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Sands of Time great item for early mana sustain that give us usefull cooldown.
Gem little amount of intelligence for early push and jungle camps.
Purification Beads this item is totally necesary for
Neith as she doesnt have any inmune CC ability.
Sands of Time
Gem
Health Potion
Purification Beads
Pendulum of Ages, as
Neith's kit revolves around her
World Weaver and her ability to detonate Broken Weaves. This item provides a crucial 20% Cooldown Reduction (CDR), allowing you to pressure the entire map with your ultimate and have your escape
Back Flip ready more often.
Spear of Desolation provides great intelligence, which is vital for making your
Spirit Arrow true-damage lethal against squishy mages and hunters. The passive cooldown reset on kills/assists allows you to chain your abilities during chaotic team fights.
Book of Thoth is the heart of your damage as this item converts your mana pool into a massive Intelligence boost, making the explosion from a detonated weave capable of one-shotting enemies in the mid-game.
Gem of Focus provides movement speed every time you cast an ability. This helps you reposition safely after using your
Back Flip.
Rod of Tahuti its the highest power spike in the game. Its passive ensures 25% additional intelligence, turning your abilities into high damage skills.
Obsidian Shard its essential for the late game. While your flat penetration kills squishies, the 35% Penetration from this shard ensures that your weave explosions still shred through Guardians and Warriors.
Soul Gem,
Neith already has built-in sustain with her
Unravel, and this item amplifies this. After 4 stacks, your next ability deals bonus damage and heals nearby allies, turning
World Weaver into a one-shot ability on the lategame.
Pendulum of Ages
Spear of Desolation
Book of Thoth
Gem of Focus
Rod of Tahuti
Obsidian Shard
Soul Gem
Purification Beads
Divine Ruin instead of
Spear of Desolation if the enemy has heavy healing (e.g.,
Aphrodite,
Baron Samedi, or high Lifesteal builds).
Soul Reaver instead
Soul Gem if they have Guardians or Warriors with a lot of HP.
Time-Lock Aegis or
Blinking Abyss instead of
Soul Gem if you want to have a doble relic.
Divine Ruin
Soul Reaver
Time-Lock Aegis
Blinking Abyss

At first level we level-up
Unravel as it clears faster than
Spirit Arrow, after that the order is:
World Weaver(when its availible, levels 5,9,13,17,20) ->
Spirit Arrow ->
Unravel ->
Back Flip
Tap each threat level to view Neith’s threats
Tap each synergy level to view Neith’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024 and SCC on 2023 summer.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane and helps you improve your Janus skills and knowledge.
Here are my socials:
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Passive - A Weaves are your biggest damage multiplier as, detonating them grants you a stacking Attack Speed and Intelligence buff. Always try to fight near weaves to maintain these stacks. |
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Ability 1 - Fires a shot that passes through all enemies, dealing damage and Rooting them. If it hits a Broken Weave, the weave detonates for 100% extra damage in an area. This is your main clear and burst tool, hitting a weave with this arrow is your primary "nuke." Aim to hit the enemy god and a weave simultaneously to essentially double your damage instantly. |
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Ability 2 - Damages enemies in an area, reduces their Attack Speed, and heals Use this to set up your own traps as this ability allows you to manually place a weave exactly where you need it for a follow-up |
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Ability 3 - This leap can now cross over walls as long as the landing area is valid. It is your only escape, so use it wisely to reposition. |
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Ultimate - Charges a global arrow that locks onto an enemy god, dealing damage and stunning them. It passes through all obstacles. You can fire this early for less damage or wait 2s for full impact. Use it to help teammates in other lanes or to "mark" an enemy for your Jungler. Apart from that, it can be useful to try to stop an enemy from chasing you or even stun them for a quick combo or solo-kill potential. |
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