Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ra guides

Ra, the Bird on Fire

0 0 5,652
by MrPorkchop updated November 8, 2016

Smite God: Ra

Build Guide Discussion 0 More Guides
Choose a Build: The Jousting Bird
The Jousting Bird The Fire Bird's Conquest
Tap Mouse over an item or ability icon for detailed info

Ra Build

Healer/Damager

Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Rod of Asclepius Rod of Asclepius
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti

[Optional last]

Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of Desolation Spear of Desolation

Relics (My faves)

Build Item Frenzy Frenzy
Build Item Cloak of Meditation Cloak of Meditation

Relics (Other options)

Build Item Hand of the Gods Hand of the Gods
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh
Build Item Aegis Amulet Aegis Amulet

Consumable (The usual)

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 2 4 7 8

Divine Light

2 A B
Divine Light
12 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
3 6 10 11 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 2 4 7 8

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
12 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
3 6 10 11 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Introduction

Ra, the bird of the sun.
Ra is a healer mage, but his skills can also be very deadly. If you get the right build, you'll be able to deal about 800 damage with just your Celestial Beam. So he can definitely stand his own, but he has great healing to. Ra is one of the only healer gods I use and I have my healer medal at platinum. I would say Ra is definitely at least one of the top 5 gods in SMITE (my opinion though).

Items

First of all, in Conquest, it's nice to be able to get around fast, so you get the Shoes of Focus, but in Joust, it is a smaller map so you should just go straight to the Warlock's Sash, which will give you more mana and health.

Then, since you have Celestial Beam, you can kill minion fairly quickly, and you will be able to stack a lot. By the time I normally have about 25 stacks on the Warlock's Sash, I am able to buy the Book of Thoth, so since Warlock's Sash goes up to 100, and Book of Thoth goes up to 75, in the end it will all add up to max stacks. The Book of Thoth gives you even more mana, and it changes part of your max mana into power, so you will do a lot of damage.

After that, is the Rod of Asclepius, which will make Solar Blessing give out a lot more health.

Finally, there are the two items that give you even more power, the Polynomicon and the Rod of Tahuti. The rod will just give you 25% more power, but the Polynomicon will give you power only when you have recently used a skill on the enemy. Because of this I suggest that if you are attacking, don't forget to use your basic attacks, and before attacking either set up a Solar Blessing and just stand in it for a while, or use your Celestial Beam on them.

Pros / Cons

Pros
powerful
has a good amount of health
healer god
skills go through walls
has a funny laugh


Cons
once in a tough spot, there is no escape (so keep fighting till the end)
slow when haven't used a skill in a while and without boots
has an annoying laugh

Team Work / Skill Use / Small Tips

Ra can definitely be a very good teammate at times, however, the player has to know when to use his skills. For things such as his Solar Blessing, you would have to know when it is a good time to use it to make the enemy leave a certain spot, or when to heal your teammates.

Ra can also be a good soloist in Conquest, because if you just make sure you manage your mana and health, and use Meditation at the right times, you will not have to go back to your Titan for a while.

Another thing you should know, is how to kinda "time" the enemy's movements. Sometimes in Joust someone will go too far and almost die, but they could get away and go behind a wall to go back to their tower. This has happened before, and if you can guess where he would be once he has walked a little, then you can use your ult, Searing Pain, or Celestial Beam.

So I have kinda covered the skill part of this except Divine Light. To be honest, I am not a big fan of this skill, so I normally try to level it up last. The reason that I think this is because it just slows them a little. It might be good to just get it to level one, but I would rather level up my Celestial Beam and Solar Blessing first.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved