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This build is for ARENA! The point of this build is to do a "hit-and-run" tactic. This tactic is all about getting in dealing tons of damage and crits, while also having the option of escaping from enemy heroes. The buff you are going for a the start is the damage buff but attack speed will work to. Once you get rolling with this build it becomes hard for the enemy team to catch you or even connect their shots because you will be bouncing and pouncing on them.
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Also would it be correct to buy in the order listed above just replacing the Rage with Jotunn's Wrath and Titan's Bane with Deathbringer? Or should I be looking at buying items in a totally different way?
I also have to ask, how do you get the icon of the item and name to stand out from everything?
As for Rage, while basic attacking minions would give you the higher crit chance, that's not really using Rage to its full ability. This would only affect your first crit, resetting immediately afterwards. Rage is an expensive item, unless you can really utilize its passive to its full potential, it's better to pick an item of which you can. In reality, what it comes down to is this. Rage is more expensive and would probably allow you to do more damage in a single burst than an item like Jotunn's Wrath. However, Jotunn's Wrath is cheaper, would allow you to burst more often, not require a setup by basic attacking minions prior to bursting, give you mana to help overcome your mana conservation issues you're running into forcing you to buy meditation, and not impact your damage output by that much.
And one last note, I'm not sure I made myself totally clear on this, you NEED penetration. Without any penetration items, Titan's Bane will give you a better power spike than Deathbringer, penetration is just that important.
Best of luck!
In the couple days I have played with the build I felt the Warrior Tabi was not a noticeable upgrade from the build. With Serqet having 2 catch abilities or 1 catch, 1 escape ability movement speed was not a problem.
The reason I use Rage in this build was to get an extra crit chance. I would use my basic attacks on creeps getting the extra chance them headed over to an enemy hero. As for the Jotunn's Wrath I agreed that this build could use faster abilities and pen, but where would I put it?
The actives used in this build (Greater Mediation and Combat Blink) are not that great, but have been very effective if down right. The Combat Blink I have been slowly switching to the Greater Purification for the CC block. As for the Greater Mediation I feel that it helps Serqet stay in the fight with the extra health and not having to worry about your mana in the middle of a fight.
If you every did make a video guide on Serqet PLEASE let me know! Thanks again for the help!
The main problem is this, just from what I can see you're playing Serqet by mainly using her ability combo, which is great because that's how she's really meant to be played. So then why are you building 40% attack speed and Rage which only procs after several basic attack hits? My main advice would be this: Deathbringer, Malice and Hydra's Lament are all fine items on Serqet. You still want movement speed since it's essential on any god, so I'd recommend Warrior Tabi. To use your abilities as often as possible I'd recommend Jotunn's Wrath since it provides 25% CDR as well as power and some pen to make your abilities more powerful. Finally, you need penetration since all gods have built in protections and most teams will have someone with Heartward Amulet giving them even more protections. Just one penetration item drastically increases your damage output, for Serqet I'd recommend Titan's Bane since you're not basic attacking enough to build up The Executioner. At last, your build order should not prioritize Deathbringer this early. Dealing 250% more damage on a crit only matters once you have enough damage items to make it worth while. Try to save building Deathbringer or Malice until your 4th and 5th items (3rd if you're rich). Building cheap->expensive generally works best (although you can usually wait to buy Titan's Bane until later in the game).
Finally, your actives are not the best.. Serqet has two escapes, Deathbane and Ambush, so you should not have a problem running away and needing Combat Blink (especially because this item's cooldown is massive). What you do need is CC immunity (either build in Magi's blessing rather than Hydra's Lament or buy Greater Purification), as well as a situational active, be it Aegis Pendant, Greater Sprint, Shield of the Underworld, whatever works for you.
I hope this helps, I would offer gameplay advice but it seems you're using Serqet more or less correctly (although you can use Ambush offensively, just make sure you're singling out somebody). And please for the sake of the almighty, they're called 'gods' in smite not 'heroes'.