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Toxic Blade
Telkhines Ring
Sundering Axe
Berserker's Shield
Mystical Mail
Typhon's Fang
Belt of Insatiable Hunger
Thorns of Overgrowth
Wing Shard
Work in progress, Open to suggestions, looking to increase attack speed, have some life steal, and use the additional damage of Mystical Mail.
I've looked at using the Polynomicon and Doom Orb as well instead of Sundering Axe and Typhon's Fang. It is 1 attack point stronger with that lay out. I have also made one that is a bit tanky with Sentinel's Boon, Heartward Amulet, and Bewitched Dagger
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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Firstly, before giving any suggestion, what game mode is this for?
If you want attack speed ymir, pick sands of time, Bancroft, telk, hastaned ring, typhon, poly. Upgrade sands to pendulum and Bancroft to nimble.
You can have great attack speed a lot of sustain with the lifesteal and will melt targets with that much damage
So the basic concept here is obviously based on attack speed more than anything, right? You're looking to get most of your damage from those basics. Where possible, you want to maximize that by choosing items that support basics, with consideration to the need for basic damage being supported by power, attack speed, and penetration. Side consideration is apparently taken to some survivability, based on the presence in your build of
Then we also consider that you will also be partially reliant on abilities to apply
With the above considered, I will tell you that:
Toxic Blade: should be situational. It's nice that it provides AS and movement speed. In Arena, however, healing abilities and lifesteal really aren't going to be as impactful here as in other modes like Conquest. Base is generally pretty close to quickly go back and heal, so this effect would be for battles of attrition, where you're trying to kill someone before they kill you. In that case, anti-heal can help, but again, should be situational if anything. It's also nice that it can steal AS, so if you're facing multiple basic attackers, it will have more value.
Sundering Axe has no synergy with this build. Why are you choosing it? Why wouldn't you go with a basic attacker's starter/upgrade, or at least consider something like
Axe of Animosity?
- Mystical Maill has no synergy with this build. Yes, you can get some use out of it because you can keep enemies fairly close with your wall, your 2's slow, and your 3's freeze, but the damage comparison from this is absolute **** compared to what you might do from good basics. It brings some value from the survivability of phys prots and health, but this item choice just doesn't feel well thought out.
- Outside of your abilities' ability (ha) to keep enemies close, you'll have a hard time sticking over time. If you're looking to fit in other items that actually synergize, one of the first items that comes to mind is
Hastened Ring, for the Haste effect. It also gives you that AS you're looking for.
- Damage also comes not just from the base damage but also penetration, to help you get through both natural and item-based protections. In your current build, you have 20% from Typhon's and 15 flat from Toxic. Other item considerations to get your pen up might include
Demonic Grip.
Charon's Coin could be interesting partially for the added MS it can provide, though I probably wouldn't go for it. You might also situationally consider
Rod of Tahuti, as it could be interesting once enemies are lower health. But if you're just going minimum, Typhon's is probably semi-okay on its own.
- An alternative to
Telkhines Ring could be grabbing
Nimble Bancroft's Talon a bit later. That would situationally give you more power and lifesteal than Telk, but you have to get it later in the build which slightly messes up the flow at the start.
- If you want magical protection,
Shogun's Kusari is an obvious choice for the AS, and any CDR is going to be helpful for a god that's traditionally more ability-based.
Hope these ideas help.