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Full Damage Kumbha

2 1 60,816
by bdoggbryan updated May 22, 2017

Smite God: Kumbhakarna

Build Guide Discussion 1 More Guides
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Kumbhakarna Build

starting

Build Item Bumba's Mask Bumba's Mask
Build Item Vampiric Shroud Vampiric Shroud
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Sundering Spear Sundering Spear

first back

Build Item Shoes of Focus Shoes of Focus
Build Item Healing Potion Healing Potion
Build Item Chalice of Mana Chalice of Mana

then go with cooldown

Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation

then some power mixed in with pen.

Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard

last item depends on situation

Build Item Divine Ruin Divine Ruin
Build Item Gem of Isolation Gem of Isolation
Build Item Ethereal Staff Ethereal Staff

Example of my usual build

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Ethereal Staff Ethereal Staff
Build Item Sundering Spear Sundering Spear
Build Item Heavenly Wings Heavenly Wings

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
1 4 6 8 10

Groggy Strike

2 A B
Groggy Strike
2 7 11 14

Mighty Yawn

3 B A
Mighty Yawn
3 12 15 16 18 19

Epic Uppercut

4 Y X
Epic Uppercut
5 9 13 17 20
Throw Back
1 4 6 8 10

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Groggy Strike
2 7 11 14

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, crippling and rooting them.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 2s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
3 12 15 16 18 19

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Area
Mesmerize Duration: 1 / 1.5 / 2 / 2.5 / 3s
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 40%
Attack Speed Debuff: 30 / 35 / 40 / 45 / 50%
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Epic Uppercut
5 9 13 17 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes knockup to enemies nearby.

Ability Type: Dash
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range: 30
Cost: 100
Cooldown: 75s

Introduction

Hello,
This is my first guide. It won't be the last....
I have diamond ***bha, I play him in many roles with this build.
Yes some people get mad when they see you building damage on a Guardian, but trust me. I have tested this build out and every time I go positive kills over deaths. best match was
17/1/11 in Clash
14/2/11 as jungler in Conquest
11/5/17 as support in Conquest

Pro / Cons

Pros:
Kinda already tanky
people under estimate him
has great CC
Very strong

Cons:
Not too many here
movement is slow to catch an enemy

Items

Items and why I choose them.....
First Item.The reason I go with Focus over Magi is your only losing 5 power damage and 10 penetration. But your getting 10% cooldown, along with an extra 250 mana... which in my opinion out ways the 5 damage and 10 penetration you get from "Shoes of the Magi".
Second and Third ItemsThis is where I start building some Cooldowns.... With ***bha you want to get your CD as quickly as possible, because with him your abilities is where your power comes from. Chrono's pendant comes with that nice 20% cooldown, along with 60 power and +25 MP5. Where Spear of desolation comes 80 power 20 penetration and again another 10% cooldown. which now puts you at the maximum 40% CD.
Fourth Item.Soul Reaver gives you another 100 power along with 300 mana. which is very important when using a God that is mana hungry due to depending on abilities. I don't go with "book of Thoth" because 1 it takes too long to stack, and "soul Reaver" has a great passive. (10% additional TRUE DAMAGE from abilities)
Fifth Item.Obsidian Shard gives you another 60 power and a passive which gives you 33% penetration from your abilities, which is huge in my opinion.
Last Item depends on the situation.Use Divine Ruin if you're up against enemy healer(s)Use Gem of Isolation when up against an enemy with movement speed.My personal build is usually Ethereal Staff due to 90 power, 200 health and 5% bonus damage.

Skills

Ability Sequence:+++.......

This is the usual sequence I use, and 90% of the time they die. You can use throw back into minions hurting them first, then follow thru with above sequence, by the time the fall from uppercut, your throw back will be ready again.
You also do not need to use mighty yawn sundering spear, I use it to stun them to guarantee I get my uppercut to make contact, be aware of the enemy you are fighting, if they have beads or not, that is also how you decide whether or not to use yawn before or after....

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1
Branmuffin17 (394) | June 12, 2017 5:19pm
Well, I can't argue with your results...but man, it's just difficult for me to support going full damage on a guardian. With Kumbhakarna, I fully back a build focusing on added health, protections, and looking to get close to, if not max CDR...with 1 or possibly 2 pen items, depending on how aggressive I wanted to go.

Yes, he has a ton of burst, followed by a ton of control...but his damage is more determined by his base damage, rather than scaling...his scaling is mediocre at best. This means pen is just going to give you more bang for the buck.

This probably is a great pubstomp build, and with minor tweaks might be an interesting Jungle build, but as Support...I just couldn't do it.

Other thoughts... Chronos' Pendant is built way too early, if it should be built on him at all (I wouldn't). 2,900 gold will set you so far back as item #2. If you do go aggressive, I'd do Spear of Desolation 2nd then...but delay Chronos (or not get it at all).

Soul Reaver is also very expensive at item #4. It works if you're fed...but 2,950 gold...so expensive...that's Rod of Tahuti territory.

In any case, I'll restate that I'm not arguing with your results, but think that if people are paying attention, the build would make them focus you quickly. No protections and almost no added health make you very squishy when facing burst damage.
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League of Legends Build Guide Author bdoggbryan
Full Damage Kumbha
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