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Fafnir Support Conquest Guide

11 2 22,561
8.5
by Dashboarrd updated September 25, 2024

Smite God: Fafnir

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Build Summary

Starter

Notes Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.

Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.

5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.

Notes

Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.

Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.

5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
5
Build Item Ward Ward
2
Build Item Sturdy Shard Sturdy Shard

Full Build

Notes Sentinel's Embrace is a nice set of protections for Fafnir when he jumps in and the auras you give in combination with Gauntlet of Thebes, and Prophetic Cloak provide you and your allies and insane amount of protections.

Shogun's Kusari has always been good on Fafnir since it adds with his 2nd ability, giving a ton of attackspeed for your allies.

Relic Dagger with the 2 items listed above give 30% CDR which is super nice for dragon form abilities.

Demonic Grip Now procs in Fafnir's dragon form. This item allows him to prots shred an additional 30% on top of the 20% he has in his 1 in dragon form. So 50% total. On top of that you can go Void Doumaru for an additional 10%, making him shred 60% (60% magical, 20% physical) total.

Notes

Sentinel's Embrace is a nice set of protections for Fafnir when he jumps in and the auras you give in combination with Gauntlet of Thebes, and Prophetic Cloak provide you and your allies and insane amount of protections.

Shogun's Kusari has always been good on Fafnir since it adds with his 2nd ability, giving a ton of attackspeed for your allies.

Relic Dagger with the 2 items listed above give 30% CDR which is super nice for dragon form abilities.

Demonic Grip Now procs in Fafnir's dragon form. This item allows him to prots shred an additional 30% on top of the 20% he has in his 1 in dragon form. So 50% total. On top of that you can go Void Doumaru for an additional 10%, making him shred 60% (60% magical, 20% physical) total.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Prophetic Cloak Prophetic Cloak
Build Item Shogun's Kusari Shogun's Kusari
Build Item Relic Dagger Relic Dagger
Build Item Demonic Grip Demonic Grip

Fafnir's Skill Order Notes Maxing Cursed Strength first increases stun duration and your overall damage output. Coerce increase attackspeed buff as it gets leveled and % power dealt of the target you have Coerce'd.

Notes

Maxing Cursed Strength first increases stun duration and your overall damage output. Coerce increase attackspeed buff as it gets leveled and % power dealt of the target you have Coerce'd.

Cursed Strength

1 X Y
Cursed Strength
1 4 6 7 10

Coerce

2 A B
Coerce
3 8 11 12 14

Underhanded Tactics

3 B A
Underhanded Tactics
2 15 16 18 19

Draconic Corruption

4 Y X
Draconic Corruption
5 9 13 17 20
Cursed Strength
1 4 6 7 10

Cursed Strength

1 X
Fafnir hurls his hammer forward, dealing damage to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them. The Stunned god also radiates out a cursed pulse, Slowing them and nearby enemies by 20% for 3s.

In dragon form, this ability deals increased damage that ticks 3 times over 3s. Also, the cursed pulse shreds Protections in addition to Slowing.

Ability Type: Line, Crowd Control, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Dragon Damage per Tick: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Dragon Protection Debuff: 20%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Coerce
3 8 11 12 14

Coerce

2 A
Fafnir coerces his allies into fighting harder, boosting Attack Speed for 5s and healing himself. While Coerce is active Fafnir deals bonus Magic Damage whenever the affected ally damages an enemy.

In dragon form, this ability has a larger area of effect and can buff multiple allies.

Ability Type: Target, Buff, Damage
Attack Speed Buff: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 4 / 8 / 12 / 16 / 20% of the target's power
Self Heal: 40 / 60 / 80 / 100 / 120
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Underhanded Tactics
2 15 16 18 19

Underhanded Tactics

3 B
Fafnir leaps to a target location and executes a despicable strike, dealing damage and disarming enemies in front of him for 2s.

In dragon form, Fafnir can leap much further. Also, this ability deals increased damage that ticks three times over the course of 3s and Fafnir Stuns the enemy god closest to him for 2s in addition to Disarming.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Dragon Damage Per Tick: 40 / 60 / 80 / 100 / 120 (+30% of your Magical Power)
Cost: 60
Cooldown: 15s
Draconic Corruption
5 9 13 17 20

Draconic Corruption

4 Y
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, he regains 200 Mana and nearby enemies become poisoned, taking damage three times over 3s. He remains in this form for a duration or until the ability is activated again.

As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage 3 times per second. Dragon Breath procs item hit effects for 25% damage and healing.

Ability Type: Circle, Buff, Damage
Damage Per Tick: 80 / 100 / 120 / 140 / 160 (+40% of your Magical Power)
Duration: 40 / 45 / 50 / 55 / 60s
Dragon Breath Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power)
Radius: 30
Cost: 70
Cooldown: 90s

Extended Build

Relics & Shard

Notes Emblem of Increasing Peril I like on Fafnir because it gives really good chase and solo opportunity for Faf. It allows him to be even more annoying with his kit than he already is.

Cloak of Ascetic is another super nice relic for Fafnir because if you dragon form and use your abilities then use cooldown med, if have your 2 stuns back up very quickly, within a few seconds. This makes you a very dangerous character in a teamfight.

Notes

Emblem of Increasing Peril I like on Fafnir because it gives really good chase and solo opportunity for Faf. It allows him to be even more annoying with his kit than he already is.

Cloak of Ascetic is another super nice relic for Fafnir because if you dragon form and use your abilities then use cooldown med, if have your 2 stuns back up very quickly, within a few seconds. This makes you a very dangerous character in a teamfight.

Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Cloak of Ascetic Cloak of Ascetic

Situational Relics

Notes These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or Ares. Then Beads is needed to prevent those characters from snowballing off of you.

Entangling Wings is also good if they have a lot of slows.

Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, or Freya.

Notes

These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or Ares. Then Beads is needed to prevent those characters from snowballing off of you.

Entangling Wings is also good if they have a lot of slows.

Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, or Freya.

Build Item Temporal Beads Temporal Beads
Build Item Entangling Wings Entangling Wings
Build Item Bracer of Brilliance Bracer of Brilliance

Situational Items

Notes Note: Any of these items probably best replace Relic Dagger in the main build, unless otherwise stated.

Fafnir is one of the few supports where I think it's actually good to build a damage item on him. My favorite being Spear of Desolation because it resets his cooldowns upon getting kills or assists and the flat pen is really nice to have. Another really good one is Divine Ruin because it procs off Fafnir's second ability which I'll get more into in the ability section below.

Chronos' Pendant Can also be good on him if you want more cooldown and are looking to go a damage item.

Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace Emperor's Armor in the build.

Heartward Amulet for the same reason, but if they're magical damage. Erosion if they have a lot of shielding, for example if they have a Charon.

Notes

Note: Any of these items probably best replace Relic Dagger in the main build, unless otherwise stated.

Fafnir is one of the few supports where I think it's actually good to build a damage item on him. My favorite being Spear of Desolation because it resets his cooldowns upon getting kills or assists and the flat pen is really nice to have. Another really good one is Divine Ruin because it procs off Fafnir's second ability which I'll get more into in the ability section below.

Chronos' Pendant Can also be good on him if you want more cooldown and are looking to go a damage item.

Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace Emperor's Armor in the build.

Heartward Amulet for the same reason, but if they're magical damage. Erosion if they have a lot of shielding, for example if they have a Charon.

Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Chronos' Pendant Chronos' Pendant
Build Item Erosion Erosion

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Fafnir. I hope this guide can give you some new direction with Fafnir if you're struggling with him, or just improve your overall Fafnir gameplay.


You can reach out to me via the following channels:

Abilities

Fafnir's Abilities

Passive - Endless Greed

Fafnir has a crazy passive, allowing him to gain up to 35 protections for free. This passive makes him one of the tankiest early game supports, and the amount he has can be treated as a free defense item all game. This in combination with his jump, allows you to play extremely far up in enemy territory and annoy the enemy without worry of getting caught out.

His passive also gives him 2 bonus gold upon kill or assist, from all sources. This is really nice for farming, and why I also like going Sentinel's Embrace on him because you get 8 bonus gold for an assist, and with Fafnir's passive, it goes up to 10 bonus gold for an assist. Which overtime, is a ton of extra gold.

Ability 1 - Cursed Strength

This ability is as simple as they come. It's really just a ranged stun with an AOE slow. I level this first and max it first before any other ability because you get more damage but more importantly, you get increased stun duration as it's leveled. Also in dragon form, this ability also prot shreds in an AOE by 20%.


Ability 2 - Coerce

Coerce is a very unique ability. A lot of people don't fully understand how it works so here's my best way at explaining it. When you use this ability on an ally, it increase their attack speed but more importantly it does damage based off of that persons power. So that damage is really coming from Fafnir himself but the damage you get is the percentage of the ally you used the ability on.

What's cool about this is since its damage is technically coming from you, it does allow proc items, like Divine Ruin for example. If you use this on your ADC for example, and your ADC hits someone, and you have divine ruin, then you're essentially giving your ADC anti-heal (that's what divine ruin does) because it's your damage. In dragon form, this ability becomes AOE and you can use this on multiple allies at once.


Ability 3 - Underhanded Tactics

Just like [Fafnir]]'s first ability, this is pretty simple. It's his jump which is considered one of the long in the game, and it disarms enemies at the landing location. Very good against auto attack based jungles like Nem, Kali, etc. In dragon form, this ability also stuns.


Ultimate - Draconic Corruption

This ability let's Fafnir turn into a dragon (I know pretty cool right?). In dragon form, Fafnir gets 3 new sets of abilities that are pretty much his normal abilities but buffed in some form. Fafnir also gets dragons breath allow him to do consistent autoattack damage. Note: you cannot proc on hit items with his breath, such as Demonic Grip.


Example Combos:

Jump on a target to disarm them, then stun them with your hammer and transform into dragon form. Now you get 2 more stuns and can lock down multiple targets.

Map Play

Game Start:
  • Support should start purple and pull it outwards. In this time your ADC should be pulling Green and dragging it towards you (or vice versa). When both buffs are grouped, as you clear them pull them towards the lane. Watch out for invades!

  • From here you should be sitting in duo lane for a majority of the early game. You want to stay there to contest protection (or shield) buff and pressure with your ADC. If you have enough pressure you can also invade their camps, such as Purple buff and their backcamps, even Green buff.

Mid Game:
  • Around the mid game you want to now start to play around the middle of the map as more objectives are spawning now.

  • These objectives consist of Beacon, Oracle, and Pyromancer. Try to pressure mid t1 tower too if your team has the pressure for it. Once that's down it creates map pressure from mid lane.

Teamfights (Late Game):
  • Here you want to make sure to use your kit effectively. Fafnir can both setup and peel. He can do this with his hammer stun, then immediately transforming to get 2 more stuns. He can engage with these or he can peel for his allies.

  • Try to pick Fafnir into multiple autoattack based comps. Both enemy comps and allied comps (since you buff ally auto attackers super well). If you do this he has a ton of peel because of his disarm on his jump.

Warding

Early / Mid Game Warding:


That ward you're buying in the early game, you want to place it at the area between their purple and shield camp about 23 seconds or sooner before the game actually starts, if you think you'll have pressure.

If you don't think you'll have pressure, place that same ward on your side in the same area about 10 seconds prior to the game starting. This will give you early gank info.

If you're able to get 2 wards at the start, place one defensively and one offensively in the same spots.

As you're playing through duo lane you really want to ward their backcamps for info for your team. Get 2 wards, typically after you buy Thebes, and place them at their purple buff or their back camps and their green buff.

Try to refresh these wards as often as you can. They give very good info on where the enemy jungler is at and if the enemy team is mobilizing towards duo side to setup for a Gold Fury.

In the map below, the red circles indicate the spots that you should ward aggressively and the blue circles indicate the spots you should ward passively.

Late Game Warding:


Of course this depends where you're at in the game. But around fire giant, same concept. Try to get high wards around their backcamps, red, and even blue buff to give your team info.

On offensive sieges, try to place a sentry ward between their phoenixes that you're about to siege to gain info on people playing that gap. These wards are indicated by the Red circles on the map.

On defensive sieges, place a sentry between phoenixes they're about to siege so you and your team can play that gap area without worry. These wards are indicated by the Blue circles on the map.

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1
Farthus (15) | March 28, 2024 5:55am
I would suggest Pridwen as a last item option. Since Fafnir has long cooldowns it can be nice to have 40% cdr in the lategame. Pridwen also procs twice on Fafnir due to the nature of his ultimate.
Also you mention that you have 30% cdr with shoguns kusari but the cooldown has been removed from this item. so your current build sits at only 20% cdr atm
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League of Legends Build Guide Author Dashboarrd
Fafnir Support Conquest Guide
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