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Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.
Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.
5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.
Sentinel's Embrace is a nice set of protections for Fafnir when he jumps in and the auras you give in combination with Gauntlet of Thebes, and Prophetic Cloak provide you and your allies and insane amount of protections.
Shogun's Kusari has always been good on Fafnir since it adds with his 2nd ability, giving a ton of attackspeed for your allies.
Relic Dagger with the 2 items listed above give 30% CDR which is super nice for dragon form abilities.
Demonic Grip Now procs in Fafnir's dragon form. This item allows him to prots shred an additional 30% on top of the 20% he has in his 1 in dragon form. So 50% total. On top of that you can go Void Doumaru for an additional 10%, making him shred 60% (60% magical, 20% physical) total.
Maxing Cursed Strength first increases stun duration and your overall damage output. Coerce increase attackspeed buff as it gets leveled and % power dealt of the target you have Coerce'd.
Emblem of Increasing Peril I like on Fafnir because it gives really good chase and solo opportunity for Faf. It allows him to be even more annoying with his kit than he already is.
Cloak of Ascetic is another super nice relic for Fafnir because if you dragon form and use your abilities then use cooldown med, if have your 2 stuns back up very quickly, within a few seconds. This makes you a very dangerous character in a teamfight.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or Ares. Then Beads is needed to prevent those characters from snowballing off of you.
Entangling Wings is also good if they have a lot of slows.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, or Freya.
Note: Any of these items probably best replace Relic Dagger in the main build, unless otherwise stated.
Fafnir is one of the few supports where I think it's actually good to build a damage item on him. My favorite being Spear of Desolation because it resets his cooldowns upon getting kills or assists and the flat pen is really nice to have. Another really good one is Divine Ruin because it procs off Fafnir's second ability which I'll get more into in the ability section below.
Chronos' Pendant Can also be good on him if you want more cooldown and are looking to go a damage item.
Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace Emperor's Armor in the build.
Heartward Amulet for the same reason, but if they're magical damage. Erosion if they have a lot of shielding, for example if they have a Charon.
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Fafnir. I hope this guide can give you some new direction with Fafnir if you're struggling with him, or just improve your overall Fafnir gameplay.
You can reach out to me via the following channels:
Passive - Endless Greed
Fafnir has a crazy passive, allowing him to gain up to 35 protections for free. This passive makes him one of the tankiest early game supports, and the amount he has can be treated as a free defense item all game. This in combination with his jump, allows you to play extremely far up in enemy territory and annoy the enemy without worry of getting caught out. His passive also gives him 2 bonus gold upon kill or assist, from all sources. This is really nice for farming, and why I also like going Sentinel's Embrace on him because you get 8 bonus gold for an assist, and with Fafnir's passive, it goes up to 10 bonus gold for an assist. Which overtime, is a ton of extra gold. |
Ability 1 - Cursed Strength
This ability is as simple as they come. It's really just a ranged stun with an AOE slow. I level this first and max it first before any other ability because you get more damage but more importantly, you get increased stun duration as it's leveled. Also in dragon form, this ability also prot shreds in an AOE by 20%. |
Ability 2 - Coerce
Coerce is a very unique ability. A lot of people don't fully understand how it works so here's my best way at explaining it. When you use this ability on an ally, it increase their attack speed but more importantly it does damage based off of that persons power. So that damage is really coming from Fafnir himself but the damage you get is the percentage of the ally you used the ability on. What's cool about this is since its damage is technically coming from you, it does allow proc items, like Divine Ruin for example. If you use this on your ADC for example, and your ADC hits someone, and you have divine ruin, then you're essentially giving your ADC anti-heal (that's what divine ruin does) because it's your damage. In dragon form, this ability becomes AOE and you can use this on multiple allies at once. |
Ability 3 - Underhanded Tactics
Just like [Fafnir]]'s first ability, this is pretty simple. It's his jump which is considered one of the long in the game, and it disarms enemies at the landing location. Very good against auto attack based jungles like Nem, Kali, etc. In dragon form, this ability also stuns. |
Ultimate - Draconic Corruption
This ability let's Fafnir turn into a dragon (I know pretty cool right?). In dragon form, Fafnir gets 3 new sets of abilities that are pretty much his normal abilities but buffed in some form. Fafnir also gets dragons breath allow him to do consistent autoattack damage. Note: you cannot proc on hit items with his breath, such as Demonic Grip. |
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Also you mention that you have 30% cdr with shoguns kusari but the cooldown has been removed from this item. so your current build sits at only 20% cdr atm