This build is based on current Hera, however I will be factoring in the buffs which Hera will be receiving in 5.20.
Hera is a utility mage who brings a fair bit of CC and lane pressure.
Hera's passive grants her to quickly gain Argus back if he's on cooldown by hitting gods with her damaging abilities (Royal Assault and Polymorph). This, paired with the ult's already low cooldown, allows Hera to not have to invest greatly into CDR. However CDR is till good on Hera and around 20% CDR should be built on her to maintain her lane pressure and her ability to haveArgus the Defender up in every fight.
With the up coming patch Hera will also gain 0.33s off of Divine Shield each time shes hits an enemy god with Royal Assault and Polymorph. Although not a major buff, in a fight Hera should get Divine Shield back 1 or 2 seconds faster.
Hera's 1 , Royal ***ult, is her main lane clear. The ability has to targeters, a small cone infront of Hera and a rectangle AoE which can be moved in a lane. both deal damage but if minions are hit by the cone attack they are knocked up and throw to the second targeter location. This doesn't work on gods' or jungle camps. The ability to displace minions with Royal Assault pairs her well with ADC's like Cupid or Cernunnos, as shes able to throw minions in to a small area and increase their lane clear potential. Furthermore if Cupid Heartbombs' a minion, she is able to throw that minion before it deonates and stun enemies if the Heartbomb was full stacked.
In 5.20, the base damage of this ability will be increased from
75/120/165/210/255 to 80/130/180/230/280. Hera's already good lane clear with this buff will make it difficult to out farm her. Also as a support the higher base damage will just solidify her role as a support mage.
Polymorph is a good CC tool which rewards good Hera's for hitting it,
In 5.20 Polymorph is getting a 20% slow which will give Hera greater set up for not only her team but for use of her 1 or ult.
Hera's third ability, Divine Shroud, is a offensive and defensive ability. Granting 15% increased movement speed and a 500 shield, at max rank, allows her to quickly disengage or reposition in a team fight. If Argus is active, he'll gain a 50% increased movement speed and emit a AoE damage effect, similar to Mystical Mail but at a much higher tick rate. I'm unsure if Gem of Isolation procs on this AoE. The moevemnt speed Argus gain makes him pretty scary to fight against, and with upcoming protections increases, more difficult to deal with
In patch 5.20 Divine Shroud is seeing a shield health increase.
Shield is increased from 40/80/120/160/200 + 15 Per level to 50/100/150/200/250 + 20 Per Level. Max level increase from 500 to 600 shields.
Hera's ult, Argus the Defender, has great set up potential as Hera would be able to easily hit a Polymorph or Royal Assault straight after knocking up enemies. However most times you'd never be able to hit enemies with both due to the lack of movement CC outside of the knock up. Know the slow from Polymorph will allow you to hit you Royal Assault. Furthermore, Argus' second attack slows enemies and with the target being slowed by Polymorph Argus is more likley to hit this second attack. Pairing this with Gem of Isolation will further her control up to a 45% slow. Argus is good at tanking objective. Although early game his tower dive potential isn't to stronger, in the later stages of the game he's able to withstand a lane siege or tank the Firegiant/Gold Fury.
Argus' basic attacks do not trigger item effects such as Gem of Isolation.
In patch 5.20 Argus is receiving a large amount of buffs.
Increase deploy range from 55 to 65 units
Able to chase enemies further (was 85 units now 125 units, same as Kaldr leash range)
Physical Protections increase from 15/20/25/30/35 to 25/30/35/40/45
Magical Protections increased from 15 to 25/30/35/40/45
Argus Health increased from 700/1275/1850/2425/3000 to 700/1400/2100/2800/3500
Argus enitial landing damage scaling increased from 35% to 55% Magical Power
Argus 2nd attack in chain:
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