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This guide is for Nemesis jungler for Conquest 5v5. If play right you can ensure the win just by yourself. This is my first guide so just keep it in mind.
Lets start by explaining the starting items:
-Bumba's Mask- This is a jungle item so i dont think someone should question why you should buy it.
-Rage of the Gods- has 30sec less CD than Hand of Gods which is really great for beggining. Also better than buying both Hand of Gods and Boots because you wont need that speed at the very few seconds after the game begun.
-HP potions - remaining longer and maybe help and ganking.
-Warrior's Tabi - Now that we started ganking we need more speed and these tabi gives us psychical penetration (+15), attack speed (+9%) and 30 psychical power.
-Qin's Sais - Thats a very good item for taking down tank because of its passive but also helps if not kill by some magic the enemy god at least hard harassment. Also the attack speed and psychical power are important.
-Jotunn's Wrath - Now with this item we get a really big threat to the enemy team. We have +40 psychical power more, penetration + 150 mana which helps with the manaburn problems, aslo 25% CD reduction.
-Asi - No need of big explaining here. Alot of Speed, Life Steal and some Penetration.
-Titan's Bane - With this item you will MELT every god in your way. Im saying this because the passive is in percent which means that it brings a bonus from the other items we have.
-Deathbringer - Some people may say this is crazy, but you should leave it to be your last item... yes its good it has alot of psychical power, 20% crit chance and 50% increased crit damage, but however you look at it you cant put it on any other place in the build order.
About the Side Build you can purchase Rage on the Place of Deathbringer if you want more critical but it wont be that effective when you actually crit.
Time for the skills!
I'm going to explain them in short why, how and when:
First of all you should max first Slice and Dice (2) because that beats some decent at moments damage and also slows and its good for harassing in early game.
Then you should max Retribution rather than Swift Vengeance because it gives you damage reflect (50% of the income), heals you (50% of the income) and also drops a bubble which protects you for 2 seconds.
And at last we max Swift Vengeance.. don't get me wrong, thats a really important spell because it can save you or help you kill an enemy god. It beats a small amount of damage when you charge thru an enemy god.
About the ultimate Divine Judgement there is no need to tell you guys that when you can put a point on it that you should.
-Can harass (snowball) very good.
-Good vs mages if you play you cards right.
-Concentrated on sight most of the times by the enemy team.
-Good in 1v1 and some 1v2 situations but cant say that she is the best choice for anything more.
-Glass Cannon (Beats like hell but squishy)
It's not something really special or anything... it doesnt have anything secret ot some kind of special way to do things right. Just start off by taking the Speed Camp buff and then start doing XP camps untill lvl 3. When you get Asi you can solo Gold Fury.
Ganking is a little bit tricky because if you are versus a mage you have to watch on how much mana he is and melees about their supports (if they have actually). The way you gank is really an assassin way because you ALWAYS HAVE TO AMBUSH THEM and NEVER GO FACE TO FACE!
The other type teamwork is generaly hack and slash.
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