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Jorm Solo Stuff

4 3 30,945
6.3
by StupidMonkeyhehe updated June 7, 2019

Smite God: Jormungandr

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Jormungandr Build

Start (Against Physical)

Build Item Warrior's Blessing Warrior's Blessing
Build Item Imperial Helmet Imperial Helmet
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Teleport Fragment Teleport Fragment

Start (safe)

Build Item Warrior's Blessing Warrior's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
Build Item Teleport Fragment Teleport Fragment

Core Build

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Hide of the Urchin Hide of the Urchin
Build Item Ethereal Staff Ethereal Staff
Build Item Teleport Fragment Teleport Fragment
Build Item Magic Shell Magic Shell

End Game Build Example

Notes You want to sell the dynasty helm for Mantle and you sell sell boots for either Winged Blade or Gem of Iso (depends if you want the extra damage)

Notes

You want to sell the dynasty helm for Mantle and you sell sell boots for either Winged Blade or Gem of Iso (depends if you want the extra damage)

Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade
Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Hide of the Urchin Hide of the Urchin
Build Item Ethereal Staff Ethereal Staff
Build Item Elixir of Speed Elixir of Speed
Build Item Teleport Fragment Teleport Fragment
Build Item Magic Shell Magic Shell

Against Healer Solo

Build Item Warrior's Blessing Warrior's Blessing
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
Build Item Shoes of Focus Shoes of Focus
Build Item Divine Ruin Divine Ruin
Build Item Pestilence Pestilence
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Ethereal Staff Ethereal Staff

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
1 8 11 12 14

Consuming Bellow

2 A B
Consuming Bellow
2 4 6 7 10

Submerge

3 B A
Submerge
3 15 16 18 19

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
1 8 11 12 14

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
2 4 6 7 10

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 15 16 18 19

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Reasoning And Tips

Okay so listen, Jorm solo is strong for clear and rotations.
You build a lot of pen and defense to be able to do damage while displacing enemies.

At first wave auto the enemy solo a few ticks to aggro minions and pull them together, just throw your 1 at the archer and auto for fast clear.

Just look to rotate as much as you can with your ult and help impact as much as you can.

In lane you can submerge with 3 and poke non stop, take Totem for free with 1.

You also can't be pushed or plucked or knocked up so you do well against Hercules and Sobek.

Your biggest weakness is slows. so Vamana and Chaac can fight you really well.

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1
Vini_sds (13) | June 10, 2019 10:36am
You've listed some good items for Jorm overall, but I think you have too little CDR on your build. After you sell your shoes, you won't have any CDR items, and Jorm's cooldowns are kinda big.

I'm missing Gem of Isolation and IMO it's a better option than Ethereal Staff. I mean, I'd prioritize Iso over Ethereal, but you can still build both. Pythagorem's Piece is also another item I'd like to see.

I'm not sure about going Divine Ruin first item against a healer, you should build some protections first.
1
StupidMonkeyhehe | June 17, 2019 11:39am
Yes Gem is good for him i forgot to add, both are good for different things.
CDR is not really needed late game because IMO you are just getting off about 1 kit with ult to help team get damage off.
It you feel like you need the protections first because most healers aren't looking to fight and you can poke/hide a lot easier than them.
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League of Legends Build Guide Author StupidMonkeyhehe
Jorm Solo Stuff
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