Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ra guides

Deity Ra Mid

Mid Conquest
3 0 769
by Ragna_smite updated December 24, 2025

Smite God: Ra

Build Guide Discussion 0 More Guides
Stream is Offline
Tap Mouse over an item or ability icon for detailed info

Ra Build

Starter Build

Notes Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Aegis of Acceleration this item is possible with Ra as he has an inmune CC ability with Searing Pain

Notes

Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Aegis of Acceleration this item is possible with Ra as he has an inmune CC ability with Searing Pain

Build Item Sands of Time Sands of Time
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Aegis of Acceleration Aegis of Acceleration

Full build

Notes Pendulum of Ages Ra’s survivability depends on his passive movement speed, which requires constant ability casting. This item provides a massive 20% Cooldown Reduction, allowing you to fire Searing Pain every 30-40 seconds in the late game

Book of Thoth As a spam-heavy mage, Ra consumes mana rapidly. This item solves your resource issues and converts your total mana into a massive Intelligence boost.

Spear of Desolation provides great intelligence, which is lethal against squishy targets like the enemy Hunter or Mage during the mid-game. Its passive resets a portion of your cooldowns on kills/assists, allowing for rapid-fire skills rotations in team fights.

Nimble Ringconverts your Intelligence into Attack Speed. Since Ra already has high movement speed, this helps you burn down towers or finish off low-health enemies with basic attacks using Divine Light between your ability cooldowns.

Rod of Tahutiits the ultimate damage spike for mages. Its passive grants 25% bonus itelligence. Core item for every mage rigth now.

Obsidian Shard its essential for the late game when enemy Guardians and Solos have built high Magic Protection. The 35% Penetration ensures your sunlight burns through even the tankiest targets.

Soul Gem this item helps Ra to have even more lifesteal sustain during teamfights and extra damage.

Notes

Pendulum of Ages Ra’s survivability depends on his passive movement speed, which requires constant ability casting. This item provides a massive 20% Cooldown Reduction, allowing you to fire Searing Pain every 30-40 seconds in the late game

Book of Thoth As a spam-heavy mage, Ra consumes mana rapidly. This item solves your resource issues and converts your total mana into a massive Intelligence boost.

Spear of Desolation provides great intelligence, which is lethal against squishy targets like the enemy Hunter or Mage during the mid-game. Its passive resets a portion of your cooldowns on kills/assists, allowing for rapid-fire skills rotations in team fights.

Nimble Ringconverts your Intelligence into Attack Speed. Since Ra already has high movement speed, this helps you burn down towers or finish off low-health enemies with basic attacks using Divine Light between your ability cooldowns.

Rod of Tahutiits the ultimate damage spike for mages. Its passive grants 25% bonus itelligence. Core item for every mage rigth now.

Obsidian Shard its essential for the late game when enemy Guardians and Solos have built high Magic Protection. The 35% Penetration ensures your sunlight burns through even the tankiest targets.

Soul Gem this item helps Ra to have even more lifesteal sustain during teamfights and extra damage.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Nimble Ring Nimble Ring
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Gem Soul Gem
Build Item Aegis of Acceleration Aegis of Acceleration

Situational items

Notes Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Gem of Focus instead Nimble Ring if you want to have even more movement speed and your aim isnt the best with your autos.

Talisman Of Purification or Blinking Abyss instead of Soul Gem if you want to have a doble relic.

Notes

Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Gem of Focus instead Nimble Ring if you want to have even more movement speed and your aim isnt the best with your autos.

Talisman Of Purification or Blinking Abyss instead of Soul Gem if you want to have a doble relic.

Build Item Divine Ruin Divine Ruin
Build Item Gem of Focus Gem of Focus
Build Item Blinking Abyss Blinking Abyss
Build Item Talisman Of Purification Talisman Of Purification

God Aspect De-Activated

Aspect of Thermotherapy

Solar Blessing and Searing Pain only deal base damage with no scaling. In return, Solar Blessing can be placed on allied gods, attaching to them and Searing Pain Heals allies hit.

Ra's Skill Order Notes You can choose between Divine Light or Solar Blessing if you wanna focus more on objective damage go for the first option if you want more healing go for the second option.

Notes

You can choose between Divine Light or Solar Blessing if you wanna focus more on objective damage go for the first option if you want more healing go for the second option.

Celestial Beam

1 X Y
Celestial Beam
1 4 6 7 10

Divine Light

2 A B
Divine Light
3 8 11 12 14

Solar Blessing

3 B A
Solar Blessing
2 15 16 18 19

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 4 6 7 10

Celestial Beam

1 X
Summon a moving beam of intense light, dealing Magical Damage to enemies.

Damage: 95 / 155 / 215 / 275 / 335
Damage Scaling: 105% Intelligence
Range: 12.8m
Radius: 0.7m
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80
Divine Light
3 8 11 12 14

Divine Light

2 A
Emanate light in the area around you that repeatedly Slows enemies before exploding dealing Magical Damage.
  • For a period after activation, basic attacking fires solar rays, dealing Magical Damage.
  • The solar rays count as abilities, trigger ability effects at 50% effectiveness, and pierce targets.
  • Enemies looking at you gain additional Slow stacks and are Blinded by the explosion.
Damage: 85 / 135 / 185 / 235 / 285
Damage Scaling: 70% Intelligence
Solar Ray Damage: 10 / 20 / 30 / 40 / 50
Solar Ray Damage Scaling: 85% Intelligence
Solar Ray Duration: 2 / 2.5 / 3 / 3.5 / 4
Slow: 5%
Slow Duration: 3s
Radius: 4.8m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • A Slow stack is applied every 0.5 seconds.
  • The explosion occurs after 2s.
Solar Blessing
2 15 16 18 19

Solar Blessing

3 B
Summon a pillar of blessed light repeatedly dealing Magical Damage and Healing allies.
  • The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection.
Damage Per Tick: 10 / 17 / 24 / 31 / 38
Damage Scaling Per Tick: 35% Intelligence
Heal Per Tick: 10 / 17 / 24 / 31 / 38
Strength: 10 / 15 / 20 / 25 / 30
Intelligence: 20 / 25 / 30 / 35 / 40
Physical Protection: 15 / 20 / 25 / 30 / 35
Magical Protection: 15 / 20 / 25 / 30 / 35
Range: 8.8m
Radius: 3.2m
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 65 / 75 / 85 / 95 / 105

Additional Notes:
  • The pillar of light ticks 6 times over 6 seconds.
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Blast enemies in front of you with a wave of extreme heat, dealing Magical Damage.
  • Deals bonus damage to gods based on their maximum Health.
Damage: 375 / 450 / 525 / 600 / 675
Damage Scaling: 125% Intelligence
True Damage: 8% Target's Max HP
Range: 19.2m
Radius: 1.6m
Cooldown: 80 / 75 / 70 / 65 / 60s
Cost: 90

Ra Threats

Tap each threat level to view Ra’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Ra Synergies

Tap each synergy level to view Ra’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Introduction

Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024 and SCC during 2023.

Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.

Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.

Hope you find this guide as a good starting point for the midlane and helps you improve your Janus skills and knowledge.

Here are my socials:

Abilities

Ra's Abilities

Passive - Speed Of Light

Every time Ra uses an ability, he gains a stack of movement speed. This stacks up to 3 times.

Keeping your passive stacks up is vital for survival since Ra lacks a dash. Use your Solar Blessing even when not in combat to keep your speed up while rotating between lanes.


Ability 1 - Celestial Beam

Ra fires a beam of intense light that travels in a straight line, damaging all enemies in its path.

This is your primary waveclear and poke tool. Because it has a travel time, try to aim where the enemy will be, or wait for your teammates to land CC like Athena's Confound to guarantee a hit.


Ability 2 - Divine Light

Ra emits a light that slows nearby enemies. After 2 seconds, it explodes, dealing damage and blinding enemies facing Ra.

Use this as a self-peel tool when an assassin like Thor or Susano dives you. The blind can disrupt their combo, giving you enough time to move away with your passive speed. Apart from this, use it as well to boost your autoattacks so you can delete objectives and towers faster.


Ability 3 - Solar Blessing

Ra summons a beam of light that heals allies and damages enemies within its radius every second.

In team fights, place this where your frontline (Guardians/Warriors) are fighting. It provides them with essential sustain while forcing the enemy to take ticking damage if they want to stay in the area.


Ultimate - Searing Pain

Ra summons a massive blast of light, dealing huge damage to all enemies in a line in front of him.

This is one of the most iconic snipes in the game. You are immune to CC while casting it. Use it to secure objectives like Fire Giant , to finish off low-health carries through walls where they don't expect the hit or to scape some CC ability from the enemies.



Example Combos



The Slow & Burn: Divine Light -> Celestial Beam

The Setup Snipe: Divine Light (for slow) -> Solar Blessing (underneath them) -> Searing Pain

The Defensive Blind: Divine Light -> Solar Blessing (at your feet) -> Run!.

How to play Ra

Gameplay Start / Early Game
  • Push your first wave as fast as possible using your Celestial Beam to clear the minion line quickly.

  • Head to your side camps with your jungler to secure farm; utilize the movement speed from Speed Of Light to rotate efficiently.

  • Return to lane to push the next wave and then coordinate with your jungler to contest neutral buffs.

  • At this stage, Ra is vulnerable due to a lack of a dash or leap, so prioritize efficient farming and safe positioning over risky kills.

  • Use Divine Light to protect yourself from early ganks by blinding aggressive junglers and keep your passive stacks up to maintain high mobility.


Mid Game:

  • You enter the mid-game once you have completed 3 core items, such as Book of Thoth and Spear of Desolation, giving you the power to severely threaten enemy carries.

  • Maintain a high farm rate by using the movement speed stacks from Speed Of Light to rapidly rotate between the mid lane and jungle camps.

  • Look for rotation opportunities to sidelanes where you can use Searing Pain to snipe over-extended enemies through walls.

  • Focus on supporting your frontline in skirmishes by placing Solar Blessing to provide both damage and essential sustain during fights.


Late Game:

  • In the late game, Ra becomes a premier long-range sniper, capable of dealing massive burst damage while providing team-wide healing.

  • Your primary goals in teamfights are:
    • Poking enemies from a distance with Celestial Beam to force them to retreat.
    • Using Searing Pain to instantly delete wounded carries or secure kills setup by your teammates' CC.

  • Always position yourself behind your tanks; Ra is most effective when he can safely fire abilities from the backline while maintaining his movement speed stacks.

  • During Fire Giant dances, use Solar Blessing to keep your team healthy and use your ultimate to zone the enemy jungler away from the pit.

  • If the enemy is pulling the Fire Giant, time your Searing Pain with the objective's health bar to attempt a high-damage steal from safety.

  • When sieging or defending Phoenixes, place Solar Blessing on the objective to help your team tank shots or clear enemy waves safely from behind the wall.

  • Mastering the lead-time of your Celestial Beam and the timing of your snipes will distinguish you as a top-tier Ra player.

How to ward as a midlaner

Early/Mid Game



Here you can see the best spots to ward as a Midlaner.

These wards will help you to be safe during the first instances of the game, giving you the information about if your getting ganked from the solo or duo side.

Very Passive Situation



These wards will help you recover if you come from a bad spot i which maybe you are getting ganked a lot or invaded

Late Game



These wards are use to help your team on teamfight situations or fire gigant pulls, there are a lot of possibilities take those ones who you consider that suits the best to your game situation.

Siege / Defense Phoenix



For this situation there are only two main spots to have a ward, as you can see them rotating from one lane to the others, maybe you could even put one at lane to see if minions are approaching the phoenix but it isn't that important as knowing which lane they are going to siege.

As with that information you could be able to be on the right position before your enemies giving you a great advantage for the teamfight.

Regardless of the role, wards are the most important consumable you can buy, so don't forget to buy two wards after each back!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved