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This is my first God Guide so it might be a bit unorganized but the build and playstyle I will show you are completely viable and, if well executed work. Also I put a lot of work and time in this guide and I'd appreciate any comments on what to improve, or what I did good.
First of all Ra, in the new Meta is solemly used in the Solo Lane. Although in casual you might also play him in Mid lane or as a Support. Playing him in solo lane means you're farming most of the time, his strongest peak is his healing not his pure damage on enemies but on minions, that's why he's not played in the Mid lane anymore. He's a really fun god to play simply because of his Ultimate and the hype you get by just hitting one of them snipes.
Anyways let's get started before we run out of Vitamin D. Huehuehuehue
"Kakakakaka..." - Ra - VEL
|This Starter Item gives you much sustain in sense of HP5 and MP5, that you will need during the laning phase in the solo lane. Later on sell this Item for the Rod of Tahuti, once your build is full.|
|Starting the Shoes as Tier 1 is okay, because you will also have enough money left to buy HoG as well as two mana pots. Since the latest patch tho the boots aren't as cost-efficient as before on tier 1 so you could also go ahead and buy your second active instead.|
|Get either Focused Void Stone or Breastplate of Valor second, depending on the type of damage your enemy does. But this Item will give you magical protections and magical damage for yourself.|
|Getting Breastplate of Valor will give you some physical protection and a nice amount of Cooldown Reduction so you can start spamming your heal on you and your minions.|
|After finishing the Rod of Asclepius your healing will be much more effective and you also get some more magical damage. Both of these features will keep you viable in teamfights since you have already enough protections for playing as a mage.|
|The Gem of Iso will enable you to slow your enemies when they get hit by your damaging abilities. Which, combined with your 2, leads to some very easy Snipes with Searing Pain.|
|If you get to the late game stage of the game you'll now sell the Vampiric Shroud and buy the Rod which will increase your magical damage by 25%!|
|Getting HoG as a mage is no necessity but it gives you a nice wave clearing advantage, especially in the early game phase. I would recommend finishing it of as a Fist of the Gods to get a stun for either escaping or doing some Snipes against enemies right next to you.|
|In my opinion Teleport is a "must have" item for every solo laner. It gives you the opportunity to save your tower when it gets attacked and you get an extremely fast ganking possibility by teleporting to wards your teammates should have placed.|
|Sprint||If you think for yourself that you don't need/want one of the actives i recommended going with Sprint which is also a very good choice for Ra, especially for escaping.|
Ability 1: Your first ability with Ra is the Celestial Beam. It is an easy to hit ability which you mostly use to either poke the enemy god or for clearing minion waves. Althought you shouldn't be thinking of this ability as the best lane clearing ability you have.
Ability 2: The Divine Light is used best if you want to get out of a tricky situation or slowing down one or more enemies to either finish them off, or initiate with your team (not alone!).
Ability 3: The Solar Blessing is your best lane clearing material and overall the most important ability of Ra. Use it when the minion waves start fighting each other on your and the enemies melee minions. This will heal your minions and also damage the enemy minions. Later in the game this is the healing ability your team will need when you're in a teamfight.
Ultimate: Searing Pain definetly is one of the most fun ultimates in the game, because right there you can prove your sniping skills. It does huge damage, has a really long range and can be used through walls (like most of the skills mages have).
+ Strong Healer
+ High Magical Damage
+ High Passive Movement
+ AoE slow
|In teamfight scenarios Ra is the character healing the whole team and firing shots from the back without getting face-to-face with the enemy, also his passive allows him to stack up his abilities and quickly run away when in danger, which is simplified by the AoE slow he has on his Divine Light. And finally his ultimate is a very fun snipe to use and at the same time a very strong one too.|
+ No dash/jump
+ High Difficulty for Ultimate
+ Ability Based
|Although his ultimate is really fun to use, for new Players it might be hard to hit which leads to much lost damage. Also he is really Ability based, which means if you misplace your 3 and you're not zoning the enemy out good enough the only damage you will have to throw at him are your auto-attacks which do very little damage and therefore become and easy to kill target. His biggest flaw for him to not have a dash or a jump even increases that factor and leaves him reliant on his teammates to survive.|
Solo Lane Meta
To start off, the solo laner always goes to the short lane. If the short lane is on the left side you and your jungler start by attacking the speed buff which you should leave to the jungler and then proceed by attacking the blue buff on which you use your HoG on. You then clear your wave and maybe try to invade the enemies' blue buff, if your jungler is with you.
If the short lane is in the right lane you start with the right mid camps then follow your jungler to either attack the red buff with him or meet him at the blue buff which you will HoG and get. After then you walk into your lane and start the laning Phase.
Now you'll want to clear the enemy wave faster than he clears yours. You do this best by using Solar Blessing, which will (as I already mentioned in the Abilites section) heal your minions and damage the enemies minions. You will have to place your 3 on the point where your and the enemies melee minions clash together and maybe even include the enemy archers too. Depending on how much damage your 3 does already you follow up by either trying to poke the enemy God with your Celestial Beam or by attacking the minion wave with it for faster wave clearance.
You also don't want to push the enemy god too hard into the tower without wards, since you don't have an escaping ability to quickly dash/jump out. Placing a Ward near your blue buff is a good choice in keeping you safe, since you'll see when the enemy jungler is trying to gank you. Overall you shouldn't overstep the middle of your lane, an exepction is when you're looking for a kill/poke on your laning enemy.
When you're getting ganked you'll want to use as many abilites as you can so that you're passive movement speed increase stacks up and you may be able to get out. Try to place your Solar Blessing in the direction you are running so it heals you with 1 or 2 ticks so you don't have to turn around or stand still. Whilst running you can do a 180 degree attack with your Celestial Beam turn back around and basically don't stop running.
For the solo laner the laning phase mostly ends as soon as a tower goes down in your lane. From this point on you'll be roaming, looking for gank opportunities and also follow the enemy solo laner if he is leaving the lane. Although you shouldn't lose sight of your own tower. If it gets pushed you should go back to defend your tower then start roaming again.
Now in the teamfights Ra really starts to shine. You want to stay in the back of your team and try to heal them. When they're fighting try to put your Solar Blessing heal down on the Allies taking the most damage so a little bit offensive. When you're waiting for a peel of your tank/support try to heal your team defensively, which basically means to not put the heal between your frontline and the enemies frontline.
As soon as 2 or more enemies get lined up in front of you you should use your ultimate Searing Pain to hit as many enemies as you can, or use your ultimate to kill off any running survivors (If you do so you can celebrate by screaming: RAA!!! to your monitor which is suprisingly satisfying).
All in all you might have noticed that Ra's biggest perk is his healing ability in teamfights aswell as in the laning phase. You biggest strength is your healing but the plays you do with your 1 and of course with your Ultimate
Searing Pain, which are the factors making Ra such a fun god to play.
But always keep in mind not to get caught in between the enemy team, by a Sobek pull for example, since you do not have a dash/jump and end up being a sitting duck.
Thank you for taking the time in reading my Guide for the Sun God Ra!
You may also want to check out the other guides I made:
Solo Lane Tyr
Have fun and Smite on, greetings
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