provides a nice movement and attack speed effect as well as nice health and prots.

Midgardian Mail counters basic attackers and pairs well with Witchblade.

Spectral Armor helps counter crit.

Emperor's Armor is great for sieging towers and phoenixes.

Ethereal Staff is a great offensive option which steals health and mana which helps you stay in the fight.

Staff of Myrddin makes for an excellent combo. Use Dharmic Pillars and the passive allows you to trap an enemy twice on the side using Remove Obstacles to do a ridiculous amount of damage.

Relic Dagger provide a lovely bit of CDR, health, movespeed and reduces your relic cool downs.

Witchblade counters basic attackers and is great when paired with Midgardian Mail.

Winged Blade is good into enemy team comps with lots of slows.

Build Item Relic Dagger Relic Dagger
Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Contagion Contagion
Build Item Pestilence Pestilence
Build Item Heartward Amulet Heartward Amulet
Build Item Shogun's Kusari Shogun's Kusari
Build Item Talisman of Energy Talisman of Energy
Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor
Build Item Emperor's Armor Emperor's Armor
Build Item Ethereal Staff Ethereal Staff
Build Item Staff of Myrddin Staff of Myrddin
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade

Relics

Notes Magic Shell should almost always be your first relic as it helps to protect you and your carry in the early game.

Heavenly Wings is great for mobility across the large map, and for cleansing slows.

Horrific Emblem can help with both chasing enemies and dealing with AA-based characters.

Belt of Frenzy is great for enhancing the DPS from your ADC and other AA-based characters.

Blink Rune can be useful to aggressively engage on enemies.

Shield of Thorns has taken some nerfs but is still alright for reflecting heavy damage back at enemies.

Cursed Ankh is extremely situational but can be useful against heavy healing and certain ultimates ( Vamana, Sun Wukong).

Notes

Magic Shell should almost always be your first relic as it helps to protect you and your carry in the early game.

Heavenly Wings is great for mobility across the large map, and for cleansing slows.

Horrific Emblem can help with both chasing enemies and dealing with AA-based characters.

Belt of Frenzy is great for enhancing the DPS from your ADC and other AA-based characters.

Blink Rune can be useful to aggressively engage on enemies.

Shield of Thorns has taken some nerfs but is still alright for reflecting heavy damage back at enemies.

Cursed Ankh is extremely situational but can be useful against heavy healing and certain ultimates ( Vamana, Sun Wukong).

Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Belt of Frenzy Belt of Frenzy
Build Item Blink Rune Blink Rune
Build Item Shield of Thorns Shield of Thorns
Build Item Cursed Ankh Cursed Ankh
Build Item Bracer of Radiance Bracer of Radiance

Introduction


Don't Fear Them, Friend - A Ganesha Guide
Greetings, and welcome to my second SmiteFire guide, for Ganesha, the God of Success. I've played Smite casually now for three years and have a lot of experience with everyone's favourite elephant-headed god, Ganesha. I hope you learn something from this guide and you find it useful.

Who is Ganesha?
In Smite, Ganesha is a Hindu melee Guardian. He excels at locking down a single target with his excellent CC and zoning, and can deal a surprising amount of damage, despite being unable to get kills (most of the time). Let's get into the guide with some pros and cons of Ganesha.

Pros and Cons

Pros and Cons of Ganesha


Pros
    Very tanky.
    Loads of CC.
    Excellent zoning with Dharmic Pillars.
    Surprising high damage.
    He's an elephant!
    Very soothing voice pack.
Cons
    Ultimate can be dodged with leaps.
    Relies on his team to follow up on his CC.
    Cannot get kills reliably (if you care about that).

Abilities

Ganesha's Abilities


The key to utilising Ganesha properly is to understand how to use his abilities effectively.

Passive - Good Fortune
Ganesha's passive, put simply, makes it so that if Ganesha should get a kill, he donates it to a nearby ally and takes an assist instead. This doesn't mean you can't get kills at all, should you be away from your allies it's possible to get a kill. On top of the range in which you can get an assist is larger, and the time in which you can get an assist is longer too. Good Fortune is great for getting your ADC fed and getting your team a lead. This passive does not just apply to god kills but also to minions.

Ability 1 - Turn of Fate
This ability is Ganesha's main wave clear and damage tool. As well as being a simple line damage ability, for every enemy he hit he gains stacks which increase both his damage and the damage of allies close to him. Level this ability first for damage and wave clear.

Ability 2 - Ohm
Possibly one of the best CC abilities in the game, Ohm is a channelled silence in a cone in front of you, which grants protections to allies in a small radius around you. This is great for stopping channelled abilities like Anubis' Plague of Locusts or Bacchus' Belch of the Gods. It can also be used when initiating on an enemy to stop then using escape abilities. I tend to max this after Dharmic Pillars and Turn of Fate.

Ability 3 - Remove Obstacles
This ability is a short dash which does damage, stuns an enemy before knocking them up. Primarily this should be used for either peeling enemies off of your backline carries, or initiating a fight by targeting an enemy for your team to follow up on. I tend to max this last.

Ultimate - Dharmic Pillars
Arguably the best ultimate in the game, this has so many uses. You create a massive square with four pillars at the corners. If an enemy stands on the lines connecting the four pillars, they take massive damage, are slowed and have their protections reduced. You can combo this with Remove Obstacles to trap an enemy on a corner to deal an obscene amount of damage. However, this is difficult to pull off and it is perhaps more reliable to use the ultimate for zoning - enemies have to choose between being trapped in a square just asking to be targeted by your carries, or try to leave and take damage. When you are doing objectives like the Gold Fury and Fire Giant, place dharmic pillara so that the objective takes the tick damage and it makes a great tool for shredding objectives. Fun fact - Dharmic Pillars is potentially the most damaging ability in Smite.

Playstyle

Ganesha's Playstyle


Ganesha's playstyle is a bit different from the average support. He is neither a backline peel support like Khepri, nor a hyper-aggressive support like Cerberus. He fills a middle ground, where you should be frontlining and using your CC to both initiate fights and also to peel for your team when necessary. Ganesha's strengths lie in his surprisingly high damage coupled with his CC, so whilst your carries are your main priority, don't pass up an opportunity to initiate a fight.

Early Game
Ganesha's early game is not the best, but not the worst. His clear with Turn of Fate is alright, but he's no Sylvanus. Make sure to clear your Purple Buff for your ADC whenever it comes up, and do the same with your Lesser Scorpion. If you have pressure in the lane you can try to take the Alpha Harpy but be aware of a fight. Early on the main threat is the enemy Support initiating onto your ADC, so be aware of this. Also be wary of the enemy Jungler lurking in the jungle, so be sure to use Wards. Save your Remove Obstacles and Ohm for peeling an enemy off of your ADC, or initiating if you think you can get a kill or force the enemy to back. Rotate to the mid lane at around 7/8 minutes or whenever you think your ADC can hold their own in lane. If they are seriously struggling consider staying with them to keep them alive.

Mid Game
You should be spending the majority of your time in Mid, occasionally rotating to help lanes in trouble. Make sure to stick with another member of your team you have little potential to kill somebody on your own. Should you get multiple kills or gain map pressure, consider targeting the Gold Fury.
The highest threats to your carries (mid and ADC) are the enemy Jungler and Support, so make sure to be ensuring that they cannot get close enough to kill your carries. Use Dharmic Pillars to zone off aggressing enemies to protect your team.

Late Game
As the Support in the lategame, you can make or break a teamfight, and a team fight can make or break a game. You be positioned mid way between the backline and the frontline, looking for opportunities to initiate on the enemy with Remove Obstacles but also keeping one eye on your carries to peel for them if needed. The enemy Jungler and Solo laner will likely try to dive your backline, so watch out for them and stop them by using Remove Obstacles or Ohm, or perhaps even using Dharmic Pillars to trap them. Whilst the enemy Jungler and Solo are the biggest threats, watch out for the Support as well, who might try to CC your carries to set up for their team. If you win a fight make sure to target either the Fire Giant, or attack the enemy towers/phoenixes or perhaps ultimately attack the Titan to end the game.

Ganesha excels at being an irritation to the enemy team, with annoying in-your-face CC like Ohm and Remove Obstacles, and an ultimate that can swing the outcome of a fight if used well.

Itemization

Items for Ganesha


The items you buy when playing Ganesha should holster his capabilities to protect your team and irritate the enemy in equal measure. As such, you should be focusing on protections, cooldown reduction, and CDR, with the possibility for a small bit of power.

Starter - Sentinel's Gift
Firstly this item's health, balanced magical and physical protections and Mp5 all make it a great choice. But it's upgrade, Sentinel's Embrace really seals the deal with it's awesome aura which gives protections to your allies like Gauntlet of Thebes on steroids.

Core #1 - Gauntlet of Thebes
Ah, a classic Support item. Not as good as it once was, but still an essential. It takes a while to stack before you get the protections, but the aura of dual protections is just amazing. You should always get Gauntlet of Thebes unless the enemy team is 4-physical or 4-magical, in which case you could rush a Sovereignty or Heartward Amulet.

Situational #1 - Sovereignty
Another classic support item. It's aura gives you and your allies bonus physical protections and HP5. Since most teams.have three physical damage dealers this is usually a very good choice to protect your team. You could swap this for Midgardian Mail to counter auto-attackers, Emperor's Armor to help siege towers and phoenixes, or any other physical protection option.

Core #2 - Pridwen
The balance magical and physical protections, along with the CDR and explosive passive make this a must for almost every game.

Situational #2 - Oni Hunter's Garb
This item is a support's dream. Health, CCR, magical protections, and best of all it's passive gives mitigations for nearby enemies. It's incredibly strong and helps to keep you alive. You could swap this for Heartward Amulet, Pestilence or another magical protection option.

Situational #3 - Spear of Desolation
Perhaps an odd choice, but this item really helps enhance Ganesha's surprisingly high damage output and the CDR as well as the passive really helps him to keep pumping out that damage. If necessary swap this for a tanker item like Ethereal Staff or maybe even Mantle of Discord

Tips

Tips for playing Ganesha


Whilst Ganesha is relatively simple to play, there are certain tips you can incorporate into your game to play him better.

1. Turn of Fate boosts your allies damage, so use this before your ADC uses their wave clear ability to boost their damage.

2. Ohm gives allies protections, so you can use it to help an ally survive a sticky situation.

3. Dharmic Pillars pairs well with big AoE ultimates like Poseidon's Release The Kraken! or Hou Yi's Sunbreaker, as the trapped enemy makes an easy target.

4. As the Support, focus on dealing with the highest threats on the enemy team - the Jungler and Solo who will dive your carries. Zone them out with Dharmic Pillars, shut them down with Ohm and remove obstacles]], just do everything you can to keep them away from your squishy backliners.

5. Don't be overly aggressive. Ganesha is best when played in the middle of aggression and defence. Don't try to be a Cerberus and charge into the backline.

Conclusion

A Short Conclusion


You've made it to the end of my Ganesha guide. I really do hope you found it useful, and that you see success with my advice. Any feedback, comments, suggestions or advice you have would be much appreciated. I thank you deeply for taking the time to read my guide.

Good luck,
LordMarisco

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Collapse All Comments

1
Kriega1 (143) | July 28, 2021 11:12am
Add Beads to relic options
1
LordMarisco | July 28, 2021 12:32pm
Will do, thanks for pointing that out.
2
Branmuffin17 (394) | July 28, 2021 8:01am
Yo Marisco,

Good writeup on Ganesha and good overall builds. Personal preference, I like grabbing Pridwen mid-build for the higher CDR boost, once you've gotten some prots and health online. I pwouldn't prioritize Relic Dagger (esp now that Sunder has gotten a nerf)...I'd consider it a late-game situational add.

As for your skill leveling, I don't see huge importance on point-skipping. I'd just get level 2 Ohm at 8, ult at 9, and finish Fate at 10.
0
LordMarisco | July 28, 2021 8:41am
I think you're right about Pridwen as I find myself using a lot mid- games. I'll take a look at the skill levelling too.

Thanks for the feedback :)
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League of Legends Build Guide Author LordMarisco
The Sound of Silence - Ganesha S8 (Support)
Table of Contents

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