Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Discordia guides

Discordia 8.7 Max Power + Survivability

11 5 22,345
7.4
by Thunder Child updated July 16, 2021

Smite God: Discordia

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Notes Rush Book of Thoth and stay within a quick hop to the tower while you are vulnerable.

Notes

Rush Book of Thoth and stay within a quick hop to the tower while you are vulnerable.

Build Item Book of Souls Book of Souls
Build Item Mana Potion Mana Potion
2
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads

Full build

Notes Book of Thoth provides a lot of power, MP5, and mana to start

Warlock's staff also expands your power, health, and mana pool

Book of the Dead then capitalizes on your mana pool. Along with Warlock's staff, you have good survivability against burst damage damage (e.g. Thor, Poseidon)

The order of items 4-6 will depend on your opponents. If you need anti-heal, take Divine Ruin #4. If you are dealing with a lot of magical protections, take Charon's Coin first. If you are facing a bunch of squishies or few protections, take Rod of Tahuti first.

At full power you have massive power, anti-heal, and 40% penetration.

Notes

Book of Thoth provides a lot of power, MP5, and mana to start

Warlock's staff also expands your power, health, and mana pool

Book of the Dead then capitalizes on your mana pool. Along with Warlock's staff, you have good survivability against burst damage damage (e.g. Thor, Poseidon)

The order of items 4-6 will depend on your opponents. If you need anti-heal, take Divine Ruin #4. If you are dealing with a lot of magical protections, take Charon's Coin first. If you are facing a bunch of squishies or few protections, take Rod of Tahuti first.

At full power you have massive power, anti-heal, and 40% penetration.

Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff
Build Item Book of the Dead Book of the Dead
Build Item Divine Ruin Divine Ruin
Build Item Charon's Coin Charon's Coin
Build Item Rod of Tahuti Rod of Tahuti
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Discordia's Skill Order Notes Approach is simple. You generally want to maximize your poke (Unruly Magic + Strife) first since they are your primary damage dealers. Then alternate Erratic Behavior and Golden Apple as they become available. However, I do like to put a point into Erratic Behavior once I reach level 9 to help with cooldown reduction.

Notes

Approach is simple. You generally want to maximize your poke (Unruly Magic + Strife) first since they are your primary damage dealers. Then alternate Erratic Behavior and Golden Apple as they become available. However, I do like to put a point into Erratic Behavior once I reach level 9 to help with cooldown reduction.

Unruly Magic

1 X Y
Unruly Magic
1 4 6 11 13

Strife

2 A B
Strife
2 7 8 12 14

Erratic Behavior

3 B A
Erratic Behavior
3 9 15 17 19

Golden Apple of Discord

4 Y X
Golden Apple of Discord
5 10 16 18 20
Unruly Magic
1 4 6 11 13

Unruly Magic

1 X
Discordia sends an orb of unruly magic to a location that damages any enemies it hits along the way. At that location it will break down into 6 minor projectiles that fire out in all directions, damaging any enemies hit and bouncing off of walls.

Ability Type: Projectile
Orb Damage: 85 / 135 / 185 / 235 / 285 (+75% of your Magical Power)
Minor Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Strife
2 7 8 12 14

Strife

2 A
Discordia creates an area of Strife that damages all enemies hit. If 2 or more enemy gods are hit at the same time they will be afflicted by Madness for 1s, forcing them to attack each other for additional damage. The same is true for minions. If only a single target of one type is hit then it becomes Rooted for 1s instead.

Ability Type: AoE
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Madness Damage Per Hit: 10 / 20 / 30 / 40 / 50 (+10% of your Magical Power)
Range: 60
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Erratic Behavior
3 9 15 17 19

Erratic Behavior

3 B
Discordia leaps a short distance and then creates an area of confusion where she lands that persists for 5s. While inside the area she becomes stealthed, gains bonus movement speed, and her 1st and 2nd ability cooldowns are reduced by an additional amount of time every .5s she remains in the area. Attacking from the area will briefly reveal her.

Ability Type: Leap, Deployable
Movement Speed Buff: 20 / 25 / 30 / 35 / 40%
1 & 2 Cooldown Decrease Per Tick: 0.5 / 0.75 / 1 / 1.25 / 1.5s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 13s
Golden Apple of Discord
5 10 16 18 20

Golden Apple of Discord

4 Y
Discordia throws her Golden Apple of Discord that damages and passes through minions and bounces off of walls. If the Apple hits an enemy god it will damage them and force them to hold the Apple. Gods holding the apple will become intolerable, causing them to be Crippled, Intoxicated while they constantly boast. At the end of the duration, the Apple will detonate, dealing damage and spreading the effects to nearby gods.

Ability Type: Projectile
Initial Damage: 125 / 150 / 175 / 200 / 225 (+50% of your Magical Power)
Detonate Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
1st Target Duration: 2s and AoE
Spread Targets Duration: 3s and Single Target
Range: 190
Cost: 100
Cooldown: 90s

Discordia Threats

Tap each threat level to view Discordia’s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
0

Discordia Synergies

Tap each synergy level to view Discordia’s synergies

Ideal
0
Strong
3
OK
0
Low
0
None
0

Extended Build

Situational

Notes If you're getting dived by a lot of physical assassins (e.g. Thor, Ratatoskr, Arachne), Celestial Legion Helm gives you power and durability.

I rarely find magical damagers to be a challenge, but Genji's Guard is great in that instance.

If you are in a game where enemies are taking few protections, then I like to take Spear of Desolation (for max power + flat pen) or Ethereal Staff. The little stars from Unruly Magic make it very easy to hit multiple targets. Archmage's Gem is another high-power option.

Soul Reaver is an option I don't take often, but can be useful if you have a tank going for max health vs. protections.

Magi's Cloak if & only if you are just getting clobbered with crowd control and need some help.

Notes

If you're getting dived by a lot of physical assassins (e.g. Thor, Ratatoskr, Arachne), Celestial Legion Helm gives you power and durability.

I rarely find magical damagers to be a challenge, but Genji's Guard is great in that instance.

If you are in a game where enemies are taking few protections, then I like to take Spear of Desolation (for max power + flat pen) or Ethereal Staff. The little stars from Unruly Magic make it very easy to hit multiple targets. Archmage's Gem is another high-power option.

Soul Reaver is an option I don't take often, but can be useful if you have a tank going for max health vs. protections.

Magi's Cloak if & only if you are just getting clobbered with crowd control and need some help.

Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Genji's Guard Genji's Guard
Build Item Spear of Desolation Spear of Desolation
Build Item Ethereal Staff Ethereal Staff
Build Item Archmage's Gem Archmage's Gem
Build Item Soul Reaver Soul Reaver
Build Item Magi's Cloak Magi's Cloak

General Overview

With Discordia, you have great crowd control with Strife, area of effect damage with Unruly Magic & Golden Apple, and a nice escape that makes you invisible (Erratic Behavior). If you're careful, it can be very difficult for enemy gods to get ahold of you. However, if they do you are very squishy.

This build achieves very high magical power while reaching 40% penetration and greatly increasing your durability. The removal of boots has also removed the movement penalty associated with quickly double-stacking.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Kriega1 (143) | July 20, 2021 2:46am
Im sorry but Book of the Dead is not a good item. Also you have no starter upgrade in this build...
1
BigDaddyFug | July 19, 2021 1:28pm
Not Max Power.. 575/900 Power..
1
Thunder Child | July 19, 2021 6:16pm
https://lmgtfy.app/#gsc.tab=0&gsc.q=hyperbole
2
Branmuffin17 (394) | July 19, 2021 3:31pm
In my calculations, it's looking like 905 power. Not sure where you get 575. If you just add up the BASE values of the items, that's 635, so you've already miscalculated.

But then you factor in Thoth's passive mana to power conversion of 10% of total mana (which looks to be 2,700 mana at level 20), and that's 635 + 270 = 905. Note that while the in-game bar seems to indicate a cap of 900 power, that's not in fact the case, you can definitely go above 900.

Finally, when considering Tahuti's passive, if you're hitting an enemy with less than half health, you're gaining bonus power equivalence, which = 1,131.25 power.
2
QuartzFoxx | July 16, 2021 7:49pm
Nice guide
1
Branmuffin17 (394) | July 19, 2021 3:20pm
This is more a build than a guide. IMO this build can deal high damage because the total power is high and has flat and max % pen, but it doesn't take into account what I feel is by far her strongest capability; her kit provides a good amount of disruption potential, and there's no CDR to actually use her abilities near often enough.

+ Survivability is also hurting her potential. BotD provides that health shield and while it may allow you to survive some encounters where you otherwise wouldn't, you're not usually looking to take much damage anyway. You're poking from distance and backing off if things get dangerous, and hoping that your teammates will peel for you if they dive you. BotD isn't going to allow you to survive that situation. It's also built way too early...delaying Divine Ruin in that build if you really did need anti-heal, where you'd typically want it much earlier in the build to also take advantage of the flat pen.

My preferred build would be to drop Warlock's Staff and Book of the Dead, picking up Chronos' Pendant and Soul Gem. I'd also personally drop Book of Thoth and start with Conduit Gem, likely building into Gem of Focus (which gives you a different measure of survivability), but with an option for Archmage's Gem if I wanted that big burst potential at the start of a teamfight.

I wouldn't use your skill leveling; I think it's a bit whacky. Typically you want to level your ult when possible, followed by your 1, then your 2, then your 3. Your 1 should either be maxed at level 9 or 10, depending on if you want to put that 2nd point in your ult at 9 or not. Your 2 should be maxed by level 13.
1
Thunder Child | July 19, 2021 6:11pm
Different strokes for different folks - her ult doesn't do as much damage as some other gods. Most games I'm top damage mostly through the 1/2 poke, with the ult to close kills as needed

I couldn't even begin to guess how many assassin dives I've survived due to the Warlocks/BoTD combo. It has to piss off the Thors/Arachnes/Thanatos players off so much.
Load more comments (3 more replies) →
Loading Comments...
Load More Comments
League of Legends Build Guide Author Thunder Child
Discordia 8.7 Max Power + Survivability
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved