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Deity Yemoja Support

Support Conquest
9 0 1,017
9.2
by lestimics updated January 31, 2026

Smite God: Yemoja

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Yemoja Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Screeching Gargoyle gives you magical defenses, cooldown reduction, and most importantly, its active ability allows you to silence enemies in front of you.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Spear of Desolation Your skills reduce cooldown by 1 second and your ultimate by 5 if you get an assist or an enemy kill. But your skills have no cooldown, you only need Omi so the assist will regenerates Omi.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Screeching Gargoyle gives you magical defenses, cooldown reduction, and most importantly, its active ability allows you to silence enemies in front of you.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Spear of Desolation Your skills reduce cooldown by 1 second and your ultimate by 5 if you get an assist or an enemy kill. But your skills have no cooldown, you only need Omi so the assist will regenerates Omi.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Spear of Desolation Spear of Desolation
Build Item Gladiator's Shield Gladiator's Shield
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Situational Items

Notes Shell of Rebuke Provides you with a shield and you can also pass through the walls of allies and enemy gods. It's the same as the relic Phantom Shell but it's an item. If the enemy has an Odin but you need Beads, for example against an Ares, you will need this item.

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Notes

Shell of Rebuke Provides you with a shield and you can also pass through the walls of allies and enemy gods. It's the same as the relic Phantom Shell but it's an item. If the enemy has an Odin but you need Beads, for example against an Ares, you will need this item.

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Build Item Shell of Rebuke Shell of Rebuke
Build Item Spectral Visage Spectral Visage

Situational Relic

Notes Purification Beads gives you CC's immune when you use.

Notes

Purification Beads gives you CC's immune when you use.

Build Item Purification Beads Purification Beads

God Aspect De-Activated

Aspect of Downpour

Mending Waters no longer affects allies but stops and bounces on enemy gods, dealing damage, shield damage and providing Yemoja stacking Intelligence per hit. Additionally Moonstrike no longer stuns gods but has increased Intelligence scaling.

Yemoja's Skill Order

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 4 6 7 8

Mending Waters

2 A B
Mending Waters
2 9 10 11 12

Riptide

3 B A
Riptide
3 15 16 18 19

River's Rebuke

4 Y X
River's Rebuke
5 13 14 17 20
Bouncing Bubble / Moonstrike
1 4 6 7 8

Bouncing Bubble / Moonstrike

1 X
Bouncing Bubble: Toss a bubble that bounces twice, dealing Magical Damage and Slows enemies before exploding into smaller bubbles.
  • Small bubbles deal Magical Damage
Damage: 56 / 98 / 140 / 182 / 224
Damage Scaling: 30% Intelligence
Small Bubble Damage: 28 / 49 / 70 / 91 / 112
Small Bubble Damage Scaling: 15% Intelligence
Slow: 30%
Slow Duration: 1.4s
Range: 5.6m
Radius: 2.2m
Small Bubble Radius: 1m
Cooldown: 0s
Cost: 2

Additional Notes:
  • Enemies take reduced damage if hit by both large bubbles.
  • Allies hit will also gain Omi Healing.
  • This ability changes to Moonstrike when used.
Moonstrike: The Moon strikes multiple times at a location dealing Magical Damage before a final strike dealing Magical Damage and Stunning enemies hit for 1s.
  • Allies in the final strike have their Omi Healing replaced with a buff providing increased Attack Speed and Basic Attack Damage.
Final Damage: 65 / 105 / 145 / 185 / 225
Final Damage Scaling: 40% Intelligence
Damage: 30 / 60 / 90 / 120 / 150
Damage Scaling: 20% Intelligence
Attack Speed: 30%
Basic Attack Damage: 20 / 25 / 30 / 35 / 40
Buff Duration: 4s
Range: 10.4m
Final Radius: 2.4m
Radius: 1.6m
Cooldown: 0s
Cost: 2

Additional Notes:
  • Enemy structures hit by the final strike are stunned for 2s.
  • This ability changes to Bouncing Bubble when used.
Mending Waters
2 9 10 11 12

Mending Waters

2 A
Fire a water wave, dealing Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them and providing them a Health Shield.
  • This ability also does bonus damage to enemy Health Shields.
Damage: 65 / 95 / 125 / 155 / 180
Damage Scaling: 50% Intelligence
Heal: 15 / 25 / 35 / 45 / 55
Shield Health: 40 / 65 / 90 / 115 / 140
Shield Health Scaling: 4% Max Health
Bonus Damage to Shields: 2 / 2 / 2 / 2 / 3x
Range: 9.6m
Radius: 1.1m
Cooldown: 0s
Cost: 3

Additional Notes:
  • Projectile stops on walls or first allied god hit.
  • Allies hit will also gain Omi Healing.
Riptide
3 15 16 18 19

Riptide

3 B
Create a water ring that Knock Backs anyone entering it.
  • Allies travel further and gain Movement Speed and Protections for 3s.
  • Enemies are Slowed for 2s.
  • Placing the ring at the maximum distance reverses it's direction.
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40
Slow: 10%
Range: 9.6m
Radius: 2.2m
Cooldown: 0s
Cost: 3

Additional Notes:
  • Allies that use the ring also gain Omi Healing.
River's Rebuke
5 13 14 17 20

River's Rebuke

4 Y
Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing Magical Damage, Trembling and Slowing enemies hit.
  • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff.
  • You gain a buff of increased Omi over time on using this ability.
Damage: 250 / 320 / 390 / 460 / 530
Damage Scaling: 70% Intelligence
Range: 15m
Radius: 4.5m
Cooldown: 120s

Additional Notes:
  • Enemies are slowed by 60%, decreasing to normal over 2s.
  • You gain half of your missing Omi immediately but the duration of the regeneration buff is decreased based on the amount restored.

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
0
Major
1
Even
1
Minor
1
Tiny
0

Yemoja Synergies

Tap each synergy level to view Yemoja’s synergies

Ideal
0
Strong
1
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Yemoja as Support.

Here are my socials:

Abilities

Yemoja's Abilities


Passive - Omi

Yemoja uses omi to cast spells instead of mana.

Starting with 7, earning up to 10 Yemoja's water based attacks and abilities can hit allies, providing them heals.

Additional Omi is gained at levels 5, 10 and 15 and cooldown reduction increases omi regeneration. That's why it's so important to have a lot of cooldown in your build, so you can spam your abilities.


Ability 1 - Bouncing Bubble / Moonstrike

This ability has two different modes that are changed by using them once: Bouncing Bubble and Moonstrike.

Bouncing Bubble: Toss a bubble that bounces twice, dealing magical damage and slows enemies before exploding into smaller bubbles.

Moonstrike: The Moon strikes multiple times at a location dealing magical damage before a final strike dealing magical Damage and stunning enemies hit for 1s.

This ability does a lot of damage, so you can take advantage of this to create a lot of pressure in the first 10 levels by spamming this ability against enemy gods.


Ability 2 - Mending Waters

Yemoja fire a wave of water that damages enemies, but the important thing is to use it on allies because it bounces between them and you apply a shield and heal them.

This ability is very good in mid/late game because you will be able to peel for your teammates with heals and shields.


Ability 3 - Riptide

Yemoja create a water ring that Knock Backs anyone entering it. Placing the ring at the maximum distance reverses it's direction.

Allies travel further and gain movement speed and protections for 3s. Enemies are slowed for 2s.

It's a very good ability for chasing enemies or cutting them off the way if you use it at maximum range.


Ultimate - River's Rebuke

Yemoja create two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing magical damage, Trembling and slowing enemies hit.

It's an incredibly good ultimate if you manage to trap the enemies using the map walls for support to close off all the exits.


Example Combos:

If you want to do the maximum damage possible, spam > Bouncing Bubble / Moonstrike.

If you want to peel your teammates use multiple times Mending Waters.

If you want to chase or move quickly around the map, use Riptide.

For Phoenix defenses or towers, if you use the ultimate River's Rebuke laterally you can trap all enemies.

How to play Yemoja

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Bouncing Bubble / Moonstrike using it twice to do the buff faster, with the adc helping you do it quickly and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • Your first levels are very good because you are a ranged support, who can apply a lot of CC and damage by spamming Bouncing Bubble / Moonstrike, in addition to healing your ally by hitting basic attacks.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • If you want to gank quickly or chase an enemy, you can use Riptide, but be careful not to use up all your Omi. Normally, when you use your ultimate, you have to use it laterally because you can trap enemies better with the walls of the map.

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • The best plays you can make are to stun with Bouncing Bubble / Moonstrike or use Riptide at maximum range to block enemy paths. Remember that when they engage your teammates, it's important to be close so you can heal them and provide shields with Mending Waters.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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