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Bluestone Pendant
Hand Of The Gods (Old)
Healing Potion
Mana Potion
Bluestone Pendant
Hand Of The Gods (Old)
Multi Potion
Ward
Warrior Tabi
Winged Blade
Reinforced Greaves
Sovereignty
Heartward Amulet
Magi's Cloak
Witchblade
Shifter's Shield
Runic Shield
Midgardian Mail
Stone of Gaia
Spirit Robe
Hide of the Urchin
Pestilence
Runeforged Hammer
Shell of Absorption
Weakening Curse
Heavenly Agility
Hello. My name is AmorphousGamer, and I'm a platinum support main. I primarily play aggressive gods. Warriors like Sun Wukong and Guan Yu, and guardians like Athena and Ymir.
I like the aggressive play style in the support role because if you dominate the enemies early in the long lane, you can get early gold furies and dominate the map.
I've got about 3500 worshipers on Sun Wukong by the time of writing this guide, and I've been playing season 2 since the PTS for it first came out, so I'm very familiar with the support builds by now. Also keep in mind that this is all my opinion. I will explain my reasoning behind every item, and you can feel free to take that information and use it or ignore it as you wish.
Feb 17, 2015: Added explanation of Bluestone Pendant, because I completely forgot to do that.
Feb 22, 2015: Added more matchups, started working on ally synergy chapter. Added a chapter introducing Sun Wukong as a god as well.
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Pros
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+ HIGH MOBILITY + GOOD POKE + GOOD OBJECTIVE STEAL + NATURALLY DURABLE |
Sun Wukong has great lane presence with |
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Cons
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- LOW PEEL - BAD TEAMFIGHT PRESENCE - BAD ENGAGE |
Sun Wukong doesn't have nearly the same level of peel guardians have with abilities like |
Undefeated Body: Gives protections and critical chance when below 35% HP. Basically just makes you more durable against sustained damage like Hunters and DoT mages. Not very useful against burst mages like Vulcan and Scylla.
The Magic Cudgel: This is your main damage, and the skill you level first. It's all of your poke and clear, and a lot of your teamfight damage.
Master's Will: This is your AOE slow. It's okay for peel, but it's primarily used for chasing down enemies. Some players like to max this first for the damage, but this ability still has a slow, which makes it useful without levels. Unlike
72 Transformations: This is your primary engage and peel, in the form of the tiger stun. It's also your most damaging ability, which makes it great for comboing into other abilities to melt squishy targets. The eagle form is for escapes, and for rotating quickly. It's also helpful to chase down distant enemies, to finish them off with a
Somersault Cloud: This is your ultimate. It's a great escape, and is all of your sustain. Great for healing and repositioning in the middle of a fight.
The start is pretty open. If you want to have wards throughout the early-game, you start with 5 multipotions and two wards. This way, you lose out on a little bit of sustain, but it's arguably worth it for the vision. Alternatively, you can just stay outside the enemy's tower before 3 minutes and any gank attempt should be foiled without much trouble.
The other start is 4 health potions and 3 mana potions. This gives you good sustain for the aggressive duo lane meta of season 2. This is the start I usually use, but early wards definitely have their place.
Of course, this is bought along with Bluestone Pendant. This item is invaluable on warrior and assassin supports because it provides power and sustain. Especially on a poke-centric support like Sun Wukong, it allows you to be much more liberal with your head-boops.
As far as active items go, there's some variation in the second slot, but you'll have
Wrath of the Gods after your movespeed item and before
Sovereignty. There are no exceptions to this rule.
Since the
Greater Aegis nerf, mages are occasionally getting
Shell of Absorption. In Season 1, that was my most common second active as a support, since it is incredibly powerful in teamfights. However, if your midlaner buys it, you really don't need it. This has led me to occasionally buy
Heavenly Agility for the extra mobility during fights. It has saved me and my team before and it's always more helpful to have than not to have.
Of course, if the enemy team has heavy healing, you're going to be looking at
Weakening Curse. It's almost necessary that this be on a team against gods like Aphrodite and Hel, who have powerful burst healing late-game. Also can be useful against gods like Ra or Hercules, but it isn't as necessary. Ra, because he generally isn't healing people during a teamfight, and Hercules because if you're focusing him you're going to lose the fight, weakening curse or no.
If you wanna be funny,
Greater Blink fills that slot just fine. Just when the enemies think they've caught the bird that let them twice around the map, he disappears through a wall. Note: Only for use in non-serious environments.
Geb: Geb is probably the best support for Sun Wukong to play against, as he has very low pressure and control in the early laning phase. This means you can basically control the earlygame entirely. You can poke him hard and if he tries to respond, you can usually all-in for a kill or a recall. Beware the minions and the ADC of course, as they are huge factors.
Athena: Athena is rather weak to the Monkey King because she has no return poke. You just boop her on the head a few times and she has to stay back. If she tries to push you away, you can usually just stun her with
Ymir: Playing against Ymir is quite similar to playing against Athena. You just keep the poke on. Be very careful of his waveclear, though. He has more powerful earlygame all-in than you do, so engaging with
Guan Yu: Guan Yu is rather weak to Sun Wukong, for one primary reason. That is, he can't contribute any worthwhile clear or damage within the lane. This is because if he tries to use his
Ares: This is probably the worst support to lane against as Sun Wukong. He has extremely long-duration, high-damage cripple in his
Sylvanus: Sylvanus is very rough to lane against as the Monkey King. He has so much lane pressure that you can't even attempt to all-in him most of the time. Your poking efforts are mostly futile, as he'll just heal over time. If you end up in lane against this guy, just stay back, help your ADC clear waves, and wait for openings like a rotation or a misplay by your enemies.
Sobek: Sobek is one of the more annoying enemies for Wukong to face. Your poke does very little, as he will heal it up. His
Odin: Odin is an odd case. He has much higher earlygame pressure and all-in than you will as Sun Wukong. You cannot fight him or attempt to outpush him. You basically just have to sit back and let him do what he wants for about 10 minutes before he starts falling off.
Hercules: Hercules has a lot of pressure and earlygame damage. You can't really poke him very effectively, and going all-in is a bad idea. If you can catch him out of position with a couple of teammates, you can get kills on him early. But around the 20 minute mark, if you're attacking him over any other nearby enemies, you're doing it wrong. The idea is to not feed him early, and then ignore him late.
Ah Muzen Cab: Ah Muzen Cab will zone you out with his honey in lane, making it very difficult to poke. However, that's not the primary reason for this matchup being bad. The main reason is his ultimate,
Neith: Neith is the anti-aggressive ADC. You can't poke her down and if you engage on her she'll just root you and melt you. You can't do a whole lot in a match against this god, though to be fair she can't do a whole lot to you either. The issue is when they have a more aggressive support, you're in a bad place.
Cupid: Massive AOE cripple + stun, and burst damage. 'Nuff said.
Artemis: Very strong poke and all-in, perfect for the aggressive play-style Sun Wukong is looking for.
Cupid: This is basically the same as Artemis. He has tons of damage all throughout the laning phase. Allows you to be very aggressive.
Ullr: Just like the first two listed here, this is a high-damage high-poke ADC which works very well with the Monkey King.
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Also I agree with the no watchers
Prolly should rush winged blade then sov then heart Ward
Then Magis and the two situationals
Love ur build
Upvote
I would just add some more spacing in the items sections.
Also, I personally don't think Athena is an easy matchup for Wukong. Athena can taunt you out of your 3 and once she gets sov, you won't be able to do too much damage to her w/o
Great job overall!
Bacchus and swk support really need magis blessing more.
Pretty solid build. Though I'd like to mention in the Passive Items section, the 4th paragraph seems to been placed there by accident.
****. I think my tired brain got confused by the icon above that. Forgive me, I spent like 6 hours figuring out how to make this and writing it all out, so I think my brain has just given up for today. Fixed.