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Char (10.9)

85 17 85,762
7.6
by JJustin updated August 31, 2023

Smite God: Charybdis

Build Guide Discussion 2 More Guides
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Charybdis Build

Best all-around

Build Item Death's Temper Death's Temper
Build Item Transcendence Transcendence
Build Item Asi Asi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Qin's Sais Qin's Sais
Build Item Dominance Dominance
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Never die

Notes For anti-heal, replace ADYSSEUS BOW with TOXIC BLADE.

Notes

For anti-heal, replace ADYSSEUS BOW with TOXIC BLADE.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Dominance Dominance
Build Item Odysseus' Bow Odysseus' Bow
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Charybdis's Skill Order

Spike Shot

1 X Y
Spike Shot
3 8 11 12 15

Capsize

2 A B
Capsize
1 4 6 7 10

Whirlpool Form

3 B A
Whirlpool Form
2 13 16 17 19 20

The Maw Hungers

4 Y X
The Maw Hungers
5 9 14 18
Spike Shot
3 8 11 12 15

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Projectile
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 20 / 25 / 30 / 35 / 40 (+25% of your Physical Power)
Splinter Tide: 3% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13 / 12 / 11 / 10s
Capsize
1 4 6 7 10

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.

Ability Type: Cone
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Whirlpool Form
2 13 16 17 19 20

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Area Damage and Buff
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Movement Speed: 20%
Amplified Movement Speed: 40%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
5 9 14 18

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

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1
CrazySquid20 | September 13, 2023 10:42am
would this build work on joust matches?
1
Branmuffin17 (394) | September 13, 2023 2:39pm
In general they should be fine. Note that you may or may not be the main wave clearer, so you may also want to consider not building stacking items, e.g. Devourer's Gauntlet being replaced by Asi).

In general I would probably recommend going with the DT build, and you want to be flexible with the build depending on the enemy comp.
  • Very tanky (e.g. 2 tanks)? You might consider The Executioner or Dominance early (one of these 2 builds has pen early)...and probably it's good to get that mid-build in any case. I would probably prioritize Qin's before O-Bow, though if you find yourself being the main wave clearer, an early O-Bow can really help the speed of clear.

    At times Trans is popular with Charybdis, and in a more teamfight mode, the CDR might be appreciated, but you'll need to determine if that's the direction you want to take.
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League of Legends Build Guide Author JJustin
Char (10.9)
Table of Contents

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