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Father of the frost giants - Ymir guide for S3 jungling

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Smite God: Ymir

Build Guide Discussion (15) More Guides

Purchase Order

Starter items

Build Item Bumba's Mask Bumba's Mask
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion
Build Item Hand of the Gods Hand of the Gods

Core items

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Hand of the Gods Hand of the Gods
Build Item Blink Rune Blink Rune

Situational early-mid game

Build Item Winged Blade Winged Blade
Build Item Spirit Robe Spirit Robe
Build Item Hide of the Urchin Hide of the Urchin
Build Item Polynomicon Polynomicon
Build Item Dynasty Plate Helm Dynasty Plate Helm

Situational mid-late game

Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Soul Reaver Soul Reaver
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Bulwark of Hope Bulwark of Hope

Ymir's Skill Order

Ice Wall

Ice Wall

1 X
4 15 16 18 19
Glacial Strike

Glacial Strike

2 A
1 3 6 7 9
Frost Breath

Frost Breath

3 B
2 8 10 11 12
Shards of Ice

Shards of Ice

4 Y
5 13 14 17 20

Introduction

Guide to Ymir, Father of the Frost Giants

Hey, and thank you for checking out my first guide for jungle Ymir.
My name is Pellie and I primarily play conquest and main jungle.
I am a casual player, but Ymir has been one of my favourite
non-assassin jungles for the longest time and I want to try
and show others why I like the ice-cube so much.


I decided to make a guide on one of the best guardian jungles.

Ymir is here!

Ymir is an easy god to learn, fun to play and is already given to you for free, there's no reason not to try this build!

Note: Since this guide is for jungle and is conquest-oriented, this build will not be as effective if used in any other mode.

Pros / Cons




Pros:

  • Highest base health in the entire game
  • High base damage for a guardian
  • Good early game pressure thanks to Glacial Strike
  • Easy to play
  • Can play multiple roles well
  • Good at zoning thanks to Ice Wall and Shards of Ice
  • Good ganks with Blink
  • Hard to kill late game
  • Good crowd control
  • Great objective secure with wrath and Shards of Ice




Cons:

  • Low mobility
  • Reliant on Blink
  • Abilities require Ymir to be close
  • Bad Ice Wall could harm the team/ Ymir himself
  • Long cooldowns
  • Weak to slows without sprint or Winged Blade
  • Squishy early game
  • Shards of Ice makes him vulnerable
  • Gets poked out easily
  • Barely AoE damage and has to be charged to deal a significant amount

Skills





skills

Combos

Combo one



This is a relatively simple combo, just place your wall in front or behind the enemy to prevent them from dodging and then use your Glacial Strike for damage then follow up with an auto attack enhanced Frostbite for extra damage.

Combo two


This is similar to the previous combo, but it's just easier to secure your Glacial Strike with this one. Again, just walk up to the enemy Frost Breath them before they leave and then use your Glacial Strike.

Combo three


Again, this is just a more complex combination of the two other combos. The Ice Wall prevents anyone from escaping Frost Breath and then hitting Glacial Strike to deal damage with a Frostbite basic attack weaved in afterwards.

Combo four


This combo makes it easy for Ymir to charge his ultimate easily thanks to the set up. Sneak behind them or use Blink to engage then Frost Breath them and then use Shards of Ice.

Combo five


This is the exact same as combo four, but the Ice Wall alows for people to get trapped in the Shards of Ice and struggle to escape.

Items


Core item 1- Shoes of Focus

Shoes of Focus are what I normally use for Ymir. You could trade them out with Shoes of the Magi and it wouldn't really matter, but with the pen you get from Void Stone I find the extra cooldown reduction and mana more helpful so I can spam more skills.


Core item 2- Breastplate of Valor

Breastplate of Valor is a great item in general. It provides mana, physical defence and cooldown reduction at a cheap price. Though, later in the game you might want to sell Breastplate of Valor and replace it with Mantle of Discord. Mantle is similiar to BoV but it gives less physical protections and cooldown reduction but gives a fantastic passive and magical protections. Since Mantle of Discord is a expensive item, it'd be recommended to to sell BoV and buy it when the rest of your build is finished.


Core item 3- Void Stone

Void Stone allows Ymir to have early pen with a decent amount of magical protection and power. Since we're playing him jungle, he'll more often than not be in the mid lane and mostly ganking the duo lane. The magical protection will help against guardians in duo that are roaming and the mages in middle. The aura is also great for your mid-laner, considering you'll be with them for most of the early to mid game.



These three items are the core of this build- always build them when using jungle Ymir. The rest of these items are completely situational. Remember, you should never ever use the same build in every single game.



Situational mid-early item 1- Winged blade

Winged Blade is so good on Ymir that it's almost core. Only reason it isn't is because in certain comps Winged Blade's passive is kinda useless if you are facing a team with little to no slows. Though, the passive isn't the only reason of why it's great. It has great stats having health, movement speed crowd control reduction and attack speed. Ymir loves all of these stats except for maybe attack speed and the passive is great for him being so immobile. You'll probably want to build this in most of your games.

Situational mid-early item 2- Spirit Robe

I love Spirit Robe a lot. Like, a lot. Though, it is a poor man's Mantle of Discord having weaker magical defence, physical defence and cooldown reduction but at a cheaper price with a different passive. Spirit Robe is fantastic against teams with annoying CC chains thanks to the great passive and the cooldown reduction. The downside is that it has no health and if you look at our core items, they also have no health. Defence with no health is just not worth it, so only build it if you have other items to make up for the lack of health and against a team with high crowd control.


Situational early-mid item 3- Hide of Urchin.

I mean it when I say Hide of the Urchin is one of the best items in the game. If your team manages to get kills at least. It offers magical defence, physical defence, health and mana! Plus, it stacks on assists or kills to get even more defence. You're probably wondering why it's not a core item and that's because of the whole stack thing, if you don't get stacks it's not going to be worth it. So, if you're behind the enemy team significantly there's no point in getting it. Though, if it is rather close or you're ahead, there's no downsides honestly. Just make sure to get it built quickly, around 2nd or 3rd item.

Situational early-mid item 4- Polynomicon

Polynomicon is a good item for early damage on Ymir and works really well with Frosbite because both effects are very similar. It provides good early damage, lifesteal and mana for sustain. Buying Polynomicon means that you'll be less tanky in the early and mid game, where you are most vulnerable, but getting it late game won't be worth it because Ymir is not the one dealing significant damage late game. The damage also comes from your magical power and Ymir won't really have that much power in any stage of the game to make it a core item. I'd say to get it when you are ahead of the enemy jungler/mid.

Situational early-mid item 5- Dynasty Plate Helm

Dynasty Plate Helm is a great item that is in most mages builds right now. This is because it is very cheap and has great stats early game. The physical protection is useful against assassins in the jungle and the magical pen and power is a greay early game spike in damage. I wouldn't personally say it's core, but it's very helpful for clear and ganks. If you are going to get it, you should get it second or else it won't be worth as you'll sell it lategame no matter what. Anyone of the items I listed in the mid-late game section is fine; though I recommend selling it for Bulwark of Hope, Mantle of Discord or Midgardian Mail.


These items are powerful during the early to middle stages of the game, so try to build them as early as possible.


Situational mid-late item 1- Midgardian Mail.

Midgardian Mail is not that great with Ymir as he likes the cooldown reduction from Breastpalte of valor more than the health from Midgardian Mail, and the same can be said for the mana from Hide of the Nemean Lion. Despite this, both are very powerful against auto attack centred gods such as Rama, Kali and Erlang Shen. So, try to only use it if the main threats on the opposing team are basic attack reliant. Be wary of Qin Sais though, it'll completely destroy the health from Midgardian Mail in no time.

Situational mid-late item 2- Pestilence

Like Midgardian Mail, Pestilence is for hurting team comps that have a good amount of heals and regain. This includes meditation, healers like Aphrodite, lifesteal and items similar to Mail of Renewal. This item is actually really useful against double lifesteal, thanks to the aura effect, or gods that have great sustain built into their kit. Against healers this item is a must, it overall has pretty good stats and the only other real magical defensive item that outshines it is Bulwark of Hope.

Situational mid-late item 3- Soul Reaver

Soul Reaver is great at dealing damage without actually needing magical power, though it does give 100 power and 300 mana as soon as you finish it, thanks to its passive. The passive is great for blink into Frost Breath into Soul Reaver shenanigans that allow you to pretty much 50% any squishy with a Frostbite basic attack. It's also effective against tanks due to the % damage and the cooldown isn't too long on it either. Yet, there's a reason why it isn't core; it isn't that reliable because all of your abilities procc it except for Ice Wall and you can accidentally use it when you just wanted to freeze from Frost Breath. Also, because Ymir really doesn't need to be dealing damage; he's there for the peel and setup. Get it if you're ahead or your team has low damage or magical damage.

Situational mid-late item 4- Hide of the Nemean Lion

Hide of the Nemean Lion is a weird item on Ymir. It's primarily used on warriors in the solo lane while supports pick up Midgardian Mail. I don't recommend it unless you are facing an auto attack based team comp and the solo lane warrior picked up Witchblade, your support already picked up Midgardian Mail or that you'd rather have the physical protection over health.

Situational mid-late item 5- Mantle of Discord

Mantle of Discord reminds me of the late-game version of hide of urchin, it's a fantastic item on pretty much anyone except the mid and adc, yet it takes a while for it to actually come online. In Mantle of Discord's case, it's really expensive. I recommend selling Breastplate of Valor or Spirit Robe, if you got it, for Mantle of Discord late game because of the cost. Though, if you're ahead it wouldn't be a bad idea to pick it up earlier.

Situational mid-late item 6- Bulwark of Hope

Bulwark of Hope is so good and probably the best item to provide magical protections in order to take on a mage. It's got health, a shield, magical protections and crowd control reduction. If there's two mages on the enemy team that aren't healers, you should get this item. Or, if the mid lane is just ahead and destroying your team; get this item. Seriously. I love it.


These items are either expensive or more effective during the later parts of the game; so try and buy these items during that period.



Relics
Wrath
Wrath is a great relic for early clear and early objectives. Wrath allows Ymir to clear jungle camps quicker to allow for better and faster rotations, gives his team the secure to sneak a Gold Fury or Fire Giant without really needing to use Shards of Ice and can give him a short stun if he ever needs more crowd control. I love this relic and I recommend you get it for your first relic slot but, if you don't feel like you need wrath then I would say try sprint or Curse.

blink
Blink is Ymir's way initiate. Without it, it's really hard for Ymir to start fights when he starts getting poked out by damage dealers or getting CC chained. It makes up for his lack of mobility and allows him to setup kills for his carries easily.Blink is fantastic on Ymir and there's honestly no reason not to get it.

sprint
Sprint is a great relic to pick up at the start of the game instead of Wrath. It can be used to chase, retreat or to counter curse. You can't really go wrong with sprint but one does the job fine, so I recommend getting sprint when your support would rather get something like shell or meditation.

curse
Like Sprint, Curse can be used to escape from enemies or to engage on enemies. It makes Ymir's ganks a lot stronger allowing him and his team to get ahead from early rotations. Curse also provides 40% healing reduction so it's a very good relic to pick up against healers like Ra and Sylvanus. However, it's easily countered by Winged Blade and sprint- two very popular items. Buy curse when you are against a team that relies on healing or a team that's easy to lockdown with no slow cleansing/immune abilities.

Gameplay- Early game

Start

Clear speed buff then do mana buff with your solo, if you have wrath you can choose what camp to use it on. Now go to solo lane and clear the first wave before leaving to contest the fire elemental with either your solo or mid; it depends on who got their faster. Now, rotate to mid and try and get the left and right mid harpies while helping your mid-laner clear the mid wave of minions in-between. Whenever there is no wave to clear in mid, either clear a camp with one of your teammates or try and gank a lane.

Farming

Farming is very important for Ymir because without protections, he'll become a target for the early game. Ymir's clear is actually pretty good for a guardian and he should be able to clear most camps decently by his own without wrath. Though, this is not ideal as you should be splitting xp with another member or two from your team; most likely the support and mid. Ymir should be focusing on getting ahead of the opposing jungler, by taking their camps or by tanking the mid harpies/fire gremlins before him. Always try to be active in jungle, if there is no jungle camps or waves to split, try and gank a lane.

Ganking

When ganking lanes as Ymir, make sure any type of escape or relic is burnt before you want to fully commit. If an enemy hunter has beads, try to get the support or your own hunter to force them out or force it out yourself. If you gank an alone Freya and freeze her to bait out her beads, you can always gank later before the cooldown is over and then commit fully this time by killing her. Sometimes not getting a kill is fine, if you get an ultimate or relic when you didn't do anything but give up a little bit of farm that's completely worth because your teammates could now be able to get a kill thanks to you taking their relic. Even if you didn't get a kill, a relic or an ultimate, just relieving pressure for your teammates can be worth it too. Ganking as Ymir is difficult without blink, so try and come up behind them and Frost Breath and then Ice Wall to block their escapes while your team follows up with their abilities to hopefully get a kill or two. You could also zone them with Shards of Ice by charging the ultimate next to their escape, so they either have to suffer a huge loss in their health bar or go towards your teammates.

Warding

Thanks to low mobility, it's easy for Ymir to get caught out of position in his own jungle even with a speed buff. Wards are already vital to conquest, but with Ymir he absolutely needs them in order to farm safely. Warding also allows you to see if enemies are planning to invade your jungle since he isn't the safest god to play which is also super important. Try and ward jungle camps and objectives such as: boars, fire gremlins, mid harpies, back harpies, buff camps and the gold fury.


Summary for early game: Try to farm as much as possible and deny farm from your opposing jungle, but remember not to go too deep and always have teammates nearby when stealing enemy camps. This doesn't mean that ganking is wrong though, try and help your team out by ganking enemies that are too deep and out of position. Also, remember that his passive Frostbite is very useful early game and it combined with the high base damage of his Glacial Strike could get a few surprising firstbloods or early kills.

Gameplay- Mid game

Teamfights


In teamfights you should try to zone the enemy carries from harming your team or the frontliners from zoning your own carries. You ult is great for disrupting a fight as usually people panic when Ymir charges Shards of Ice and try to escape. Try to Frost Breath squishy targets for your team to follow up and remember to try and stay close to your team and not go too far from them.

Objectives


Towers and the gold fury are very important objectives, though you probably won't be able to take either of them without a won team fight; or cheesing it with split pushing or sneaking and burning the gold fury. Ymir can burst the glold fury easily with wrath and Shards of Ice, so don't be afraid to sneak one or two of them. Most of your time will be spent farming and denying your opponents farm to get a better gold and experience lead, however. Mid game is when everyone starts to rotate and group more often so you should be rotating with your teammates as a unit of two or more people at a time. Remember to split almost every camp with at least one teammate.
Warding


The ward placements are basically the same for early game, just ward jungle buffs and the gold fury; your other team members should have the rest of the spots done already since the ward limit is two. Though, you should buy more often at this point in the game, like I said earlier, everyone is grouped and you should be cautious of a random three-man gank at your speed camp.

Summary for mid game: Stay close to your team and try to deny your foes as much farm as possible. Use blink for ganks or to engage on someone who is out of position. Don't be afraid to sneak a gold fury due to Ymir's fantastic secure/burst.

Gameplay- Late game

Teamfights


In teamfights, like in mid game, you'll want to peel frontliners off of your mid/adc or zone the opposing carries from the fight. To initiate a fight, blink in first and Frost Breath to allow your team to follow up. If your target is squishy and didn't beads, they're probably dead. Be careful of the rest of their team collapsing on you though, since it is late game and most players are fully built.

Objectives


The main objective late game is the fire giant. Everyone in the game are focusing on the fire giant side of the map and teamfights are usually happening around there. This is because the buff that fire giant gives lets you siege or win teamfights easily. A fire giant basically guarantees a couple towers or a phoenix. Ymir can burst/secure/ the fire giant easily with wrath or Shards of Ice.

Warding


The ward spots for late game have changed completely and everyone is now prioritising the fire giant side of the map and wards that are pretty deep into both sides of the jungle. Make sure there's always a sentry directly on top of the fire giant spawn and multiple wards around that area. Both teams will always be close to the fire giant, unless they are clearing red buff/split pushing, late game so getting a free kill thanks to vision will drastically improve the chances of winning teamfights.


Summary for late game: Just group up with your team around fire giant, try to catch a kill on an unsuspecting enemy and peel for your carries. Try not to get caught out because late game the damage dealers will probably have a lot of pen, like Obsidian Shard or Titan's Bane, and will be able to shred Ymir.

Pairing Ymir

What Gods are compatible with Ymir?

Ymir works well with most of the gods in SMITE, so please remember that I'm only going to add what gods I personally think mesh well together, and most mids, rather than the entire cast.

Note: Remember this is jungle Ymir, so I'm not going to list every single adc. Instead, I'll list every single Mage as jungles will spend most of their time near the mid portion of the map.

Mages


Warriors


Hunters


Assassins


Guardians

Ymir Counters

What threatens Ymir?

If you're going to be playing Ymir, you need to know what gods, relics and items counter him or threaten him in any way. So, in order to help solve these weaknesses, I listed some of them in this section.

Note: Please understand that I'm not going to list every single magical defensive item, every pen item or anything like that. Again, it's just going to be some of the counters.

Gods


Relics


Items

Viability

How viable is Jungle Ymir?


Ymir was always a pretty good jungle pick and now thanks to the new tank meta; he's a lot more viable. Ymir is a decent support, it's just that he doesn't have the healing of terra], the laning phase of [[sylvanus or the damage of Fafnir. Ymir is outclassed as a support but he's a better jungler than all of the gods I listed. Overall, Ymir is just slightly above average and that's only because of the meta we're currently in but that doesn't mean he isn't fun to play.

Compared to other guardians


Ymir actually is a pretty good jungler but how does he compete with the rest of his class? He gets outclassed by Athena, she's easily one of the top junglers out of any god. Athena just has much more mobility, global presence and some would argue that a taunt is a better form of crowd control than a freeze.

Another great guardian is Cabraken.Cabraken is actually very similar to Ymir when played in jungle. Cabraken has more damage than Ymir, but is squishier with bad jungle clear and mana issues. I'd say that Ymir is slightly better than cabraken but it mostly depends on preference and team comp.

Bacchus and Xing tien aren't very good in jungle, Bacchus is a fantastic support and Xing tien is a great solo laner so I don't see why you shouldn't put them there. Though, since we're talking about the jungle role, their main problems is that they cannot clear well without wrath, have awful mid harpy fights and mana problems. They do make up for it in their great team fight disruption and crowd control late game.

Compared to other junglers


Since there is many junglers, I'd rather just show you a tierlist I made than explain why each one is high/low or better/worse than Ymir. I added the gods that were the most popular in the jungle role so if I missed any feel free to leave a comment and I'll add them in the next update.

Tierlist

Summary

Conclusion


Overall, Ymir is a solid guardian that can play jungle, solo and support very well. He can even go damage or bruiser and make it work. Of course, this was just a jungle Guide but maybe in the future I'll add solo and support guides if there's actually a request for them.

Like I said in the beginning, this is my first guide to a SMITE god so if there's any mistakes I made, English is not my first language so there is probably plenty of grammatical errors, or any type of feedback, feel free to tell me in the comments so I can update it!



Thank you for reading this guide and I hope you enjoyed it because I certainly enjoyed making it.
Bye!






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[-]
Branmuffin17 (263) | November 26, 2016 6:01pm
Hey Pellie,

Commenting a bit more now that the contest is over.

With BoV as your 2nd item, how important is Shoes of Focus first? I'm thinking that for Jungle, the early aggression and pen from Shoes of the Magi might be more core than Focus. I know you mention in the items section below that you can switch between the two, but I'm feeling that Magi might be the better choice? The long CD on Frost Breath means that it's unlikely that you'll use it more than once in a fight, and conversely, Glacial Strike has a low CD and you don't need more than 20% early for camp clear and other things...

In your skills section, a bit of explanation as to why you level one skill over others would be good to add. I mean, it's pretty obvious for regulars, but for people not used to Ymir, it might help them understand.

Also, separating large blocks of text into a couple of smaller paragraphs might be nicer on the eyes for reading.

Anyway, great job on your guide, and would love to see more from you.
1
[-]
MagentaLatern | November 2, 2016 5:47am
First off, great guide. It's well written, detailed, and useful for beginners. I do think that wrath should be placed in the situational section though. While hog can be useful against high pressure solo-jungle combos like Thor Ravana, the issue with hog is that it takes up a relic spot that purification or a teamfight relic that meditation or shell could occupy. Cherryo from Sanguine actually elects to go purification himself to combat the usually high cc the enemy team has. On top of that, hog isn't really vital for clear either. Ymir's Glacial Strike already does 90 damage at level one, with his autos dealing a lot of damage to camps with Frostbite. So Ymir's clear is already good. Wrath is just meant to relieve pressure from potential invades by speeding up clear.
1
[-]
Pellie (2) | November 2, 2016 12:10am

Update!

  • Fixed a mistake in the Frostbite section; it applies to multiple targets.
  • Added Polynomicon to the item selection.
  • Fixed some inconsistencies with the formant.
  • Added new chapter on how viable Ymir actually is in jungle.
  • Added tier list.
  • Added Dynasty Plate Helm to the item selection.
1
[-]
Branmuffin17 (263) | November 2, 2016 1:00am
The Frostbite section still needs that other correction on "damage increase on his next attack." It's a 4 second duration.

Nice additions by the way, and thanks for explaining your opinion on his viability. FYI, I've added reference to your guide on the Conquest guide.
1
[-]
Daelinn (25) | November 1, 2016 5:03am
I know, it was said before already, but your guide is really well done- it looks very neat (aspecially as for the first one) and shows that the person making it was willing to spend time on some research regarding formatting issues as well as establishing a certain style.

I was just thinking; as your items' and abilities' descriptions are detailed and contain lots of helpful information- is putting the abilities in the spoiler even necessary? I'd say that the abilities' explanations could be debatably considered even more important than the items' ones, and thus should be seen by default.

Also, talking about items- what would you think about adding a Polynomicon to the situational choices? Even though it does require a considerable amount of power in the build to be maximally effective, there surely are games when Ymir happens to get fed and can afford building mostly damage.

Can't tell whether you know this but seeing that you answered to Bran yet the small mistake in "Frostbite only proccs on one single target" is still there, I just thought I could inform/remind you of the fact that when you want for your changes to be seen by everyone you have to "publish" your guide again; it won't make a new copy as one could fear but will just actually update it.

And hey, overall it was really pleasant to read; with a kind touch of Ymir "Bye!" at the end- easy upvote, keep it up!
1
[-]
Pellie (2) | November 2, 2016 12:19am
I added Polynomicon to the situational items. I didn't add it prior because I personally don't like it unless you're mostly damage; but it is a popular item so thank you for the suggestion.
For the skills, I like them better hidden under spoilers because I'm assuming people are here for the build instead of how to use his skills and what situations to use them in. And, if they want more information they can just unhide them. I can get rid of them if that would help though.
I also just fixed the Frostbite error.

Thank you for the upvote and compliments. I especially appreciate that you think it looks neat, this is my first time doing this and I'm very new to code so it means alot. :)
1
[-]
Mowen (56) | October 31, 2016 10:23am
This is fantastic for your first guide! Thanks for taking the effort to write out all the item and gameplay explanations, as well as pretty it up. +1 :)
2
[-]
Branmuffin17 (263) | October 30, 2016 10:12am
Hi Pellie,

Welcome to SF! Wow, great job so far on your first guide! It's got a lot of information on abilities, item choices, and gameplay. I haven't read through it all yet (will do so tonight, I think), but I do have a couple of comments.
  • Skill leveling: I understand and generally agree. I do want to point out that you can level your ult at 17 instead of 18, and wonder why you choose to level Ice Wall at 17 instead. Just 1 more second...difference between 4 and 5 seconds, at that point, seems less important than another level in your ult.

  • Pros/Cons formatting: your Cons section starts higher than the Pros. Easy way to fix that is at the start of Cons, hit enter one or two times, and see again how it lines up. Or, perhaps you pressed enter one or two too many times at the end, since Cons is a shorter list? Either way, just pointing it out.

  • Unless I'm mistaken, Frostbite is applied to ANY enemy (minion or god) that is hit by a damaging ability...you state it's only a single target. ALSO, you state it applies on his next basic attack. It's not a single effect like Hydra's Lament's passive...it has a duration of 4 seconds, and so can easily apply for multiple basics.
In any case, will go over the rest of this guide later. Hope this is helpful!
1
[-]
Pellie (2) | October 30, 2016 11:37am
Thank you for the reply and all your points are absolutely correct. I'm new to this kind of stuff so it's really nice for you to give helpful advice; I'll make sure to fix it now.
1
[-]
Branmuffin17 (263) | October 31, 2016 1:36am
Finished reading, and will say that you explain things well, and we get an understanding of why you choose items, when you do, etc. Side note: on the Pros/Cons, you now have a bunch of head space. Also don't forget to fix the info in the Frostbite section.

This next comment isn't anything really to do with the guide quality, just curious.

I know picking up BoV alleviates your early mana issues, but wonder if you've tried the Dynasty Plate Helm + Void Stone combo for good, cheap power and pen (and maybe just get a couple mana potions for the mana issue). Thinking the CDR is more important for teamfights later in the match, so other than Shoes of Focus, you might be able to get away without it for a bit.

Also, and this is a question not just for you but other experienced players as well...how viable IS Ymir as Jungler? I don't know why, but I never listed him in the Conquest guide. Thinking I should probably add him in the list...?
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1
[-]
Pellie (2) | October 30, 2016 8:53am
This is my first guide so please take it easy on me haha. Also, I will try to update it so please give me some ideas you'd like the see in the future! :D
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League of Legends Build Guide Author Pellie
Father of the frost giants - Ymir guide for S3 jungling
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