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Rama Conquest Build (Season 8 Guide)

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by DevilPanda updated July 23, 2021

Smite God: Rama

Build Guide Discussion 1 More Guides
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Rama Build


Build Item Leather Cowl Leather Cowl
Build Item Gilded Arrow Gilded Arrow
Build Item Short Bow Short Bow
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Early Game Build (Lifestealer)

Notes Personally, this is my favorite build, will make the most impact in the game.


Personally, this is my favorite build, will make the most impact in the game.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Atalanta's Bow Atalanta's Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Late Game Build (Frontline Shredder)

Notes Best built around safer supports that don't have as much early game pressure.


Best built around safer supports that don't have as much early game pressure.

Build Item Ornate Arrow Ornate Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Wind Demon Wind Demon
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer

Early Game Damage Build (Big Damage)

Build Item Hunter's Cowl Hunter's Cowl
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer
Build Item Odysseus' Bow Odysseus' Bow

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 6 7 8

Infinite Arrows

2 A B
Infinite Arrows
3 10 11 12 14

Rolling Assault

3 B A
Rolling Assault
2 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 4 6 7 8

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 20 + 1 arrow per shot
Infinite Arrows
3 10 11 12 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff, Pickup
Drop Chance for Arrow Pickup: 10 / 20 / 30 / 40 / 50%
Attack Speed Increase: 30 / 35 / 40 / 45 / 50%
Attack Speed Increase Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 180 / 270 / 360 / 450 / 540 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Rama Threats

Tap each threat level to view Rama’s threats


How to Not Suck with Rama (VERY IMPORTANT)

Rama in lane is only good when he has the advantage (good support/gank).
example: Enemy has a level lead + first item before you, then you shouldn't fight.

BUY 2 WARDS ON EVERY BACK! You want to always be in lane farming, wards help you to stay in lane without dying. They also let you know when u can play greedy and invade.

Mid-Late game Rama should always be conserving arrows for enemy gods (not farm).

Maintaining your farm - Always try to push the wave first, then take neutral camps, repeat. If the enemy adc tries taking your neutral camps without clearing the wave, you can push their wave into the tower and play the aggressor.

Warding -

Communication - You need to let your team know where the enemy ADC is, or if there is a jungler/support/mid in your lane.

Positioning - Try not to be the frontline, Rama is the best at playing back because he can hit enemies through wall. You want to use ult to purify big cc's (like ares ult).

Early Build Info

Fastest Dps Build.

Huge Power Spike at ASI.

Can get Ichaival on First Back.

Rama still gets Hunter's Cowl passive when in ultimate.

2.5 Attack Speed

65% Crit

10% Pen + 15

35-65% Lifesteal

Late Build Info

Qins strong against spectral armor.

Huge Power Spike At Odysseus's Bow.

More Pen for Qins/Obow.

2.5 Attack Speed

70-90% Crit

38% Pen

29% Life Steal

The Problem with Transcendence on Rama

Ichaival got a huge dmg buff, while Transcendence got nerfed back to 2600 Gold. Rama does not specifically use power for his main abilities and Ichaival will beat someone using Transcendence early. Due to Ichaival having more power because transcendence won't be stacked as early or the god being level 20. The 30% AS from Ichaival on top of the AS manipulation, makes going against people who build Transcendence have no boxing potential.

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Collapse All Comments

Branmuffin17 (352) | July 28, 2021 8:30am
Hi Panda,

Some quick feedback:
  • In your favorite build, personally feel it doesn't have enough % pen. You only have 10% from Ata (and 15 flat from Asi). I would strongly suggest switching Ata to The Executioner. I do like and have always liked the combo of Rage and Deathbringer, and think this is fine.

  • In your "frontline shredder" build, don't know if you know that Qin's and crits aren't really synergistic (crits don't enhance Qin's passive damage). Yes, Qin's is great against high-health targets, but I think your build order should be improved. When you're getting Wind Demon earlier, you should probably just prioritize getting your 2nd crit item ( Deathbringer) before considering a late-game Qin's Sais.

  • In your "big damage" build, I know I've seen people build crits and O-Bow, but I strongly suggest against it. Crits scale off of power and O-Bow provides 0 power. Instead, I'd probably look to replace it with a 3rd crit item, since your earlier combo of WD and DB don't quite get you to 50% crit chance.
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