Fairly simple: Max 2 whenever possible, then 3, then 1, then 4 (get your ult at level 5 and jump at 4 however)
The combo generally is just 3 > auto > 2 > auto until dead (ult if you are going to die, or are going to be slowed, rooted, or knocked up and lose the kill).
her 1: mobility, good for chasing and running away (duh). but also good sustain. jumping on a 1hp camp will generally heal around 300-400hp lategame, meaning leaving a fight to heal isnt a bad idea if your target is not killable. generally though your best option to sustain in fights is killing your target, of course.
her 2: also sustain, but your main damage tool. 2ing a camp with just one blade gives you plenty of health back from the camp from lifesteal. combine that with the jump heal and you will almost never need to back to heal while jungling. also your main clear in solo, walk up to the melees and aim at the archers to hit the whole wave with all 3 blades. will full clear by level 7ish. also produces the main damage in your combo, along with the aa cancels.
her 3: just a stun. also gives power so can be used for taking towers and dpsing objectives, but really will just be used as a combo setup.
her 4: probably her best ability. gives much more than just death immunity. sure you can use it to survive that kraken that would have killed you, but you can also use it to finish off the 1hp mage juuuust outside of auto range, or use it as an aa cancel to give the combo some extra oomph (way underrated), or even just to immune a slow so you can stick to that damn ra you cant kill cos of his 2. this ability has much more use than press to not die, dont feel like you need to hold it for that.
(Which build should I use?)
Jungle: Default to the attack speed build. can never really go wrong with that. works best against tanky comps (damn elo helmet), but also works well into immobile mages and hunters. her bread and butter build.
Use the burst build either when they have lots of anti aa (bellona, fafnir) or lots of peel that means you cant stick very well (***ba, kuzenbo, terra), or when they have a very squishy team so you can 1 combo most of their team.
Solo: Attack speed is best into guardians and warriors in lane, as you wont be able to burst these gods. burst build is fine into mages, hunters, and assassins, but its really personal preference here.
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