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I'm Goin' Ghost! : Osiris Guide (S5)

March 11, 2018 by Stuke99
Comments: 29    |    Views: 377550    |   

Example Build

Smite God: Osiris

Item Purchase Order

Build Item Warrior Tabi
Build Item Mystical Mail
Build Item Stone of Gaia
Build Item Pestilence
Build Item Hide of the Nemean Lion
Build Item Mantle of Discord


Build Item Hunter's Blessing Build Item Boots Build Item Healing Potion Build Item Healing Potion Build Item Healing Potion Build Item Multi Potion Build Item Multi Potion Build Item Multi Potion


Build Item Teleport Glyph Build Item Shield of Thorns Build Item Horrific Emblem Build Item Heavenly Wings

God Skill Order

Sickle Strike

Sickle Strike 2 key bind

Spirit Flail

Spirit Flail 1 key bind

Judgement Tether

Judgement Tether 3 key bind

Lord of the Afterlife

Lord of the Afterlife 4 key bind

I'm Goin' Ghost! : Osiris Guide (S5)

March 11, 2018

My Introduction

What's going on, Stuke here again for another guide. This guide will be focused on the True Pharaoh of Egypt, but now the Benevolent King of the Afterlife, Osiris. Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Osiris. I encourage you to look at the comment section below and see others suggestions.

Who is Osiris?

Osiris is a physical melee warrior that relies on getting close to his opponents and deal a considerable amount of auto attack damage. His abilities are used more for catching up to your opponent instead of dealing damage. With his utility, control, and a built in damage mitigator, Osiris can be a dangerous god to box 1v1. Osiris excels at being a heavy counter to ADC or hard hitting physical gods.

Pros / Cons

- High Defense
- Constant Annoying Pokes
- Built-in Damage Mitigation
- Great Boxer

- No Escape (Besides his Ultimate)
- Low Ability Damage
- Wonky Crowd Control
- Steep Learning Curve


This is a very unique passive compared to all other passives in that every time he uses an ability it gives him a physical damage reduction for each part of his body. When you lose all part, you are immune to slows, unaffected by movement penalties from Basic Attacks, and can walk through player generated walls; Examples being Ymir's Ice Wall or Odin's Ring of Spears.
This ability lets you throw your sickle and when it hits an enemy god, you slow them for a duration.
This is your main clear and poking power. When you hit something with Spirit Flail, you gain a movement speed increase. If your opponent is hit with Sickle Strike, and hit them with this ability, the duration of the slow is increased for a tad bit longer and this ability deals extra damage.
This ability works well in a boxing match against one or more gods as it reduces any damage to you from enemy gods caught in you tether. When the duration of this ability is up any opponent stuck in your tethers is stun for a duration which makes a kill even more simple. The only problem is that they can get away real easily so the control on Osiris is very wonky and hard to use.
When you use this ability, you leap and deal damage upon landing. Any enemy god caught in the AOE gets rooted for a second and have their healing reduced by 100%. Using this ability uses up any remaining parts on Osiris. This ability can be used as an escape or an initiation.

How to Build Osiris

Osiris is one of the best auto-attack boxers, in the warrior category, for his ability to take punches like a champ and keep fighting. Utilizing his hit chain and abilities to shift the fight into your favor in the long run. With that being said, Osiris must have an Auto-Attack build as that's the only way to properly play him.

While jungle is similar, you might want to invest more into movement speed items as his mobility is fairly low to properly jungle.

Tips & Tricks

- Surprise.
If you're going for an early invade, make sure that you can invade without risking your life in the process. Some match ups are good to invade on like, for example, Ra and Bastet as they don't have much early game power especially at level 1. If you're going to invade, put a point in Sickle Strike for the slow. If not, put a point in Spirit Flail as that is your clear and poking ability.

- Power of the String.
When starting a fight, make sure you get some opponents in the range and kept there to reduce any damage and for the stun if they're foolish enough to keep fighting you.

- Spam the kit.
Use your abilities like a mad man in the jungle camps or in the lane, as when you start to fight your lane opponent you don't take as much damage as you should be. Plus your passive will help out with boxing to reduce damage.

Stages of the Game

Early Game
Osiris has an good Early Game with his Spirit Flail providing greater poking power and forces the lane opponent backed into a corner. Plus if they try to agro you, Judgement Tether can reduce the damage and stun them if they stay to long and Sickle Strike helps with keeping them close to you. All in all, Osiris could get a first blood in under the 3 minute mark if the pieces are in place and can snowball like a mad man if possible.
Middle Game
Early and Mid Game is where you want to not only push the enemy back , but build yourself up with the gold and experience from the lane. You want to farm until you take the the enemy tower or get Qin's Sais online.
Late Game
This is a fairly simple stages: just run around, gank the enemy, and help with objectives.


In conclusion, Osiris is a wonky AA based bruiser with abilities that makes it easier to kill your opponent from the utility than the damage itself. A god mainly used as a counter to other physical ADC's or magical healers, but can hold his own against other gods. Hopefully this guide is very helpful and allows you to use the powers given by the God of the Afterlife.

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