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Gilgamesh (S10 Conquest Support)

74 19 155,744
8.1
by AmoralOne updated February 9, 2023

Smite God: Gilgamesh

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Gilgamesh Build

Standard Build

Notes For actives start with Blink Rune, or Horrific Emblem, and then get either a team fight active, or Sundering Spear - If the enemy team has heavy CC you might grab Purification Beads so you are not locked down, and cc'd to death.

You can start with War Flag, Sentinel's Gift, or Benevolence

Spartan Flag, Sentinel's Embrace, and Compassion are all viable options for support Gilgamesh

Notes

For actives start with Blink Rune, or Horrific Emblem, and then get either a team fight active, or Sundering Spear - If the enemy team has heavy CC you might grab Purification Beads so you are not locked down, and cc'd to death.

You can start with War Flag, Sentinel's Gift, or Benevolence

Spartan Flag, Sentinel's Embrace, and Compassion are all viable options for support Gilgamesh

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Runeforged Hammer Runeforged Hammer
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spirit Robe Spirit Robe
Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Belt of the Berserker Belt of the Berserker

Amoral's Test Build

Notes For actives start with Blink Rune, or Horrific Emblem, and then get either a team fight active, or Sundering Spear - If the enemy team has heavy CC you might grab Purification Beads so you are not locked down, and cc'd to death.

You can start with War Flag, Sentinel's Gift, or Benevolence

Spartan Flag, Sentinel's Embrace, and Compassion are all viable options for support Gilgamesh

Notes

For actives start with Blink Rune, or Horrific Emblem, and then get either a team fight active, or Sundering Spear - If the enemy team has heavy CC you might grab Purification Beads so you are not locked down, and cc'd to death.

You can start with War Flag, Sentinel's Gift, or Benevolence

Spartan Flag, Sentinel's Embrace, and Compassion are all viable options for support Gilgamesh

Build Item Sentinel's Boon Sentinel's Boon
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Relic Dagger Relic Dagger
Build Item Breastplate of Determination Breastplate of Determination
Build Item Gladiator's Shield Gladiator's Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Hastened Wings Hastened Wings

Situational Items

Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger
Build Item Magi's Cloak Magi's Cloak
Build Item Spectral Armor Spectral Armor
Build Item Heartward Amulet Heartward Amulet
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Contagion Contagion
Build Item Pestilence Pestilence

Situational Relics

Build Item Temporal Beads Temporal Beads
Build Item Phantom Shell Phantom Shell
Build Item Hastened Wings Hastened Wings
Build Item Blighted Ankh Blighted Ankh

Gilgamesh's Skill Order Notes You could make a case for upgrading Winds of Shamash before Hero's Advance Adding to the slow duration would be nice, but I think Hero's Advance will serve us better with the added movement speed, to help us get around!

Notes

You could make a case for upgrading Winds of Shamash before Hero's Advance Adding to the slow duration would be nice, but I think Hero's Advance will serve us better with the added movement speed, to help us get around!

Sun-Forged Scimitar

1 X Y
Sun-Forged Scimitar
1 4 6 7 9

Drop Kick

2 A B
Drop Kick
2 8 10 11 12

Hero's Advance

3 B A
Hero's Advance
3 13 14 15 16

Winds of Shamash

4 Y X
Winds of Shamash
5 17 18 19 20
Sun-Forged Scimitar
1 4 6 7 9

Sun-Forged Scimitar

1 X
Gilgamesh ignites his sword with the ferocity of the Sun for 3s. Enemies around the ignition take damage and are slowed for 2s. Lane Minions take an extra +40% damage. Gilgamesh's Basic Attack deals bonus damage equal to 3% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 6s. Gilgamesh gains passive HP5.

Ability Type: Circle, Slow, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+50% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
HP5: 10 / 15 / 20 / 25 / 30
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Drop Kick
2 8 10 11 12

Drop Kick

2 A
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.

Ability Type: Line, Crowd Control, Damage
Kick Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Physical Power)
Bonus Damage: 25 / 40 / 55 / 70 / 85 (+20% of your Physical Power)
Burst Damage: 50 / 95 / 140 / 185 / 230 (+30% of your Physical Power)
Stun Duration: 1.2s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Hero's Advance
3 13 14 15 16

Hero's Advance

3 B
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 10% of Gilgamesh's highest Protection.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+40% of your Physical Power)
Movement Speed: 25%
Lifesteal: 10.5%
Range: 55
Radius: 30
Cost: 70
Cooldown: 16s
Winds of Shamash
5 17 18 19 20

Winds of Shamash

4 Y
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s, damaging and Rooting enemies who are still inside the ring.

Ability Type: Ground Target
Initial Damage: 90 / 145 / 200 / 255 / 310 (+40% of your Physical Power)
Initial Slow: 20%
Wind Damage: 12 / 16 / 20 / 24 / 28 (+5% of your Physical Power)
Wind Wall Slow: 40%
Binding Damage: 150 / 225 / 300 / 375 / 450 (+50% of your Physical Power)
Range: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Gilgamesh Threats

Tap each threat level to view Gilgamesh’s threats

Max
0
Major
1
Even
2
Minor
0
Tiny
0

Official Discord


This guide is made by the mentor team from the SMITE Official Discord. Anyone can join and receive help from the mentors, participate in inhouses, look for people to play with, or just talk about the game with other people who enjoy SMITE.

How To Gilgamesh

Make sure you check out the 'notes' on each build, and on the level order! Lots of good information there. Anyways, on to the guide:

Gilgamesh has finally made his way to Smite. It is now our jobs to show why he is the truly dominant demi-god. We know that Gilgamesh is going to see a lot of play time in the solo lane, however the support presence he brings to the battle grounds is insane!

Looking at the full combo in a team fight, Gilgamesh would use his Hero's Advance, or Blink Rune to initiate a fight, followed by his Winds of Shamash to keep players trapped inside his circle. Using his ultimate to his advantage your job now is to keep them in the circle by means of either auto attacking them so they are not able to leave the circle since they will be thrown back in. You can also use your Drop Kick to bounce a player off the walls of the Winds of Shamash You can also use your Sun-Forged Scimitar to slow all players around you. Gilgamesh has a lot of control over the fight with his heavy CC.

Gilgamesh passive sends us on a quest to a target location on the map, so solo laners this might be a longer walk, and out of the way, however for us support players, we are already roaming, so we might as well take advantage of that!

When we are laning we are going to be looking to play aggressive. Gilgamesh is not a back line baby sitter, we want to fight, and we want to win. Using your slow from Sun-Forged Scimitar Can cause the enemy to have to burn their beads to get away from you, or take unwanted poke from you, and your ADC. Fear not though, if they end up burning their beads, you've won the trade, if they use their escape to get some distance we can use Hero's Advance to catch up to them, and follow that up with a Drop Kick either back at your ADC , or at the closest wall stunning the enemy, and giving your ADC time to catch up and kill.

Gilgamesh is a fighter. Once we have our boots, we are ready to roam. Look for every opportunity to steal farm, or rotate and gank lanes. You have great pressure, and initiation with your Hero's Advance use this. look for Mana Buff Holder invades.

Be sure that you remember that Gilgamesh does not have any cc immunity in his kit, he might be part god, but he is still part human. If the enemy team has heavy CC, you will need to purchase Purification Beads You do not need to purchase Blink Rune much like Fenrir support your initiation is your leap. However you can still find good plays using Blink Rune into Drop Kick so I will not fault you for going that direction.

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1
X8Commando8X | June 29, 2021 2:35pm
How do I implement anti heal into the build?
1
AmoralOne (11) | June 29, 2021 2:37pm
Usually supps don’t pick up anti heal, but you can switch winged blade out for your respected anti heal item!
1
Branmuffin17 (394) | June 29, 2021 2:52pm
Maybe one other option would be to drop Winged, push Pridwen up earlier, and then grab Contagion, Pestilence, or BBS. (rather than just sub in anti-heal at the Winged location in your build) If you're able to continually be a threat, and you don't have another teammate that picked up BBS, then the offensive item would be an option for you since you can easily apply the anti-heal effect to multiple enemies.

But yeah, usually you leave anti-heal to the mage, jungler, and solo because the standard support anti-heal items are somewhat weaker than the offensive item effects.
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League of Legends Build Guide Author AmoralOne
Gilgamesh (S10 Conquest Support)
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