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Geb solo counters any squishy solo laners (Lokis, Kalis, Mages, etc.) but can be easily shut down if not played well early game. To play Geb in solo lane, you need to know when to switch from aggressive harassment and defensive counter-harassment. Even this build is underrated, but it does so much better than one can think.
Geb's item build is fairly straightforward. Being that you need to play very closely, Focused VS and Breastplate are near necessary. Cooldown and power are great things to have, but penetration isn't your biggest worry. Being able to spam your Roll Out and Shock Wave are needed to smash your opponent into the ground.
Soul Reaver is necessary on Geb. 'Nuff said.
Soul Reaver gives Geb lots of power and mana to spam more spells, and it gives a hefty boost to his ultimate and any other ability you feel like tearing tanks up with.
Hard As Rock
Geb's passive makes you so great that critical strikes will be nitpicks at your muscles. **** da world, you're slapping people in the face.
Roll Out
Roll Out does too much damage not to max out first in lane. Rolling in a circle before you attack a creep wave is perfect for getting CC immunity and prepping the roll to max damage to clear. Also, if a god tries to interrupt you by standing in front of it, they'll be pushed back to tower and have taken a chunk of damage to the face. Even if they buy Magi's Blessing, they are in perfect line for another ability to get smacked.
Shock Wave
Second ability to be maxed out. Shock Wave is exactly what it is, and it is great for clear. With high damage, the only drawback for using this ability is the time it takes for you to get closer to deal even more damage. However, this will be your main harassment ability. Mid game, when you have more power and people get more cocky, this will be a good killing blow and initiation.
Stone Shield
Get level 2 Stone Shield just for the extra health boost before you do anything else after Roll Out 2. Stone Shield will save you, pushing, retreating, initiating, and enduring.
Cataclysm
Geb's ultimate does too much damage... BEFORE you fight them. When your Soul Reaver is up, just ult them. Your cooldown will be up fairly quickly with Boots of Focus and Breatsplate. Soul Reaver adds onto your already powerful ultimate. Though it only hits the one with the highest health, you make even the tank that much more nervous. If the tank isn't there, however, you look directly into the face of your next target, and you roll into them like you're a got-damn truck.
Pros
Geb is a truck
Cons
Don't plan on escaping--you're an 18-wheeler.
Creeps are child's play to Geb. Roll on them, then smash the wave as you get behind the archers. If you've already killed the archers, then smash the melee creeps. If you really wanna be cool, gank the lane from behind, roll through the tower (while cc immune) and push the pusher into your tower. Fancy that, losers.
Please, just roll them *ded*. You are Geb. Geb is mountain. Geb roll, mountain roll. Mountain roll, people die. Be creative with your placement and ability usage, and your solo Geb will prosper. What I can tell you to do in this guide on a website is not what you can do. Using Geb is easy and straightforward. Aim your roll where you want people to fly, and they'll go there. In fact, if you roll at them head on, they will usually just think you can't hit them because Geb hard.
Summary, closed.
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I feel like you are wasting his 3 by not building a bit of health though. Just my opinion.
Build
Bad build. Mainly because Telkhines' Ring is a pretty bad purchase on a non-basic attacker, Soul Reaver is a bad item in general, you're going damage but don't have Rod of Tahuti, the build is inflexible and lacks magical protections, and lastly, you have NO PENETRATION.
Item Explanations
Item explanations are terrible. Soul Reaver affects only one god, who is the highest health in an area attack. Aka the tank, who is going to build protections. Who will take nearly no damage from Soul Reaver AND Cataclysm. Not to mention it'll be difficult to trigger Polynomicon when Geb's gap closer is also a knockback.
Skill Explanations
Your skills section also feels more like a gameplay section, since there is no actual overview of the skill. Also, you don't seem to realize, but Cataclysm deals damage in a percent of their CURRENT health. This means it will NEVER kill anyone. EVER.
Guiding/Gameplay
As for gameplay, the initiation isn't good. In fact, there is nothing worth much here. "Playing it safe" applies to every god in the game, and the initiation makes no sense, since you won't always be behind the enemy, and the blink + Cataclysm combo is far superior. Also, how the hell is knocking an enemy AWAY from your team a good initiation strategy?
Details
You lack any BBC coding, and your info is mislabeled at parts. You also exaggerate greatly on his pros. He certainly does not have the best initiation in the game. You also seem to have a fetish for describing skill. Seriously, what the hell is a "low-skill path-finding dodge?"
Summary
Overall, this guide is terrible. It has no good exterior or interior, it is simply bad. Lacks core info, what info is there is badly organized and flawed. Downvote.
Going to say that this guy needs some BBcoding. It is really difficult to read through. Not sure about the information in it.
Next I want to talk about the Ethereal Staff. Your build has absolutely 0 other health providing items. This means that you are only capping at 3160 HP. So your 2% damage bonus is only giving you a little over 60 extra damage. This makes the Ethereal Staff seem useless. Even on your Stone Shield isn't going to benefit a ton. The 600 health is only 120 extra block. End game when you purchase it means that you are blocking an extra attack from a tank.
I would suggest switching it with something that provides more damage if you are going for high burst. Maybe a Bancroft's Talon.
Okay, gotchya. I was just exploiting Geb's higher health as a tank. However, playing solo Geb a lot, I've come across many scenarios where the entire enemy team has ganged up on me to where I've escaped with less than the 600 health. Looking back, the Staff saved me numerous times, and a 1 for 1 trade with me being one of the carries of those games didn't seem fair to me, but the burst from Bancroft's might have made it a 2 for 1. I'll test it and take it into consideration.
Thank you for your feedback!
Next I want to talk about the Ethereal Staff. Your build has absolutely 0 other health providing items. This means that you are only capping at 3160 HP. So your 2% damage bonus is only giving you a little over 60 extra damage. This makes the Ethereal Staff seem useless. Even on your Stone Shield isn't going to benefit a ton. The 600 health is only 120 extra block. End game when you purchase it means that you are blocking an extra attack from a tank.
I would suggest switching it with something that provides more damage if you are going for high burst. Maybe a Bancroft's Talon.