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Set Grandmaster Jungle

34 6 43,217
by AutoSpeed updated June 14, 2024

Smite God: Set

Build Guide Discussion 2 More Guides
Choose a Build: Lifesteal Build (Recommended)
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Set Build

Starting Items

Notes Eye Of The Jungle upgrades to the strongest jungle starter item in the game, but it's early-game drawback is low mana regeneration. We don't have any mana regeneration items in our build, so we build the Golden Gooseberries recipe to use only a single ability (or less) per camp.


Eye Of The Jungle upgrades to the strongest jungle starter item in the game, but it's early-game drawback is low mana regeneration. We don't have any mana regeneration items in our build, so we build the Golden Gooseberries recipe to use only a single ability (or less) per camp.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

Full Build

Notes If you need antiheal, swap Bloodforge or Jotun's Vigor for Brawler's Beat Stick


If you need antiheal, swap Bloodforge or Jotun's Vigor for Brawler's Beat Stick

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Soul Eater Soul Eater
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Bloodforge Bloodforge
Build Item Serrated Edge Serrated Edge
Build Item Mantle of Discord Mantle of Discord
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Other Items

Notes Spectral Armor is a good replacement for Mantle of Discord if two or more enemies have crit.

Magi's Revenge is another good replacement for Mantle of Discord if you find yourself having to relic before doing any damage (Against a Serqet, Fenrir, any CC heavy team comps)

Fortifying Shell is a niche Aegis Amulet replacement if the enemy team has two hunters.


Spectral Armor is a good replacement for Mantle of Discord if two or more enemies have crit.

Magi's Revenge is another good replacement for Mantle of Discord if you find yourself having to relic before doing any damage (Against a Serqet, Fenrir, any CC heavy team comps)

Fortifying Shell is a niche Aegis Amulet replacement if the enemy team has two hunters.

Build Item Spectral Armor Spectral Armor
Build Item Magi's Revenge Magi's Revenge
Build Item Fortifying Shell Fortifying Shell

Set's Skill Order


1 X Y
1 4 6 7 9

Spawn of Set

2 A B
Spawn of Set
2 8 11 12 14


3 B A
3 15 16 18 19


4 Y X
5 10 13 17 20
1 4 6 7 9


1 X
Set amasses his hatred, throwing it forward. Enemies caught in its path are damaged and slowed for 3s.

Set's spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by a Spawn's dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.

Ability Type: Line, Slow, Damage
Damage: 75 / 120 / 165 / 210 / 255 (+85% of your Physical Power)
Slow: 25%
Dash Range: 60
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 9s
Spawn of Set
2 8 11 12 14

Spawn of Set

2 A
Set conjures a Spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these Spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 Spawns at any given time. This ability does not trigger Item effects.

Ability Type: Pet, Damage
Attack Damage: 20 (+25% of your Physical Power)
Attack Range: 12
Dash Damage: 40 / 45 / 50 / 55 / 60% of Skewer
Duration: 8 / 9 / 10 / 11 / 12s
Range: 70
Cost: 30
Cooldown: 13 / 13 / 12 / 12 / 11s
3 15 16 18 19


3 B
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.

If Set is targeting a spawn when this ability is cast, he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.

Ability Type: Circle, Teleport, Damage
Damage: 8 / 12 / 16 / 20 / 24 (+7% of your Physical Power)
Damage Reduction: 15%
Teleport Range: 65
Radius: 16
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
5 10 13 17 20


4 Y
Set enrages, channeling his rage towards his enemies, gaining increased Movement Speed. Each time Set's attacks damage a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.

Ability Type: Buff
Damage: 25 / 35 / 45 / 55 / 65 (+30% of your Physical Power)
Heal: 25 / 40 / 55 / 70 / 85
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 12s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Set Threats

Tap each threat level to view Set’s threats


Set Synergies

Tap each synergy level to view Set’s synergies



Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!

Here are my channels:

Set Basics

Set's Abilities

Passive - Relentless

Set gains a stack of 2.5% Attack Speed each time he hits an enemy, Relentless stacks up to 10 times for a total of 25% Attack Speed.

If Set's ultimate Kingslayer is activated, Relentless will have temporarily no cap on stacks, causing a spike in Attack Speed.

Ability 1 - Skewer

Set throws out a line-based projectile Skewer, which will damage and slow enemies for 3 seconds. If Set's Spawn of Set is activated, it will fire towards a location Set chooses.

This is Set's main damage ability, used for clearing jungle camps and minions, as well as damaging enemies from afar. Enemies hit by Skewer will give stacks of Set's passive Relentless.

Ability 2 - Spawn of Set

Set spawns a deployable at his target location, which will remain stationary but attack any nearby enemies, while also giving vision similar to a Ward to Set and his team. Set has 2 charges of Spawn of Set.

Set can use his Skewer to cause the Spawn of Set to dash aggressively, and he can also use his Sandstorm to teleport himself on top of the Spawn of Set's location.

It is recommended to use one charge of Spawn of Set aggressively, while holding on to the second charge for defensive use such as an escape with Sandstorm.

Ability 3 - Sandstorm

Set summons a small Sandstorm around himself for 6 seconds, which reduces his damage taken by 15% and causes him to be immune to Slows.

Enemies inside Sandstorm will take continuous damage. During the 6 seconds of Sandstorm, Set is capable of a single teleport to any of his Spawn of Set within range.

Sandstorm can be used as a defensive or aggressive tool, either to teleport into our out of combat.

Sandstorm should almost always be used with Set's ultimate Kingslayer, as it's rapid damage will quickly heal Set, damage enemies, and give many stacks of Relentless.

Ultimate - Kingslayer

Set gains a berserker buff for 12 seconds, generating a large amount of movement speed. Enemies hit by Set will gain a Mark of Set. At 4 Marks, a Spawn of Set will be granted to Set.

If Set already has the maximum of 2 charges, the Spawn of Set will automatically deploy at a nearby location. Additionally, Set will deal instantaneous damage to the enemies and heals himself.

Set's passive Relentless will overcap, allowing an indefinite amount of Relentless stacks to be achieved during the 12 second Kingslayer window. His Attack Speed will still cap at 2.5.

Set should look to combine Sandstorm and Kingslayer together, as the fast damage of Sandstorm will quickly power up his Kingslayer and Relentless buffs, which maximizes Set's damage and sustain.

Ability Rotations:

Ranged Damage:

Spawn of Set > Skewer

Escape or Initiation:

Spawn of Set > Sandstorm

Example All-In Dive Combo:

Kingslayer > Spawn of Set > Sandstorm > Auto Attack > Spawn of Set > Auto Attack > Skewer

Spawn of Set is considered a Auto Attack Reset, which means using it immediately after hitting the enemy with an Auto Attack will cause your next Auto Attack to swing faster. This should be done whenever possible to maximize melee damage.

Jungle Tutorial

Early Game:
  • Star at the Fire Giant side Speed Buff (or Red Buff), and group up the jungle camps with your mid laner. Once the Red and Speed buff jungle camps are cleared together, head towards your remaining speed buff. Your mid laner should help you clear this buff camp. Finally, head towards the exp camp near the Tier 1 Mid tower, presume you will clear this alone.

  • You now have 2 choices. You can stay in the Jungle towards the mid lane, looking for a gank on the enemy mid laner or clear the Mid-Harpies. The second option is to head straight to duo lane, and look for a gank on the enemy duo lane (and clear Scorpion). Heading to Duo lane has a greater risk, but much greater reward if successful.

  • Remember that Sandstorm is your only escape and it won't be available until level 3, so be aware of enemy junglers looking to blink on you.

  • If you aren't sure on whether you should farm or ambush lanes, it is recommended to focus farming. Time spent waiting in ambush is time lost farming, which will put you behind the enemy jungler in farm.

  • Focus on clearing jungle camps first, as you are the most efficient (and sometimes only) person of quickly clearing jungle camps in the start. You can split minion waves if there are no jungle camps up.

  • Focus on Buff camps first, and Harpies second. Once you return to base for your first item, your rotations will be much stronger and you will have already hit Level 5, giving your ultimate. This is when it's recommended to follow the order of Buff Camps > Rotations > Harpies.

Mid Game:
  • Begins around ~14 minutes, or when most people have hit Level 12 and unlocked their Second Relic. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness

  • It's worth taking the time to mention the standard Set build is focused around his Skewer, ability based builds are recommended for Mid Lane Set, not Jungle. Focusing on his Sandstorm and Kingslayer will yield much better All-In's, which is much more important to a Jungler (Long range damage is your Mid/ADC's Job, Ours is to finish off the enemy).

  • It's recommended you still follow the order of Buff Camps > Rotations > Harpies, but recognize it is much more likely for your rotations to be matched by the enemy Support or Jungle.

  • Use your Spawn of Set to give your team vision around Gold Fury or Fire Giant. They act as aggressive wards which cannot be removed.

  • Attempting to rotate on the enemy ADC is the most effective rotation, as they will struggle to run away from you with Sandstorm and Kingslayer.

  • In a teamfight, focus the enemy Mid laner if possible, as they will be the easiest to kill and you have high survivability with Aegis.

  • You could look for 1v1s with the enemy Jungler. Sett is strong in the 1v1, but some gods are stronger - matchup knowledge is important. If you aren't sure, try to make effort to stay on the side of the map your Support is on, as they could be the difference maker.

Late Game:
  • Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.

  • Normally, you want the enemies to use a few abilities on your Support, and your Solo laner in position to deal or absorb damage. These two conditions give you the best opening to dive, where you will frequently use your All-In Dive Combo.

  • Deciding to dive the enemy Mid or ADC is your choice, and might be different each game. Use your best instinct, use your Beads aggressively to get a kill and Aegis defensively to absorb damage.

  • One very important late game warding tip is: Almost every single team fight at Fire Giant results in large amount of wards placed by each team on that side of the map. If you are trying to push minion waves/farm camps after a Fire Giant fight, realize the enemy almost always has eyes on you and it is a dangerous spot to be in, watch out!

  • During Siege Fights, your priorities are the same except recognize that waiting for both teams frontliners to exchange ultimates is important, as it is all open space and difficult to dodge abilities. If you are on the aggressive team sieging with Fire Giant Buff, consider Split Pushing to force the enemies to make difficult decisions.


Green = Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards

Blue = Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight

If you find yourself at an enemy buff camp, feel free to drop a ward for the timer if you plan on coming back!

It is very important to recognize which side of the map enemies are on. If you see the enemy jungler on the solo side, recognize they could counter-rotate if you try to play on that side of the map. On the flip side, it means you are free to rotate on the Gold-Fury side of the map!

Final Advice

I understand that Conquest is a difficult game mode, and Jungle is a difficult role. However, do not feel discouraged. If you feel that you are struggling with Set or the role as a whole, I encourage you to continue playing the god/role, as that is the fastest way to learn. Guides like this can be difficult to follow completely, don't worry about the specifics and instead try to come back after a few experiences to understand at a greater detail.

You got this! <3

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DV-8 (35) | November 9, 2023 10:42pm
I found the Threats section write ups very helpful.
AutoSpeed | November 28, 2023 1:37pm
I wasn't sure how many people would look into the matchups, but I felt they were very important to each god. Thank you for your feedback!
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