This is my Thoth Guide that i am planning on updating.
If you have anything to add i will be happy to discuss it with you and add it to the guide.
I am a xbox masters conquest player and my main role is midlane. Thoth is my second most played mage. If you have anymore questions just ask.
Thoth is a long range Mage with decent poke damage and a pretty potent Ultimate Final Judgement. This Guide will give you a guidline for building the god as well as things you should consider when you play him.
Because of his Passive Dead Reckoning he synergizes well with flat pen items. You should not buy more than 35 flat pen because with that amount and a full Passive you will cap out on flat pen. Spear of Desolation and Divine Ruin are really strong items on Thoth.
A core item for Thoth is Shaman's Ring. It has great synergy with Hieroglyphic Assault because of the multiple hits and the dmg scaling up on consecutive hits.
With the recent Buff to the Item i would say it is insane on Thoth because you are a poke oriented god and with the debuff staying on enemies for 10 seconds they cant really avoid getting hit again without giving up positioning. It now also has CDR and thats great because your build should always aim for 30% CDR to cap out with the Potion of Magical Might.
Another reason is the really low cooldown on Hieroglyphic Assault if you hit all 3 shots and have a good amount of cdr.
Rod of Tahuti synergizes with the multiple hits on Hieroglyphic Assault and has really good synergy with Shaman's Ring giving you insane damage if enemies are below 50% hp.
Obsidian Shard is a must as it provides percentage pen. It works well with the flat pen from your passive and items and helps dealing damage to tanks.
You should try to get high cdr on Thoth because of the way the cooldown reduction effect on your Hieroglyphic Assault works reducing it to almost no cooldown with 40%cdr and hitting all 3 shots.
- long range poke damage when combined with his Glyph of Pain
- very low cooldown if you hit and buy cdr
- good for applying item effects
- really safe because of the range
If you shoot your Hieroglyphic Assault through your Glyph of Pain the range is really high. Use this ability to poke people preferably through walls to stay safe while doing so. This is also your main waveclear.
Evade and Punish
- good escape
- long range if used through Glyph of Pain
- high damage
- risky to use for damage
If you use Evade and Punish through your Glyph of Pain the range gets increased and you dash pretty far. This ability is your only escape and self peel so be careful how you use it. It does a lot of damage and the root is nice if used offensively but that leaves you as an easy target. Try to only use it offensively if you know there is no punishment or it is worth taking damage or dying for it. Otherwise keep it as your escape.
Glyph of Pain
This ability increases the range of your Hieroglyphic Assault, Evade and Punish and your Final Judgement if they are used through this. It also ads bonus damage on top.
You can also place this infront of Towers, Goldfury and Firegiant so you and your range allies do bonus damage to objectives.
This Ability has a really long range if fired through Glyph of Pain. It does really high damage. Like all Thoth abilities it is a skill shot and easy to miss so you need to decide if you want to wait for setup or shoot it without setup. A lot of your impact on a teamfight depends on this ability so be careful how you use it lategame.
You can fully charge it for max damage but if you don't need the full damage or you dont have the time to charge it fully you can also fire it early for less damage.
Thoth is a god that is highly based on positioning because you have a dash but not hard cc and if you dash is down you are basically a free kill.
All his damaging abilities are skillshots so you need to have decent aim to do relevant damage with this god.
Your Ultimate Final Judgement is really important for teamfight impact. Hitting a good ultimate can win your team the fight while missing it can do the opposite. So always think if you want to wait for setup or just shoot it. You also need to precharge before for example an athena dash taunt for the full potential. So communicating with your team or predicting what your teammates are going to do is important.
The god depends heavily on decisionmaking and positioning so you will most likely need some practice to start performing well on Thoth.
For the early laning phase just try to clear and farm. Your clear is pretty bad early and your fighting potential relatively low. It would be good to pair Thoth with a high pressure jungler to not lose all neutral camps or get invaded. Try to farm up and mainly fight with your team. After level 5 you have good killpotential with your ult. Be careful of using your dash for clear because it makes it really easy to kill you.
For teamfights try to position safely best case would most likely be behind a wall. Poke the enemy team from a safe distance. Only use your root if you have no fear of punishment or you think that the root or damage is worth it. Try to get your ult set up by your team if you are sure you will hit it or you need to take the shot or can take it without your ult being down being bad for you and your team.
- long range
- decent damage
- high impact ultimate
- dash for decent mobility
- long range root
- only cc is bound to his only mobility and it is just a root
- very easy to kill when dash is down
- if you miss your ult that might just lose your team the fight
- only line abilities no giant aoes
You should fight with your team because Thoth is not the greatest god for 1v1 scenarios. Always look what your team is doing if Athena charges her dash maybe charge your ult to be ready to follow up. Try to get setup from your team espacilly for your ult as you hitting or missing it can decide the result of the fight.
You will need peel as soon as somebody dives you so try to position behind your team because of your range but not too far away for your teammates to be abled to help you.
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