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What's going on, Stuke here again for another guide. This guide will be focused on the True Pharaoh of Egypt, but now the Benevolent King of the Afterlife, Osiris.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Osiris. I encourage you to look at the comment section below and see other suggestions.
|This is a unique passive, especially when compared to other designated tank characters. Every time Osiris uses an ability, he loses a body part and each loss gives him damage mitigation. When you lose all part, you are immune to slows, unaffected by movement penalties from your basic attacks, and can walk through player-generated structures; examples being Ymir’s Ice Wall and Odin’s Ring of Spears.|
|This ability lets you throw your sickle and when it hits an enemy god, you slow them for a duration. Due to this ability's relatively short cooldown, make full use of it to harass your opponent and keep them slowed or you can use this to deal with objectives as well as jungle camps especially when you have your other damage ability online.|
|Your main clear and poking power. When you hit a target with Spirit Flail, you gain a movement speed increase. When followed after Sickle Strike, the percentage and duration of the slow are increased. Perfect for harassment from a distance without putting yourself in danger and makes for a good ganking tool if playing jungle.|
|This ability works well in a boxing match against one or more gods as it reduces any damage to you from enemy gods caught in your tether. When the duration of this ability is up any opponent stuck in your tethers is stun for a duration which makes a kill even more simple. The only problem is that they can get away easily so the control on Osiris is very wonky and hard to use.|
|When you use this ability, you leap and deal damage upon landing. Any enemy who got caught in the AOE gets rooted for a second and has their healing reduced by 100%. Using this ability uses up any remaining parts on Osiris. This ability can be used as an escape or an initiation.|
Osiris is one of the best auto-attack warriors for his ability to take punches like a champ and keep fighting. Utilizing his hit chain and abilities to shift the fight into his favor in the long run, Osiris might not out damage but he can deal with large amounts of damage putting the fight in his favor.
One of the better starters for Osiris. Every basic attack against an enemy provides health and mana back. Since Orisis's basics can cleave, your sustain will go through the roof if there are enough targets within basic distance.|
At Lvl 20, we will upgrade this to Death's Embrace to take those stats and effect even more potent.
If you're looking for a safer starter for Solo then this is the item for you. Every attack made against an enemy god will take that target's health and give it to you before going on a short cool down.|
At Lvl 20, we will upgrade this to Sundering Axe to take those stats and effect even more potent.
Every basic attack you land on an enemy will have their attack speed reduced and deal damage over time that will refresh every time you successfully hit them with an auto with Jungle monsters taking 4x the amount. Since Osiris's basics cleave, make use of that to more effectively clear camps and lanes as well as make boxing easier.|
At Lvl 20, we will upgrade this to Manikin Mace to take those stats and effect even more potent.
An alternative jungle starter that works well with Osiris. While in the jungle, you deal additional damage to jungle monsters, once the Large Jungle Monster is killed, a vision ward is placed where the monster died for a short duration.|
At Lvl 20, we will upgrade this to Protector Of The Jungle for additional percentage power and protections, perfect for Osiris' front-line playstyle.
|A perfect item for the in-your-face playstyle Osiris utilizes. The protection, damage, and attack speed are nice on their own but once you hit a certain health threshold, you gain even more power and attack speed for a short duration. Don't worry about any cooldown timer, if you get healed above the threshold the effect will reset and be ready to use once below it again.|
|When an enemy dies, you and any ally near you gain stacks of movement and attack speed. Since Osiris lacks movement options, this item makes up for being unable to get around without using his Spirit Flail, Ultimate, or Blink Rune.|
|A classic item used by warriors who utilize their auto-attacks. Hitting an enemy with your basic while having this item will slow both their movement and attack speed. Great for not just making it harder for them to get away but also making it difficult to fight back.|
Another item that many frontline basic attack gods use. Any enemy god you hit with a basic attack will steal a chunk of physical protection and apply it to yourself that can stack up to three times. Even if your target isn't tanky or building much physical protection, being able to steal that defense away makes it easier for you to kill them.|
Note: only avalbile to physical melee gods.
|A nice item to have for ability-based junglers. Every time a damaging ability hits a target, they take additional damage plus a percentage of your physical power. Since Osiris can spam Sickle Strike as well when it's combined with Spirit Flail to increase his damage output when boxing a target.|
|For when the enemies are tanky. Every basic attack against an enemy god will deal additional damage based on a percentage of the target's health. Additionally, the damage dealt if the target's health is above 2000hp and scales up proportionally the more health they have.|
|A favorite item for many bruisers. Get close to an enemy and reduce their physical protections as long as they stay within the debuff radius.|
|An option for auto-attackers to deal with annoying healers. With this item, your basic attacks will now apply a debuff to healing and last for a short duration but will refresh when you land another basic attack.|
|Your lifesteal option while in the jungle. Attack speed, penetration, and lifesteal are good enough for Osiris but there's more. Once you hit a health threshold, the lifesteal percentage of your basics increases for a short duration before going on cooldown.|
|An item against squishy enemies. Every basic attack reduces the physical protection by a percentage that stacks up to 3 times. This item is good against targets who don't build into protections or health items.|
|Sort of like Void Shield but for magical targets. Stand close to an enemy god and this will reduce their magical power, making it easier to deal with magical gods who hit a little too hard for your liking.|
|A staple last item from tanks. Providing a lot of protections and cooldown reduction are good on their own but what makes this better is its effect. When below a threshold of health, you become CC immune and send out a shockwave that stuns all enemy gods that get too close to you making you either escape or fight back if possible.|
|An alternative to Shogun's Kusari. You gain stacks of damage mitigation the more enemies that get close to you. This item is good if you're having a hard time during team fights or getting ganked early.|
|Outside of the stats, this item provides to you, its aura effect of giving all players increased attack speed as long as they near you. You can build this if you have other AA-based gods on your team.|
|A very nice item for any bruiser to have in their arsenal. You gain stacks of protections of physical and magical protections based on how many enemy gods are near you. Similar to Oni Hunter's Garb but with protections, this item makes it easier for you to jump into the middle of a fight without taking too much damage.|
|A nice defensive item for when you or your enemy likes to get too close. Once bought, this item provides an aura that puts out magical damage over time every second. Also, a very good item against stealthed enemies so makes use of the damage over time to either make them visible or pop their stealth.|
An auto-attacker favorite katana. After casting an ability, excluding the ultimate, you gain a stack that provides power and lifesteal.|
Note: You lose a stack once an ability is off cooldown so keep spamming those abilities if necessary.
Since Osiris will be using his abilities to control and set up for when he gets close to box the enemy, that additional power and lifesteal will make it a lot easier.
|A nice final item for that extra punch for your abilities. When you land a damaging ability on a target, you deal additional damage based on a percentage of the target's health. The additional damage scales the more health an enemy has.|
In conclusion, Osiris is a wonky AA-based bruiser with abilities that make it easier to kill your opponent from the utility than the damage itself. Mainly used as a counter to other physical ADC's or magical healers but can hold his own against other gods. Hopefully, this guide is very helpful and allows you to use the powers given by the God of the Afterlife.
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