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Deity Neith Mid

Mid Conquest
1 0 453
by Ragna_smite updated December 26, 2025

Smite God: Neith

Build Guide Discussion 0 More Guides
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Neith Build

Starter Build

Notes Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Purification Beads this item is totally necesary for Neith as she doesnt have any inmune CC ability.

Notes

Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Purification Beads this item is totally necesary for Neith as she doesnt have any inmune CC ability.

Build Item Sands of Time Sands of Time
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full build

Notes Pendulum of Ages, as Neith's kit revolves around her World Weaver and her ability to detonate Broken Weaves. This item provides a crucial 20% Cooldown Reduction (CDR), allowing you to pressure the entire map with your ultimate and have your escape Back Flip ready more often.

Spear of Desolation provides great intelligence, which is vital for making your Spirit Arrow true-damage lethal against squishy mages and hunters. The passive cooldown reset on kills/assists allows you to chain your abilities during chaotic team fights.

Book of Thoth is the heart of your damage as this item converts your mana pool into a massive Intelligence boost, making the explosion from a detonated weave capable of one-shotting enemies in the mid-game.

Gem of Focus provides movement speed every time you cast an ability. This helps you reposition safely after using your Back Flip.

Rod of Tahuti its the highest power spike in the game. Its passive ensures 25% additional intelligence, turning your abilities into high damage skills.

Obsidian Shard its essential for the late game. While your flat penetration kills squishies, the 35% Penetration from this shard ensures that your weave explosions still shred through Guardians and Warriors.

Soul Gem, Neith already has built-in sustain with her Unravel, and this item amplifies this. After 4 stacks, your next ability deals bonus damage and heals nearby allies, turning World Weaver into a one-shot ability on the lategame.

Notes

Pendulum of Ages, as Neith's kit revolves around her World Weaver and her ability to detonate Broken Weaves. This item provides a crucial 20% Cooldown Reduction (CDR), allowing you to pressure the entire map with your ultimate and have your escape Back Flip ready more often.

Spear of Desolation provides great intelligence, which is vital for making your Spirit Arrow true-damage lethal against squishy mages and hunters. The passive cooldown reset on kills/assists allows you to chain your abilities during chaotic team fights.

Book of Thoth is the heart of your damage as this item converts your mana pool into a massive Intelligence boost, making the explosion from a detonated weave capable of one-shotting enemies in the mid-game.

Gem of Focus provides movement speed every time you cast an ability. This helps you reposition safely after using your Back Flip.

Rod of Tahuti its the highest power spike in the game. Its passive ensures 25% additional intelligence, turning your abilities into high damage skills.

Obsidian Shard its essential for the late game. While your flat penetration kills squishies, the 35% Penetration from this shard ensures that your weave explosions still shred through Guardians and Warriors.

Soul Gem, Neith already has built-in sustain with her Unravel, and this item amplifies this. After 4 stacks, your next ability deals bonus damage and heals nearby allies, turning World Weaver into a one-shot ability on the lategame.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Spear of Desolation Spear of Desolation
Build Item Book of Thoth Book of Thoth
Build Item Gem of Focus Gem of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Gem Soul Gem
Build Item Purification Beads Purification Beads

Situational items

Notes Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Soul Reaver instead Soul Gem if they have Guardians or Warriors with a lot of HP.

Time-Lock Aegis or Blinking Abyss instead of Soul Gem if you want to have a doble relic.

Notes

Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Soul Reaver instead Soul Gem if they have Guardians or Warriors with a lot of HP.

Time-Lock Aegis or Blinking Abyss instead of Soul Gem if you want to have a doble relic.

Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Time-Lock Aegis Time-Lock Aegis
Build Item Blinking Abyss Blinking Abyss

God Aspect De-Activated

Aspect of Wind

Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provids stacks of Broken Weave.

Neith's Skill Order Notes At first level we level-up Unravel as it clears faster than Spirit Arrow, after that the order is:

World Weaver(when its availible, levels 5,9,13,17,20) -> Spirit Arrow -> Unravel -> Back Flip

Notes

At first level we level-up Unravel as it clears faster than Spirit Arrow, after that the order is:

World Weaver(when its availible, levels 5,9,13,17,20) -> Spirit Arrow -> Unravel -> Back Flip

Spirit Arrow

1 X Y
Spirit Arrow
3 4 6 7 10

Unravel

2 A B
Unravel
1 8 11 12 14

Back Flip

3 B A
Back Flip
2 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
3 4 6 7 10

Spirit Arrow

1 X
Fire a Spirit Arrow projectile that deals Physical Damage and Roots enemies.
  • This ability detonates Weaves that it hits.
  • This arrow passes through everything.
Damage: 80 / 145 / 210 / 275 / 340
Damage Scaling: 95% Strength + 75% Intelligence
Root Duration: 1s
Range: 10.4m
Radius: 0.563m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • Projectile passes through and damages all enemies, and passes through walls.
Unravel
1 8 11 12 14

Unravel

2 A
Unravel the world weaves, dealing Damage to enemies in an area.
  • This ability creates a Weave.
  • You Heal for each enemy hit.
  • Hitting a god Heals for an increased amount.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 55% Strength + 80% Intelligence
Heal: 11 / 15 / 19 / 23 / 27
Heal Scaling: 5% Intelligence
Increased Heal: 25 / 32 / 39 / 46 / 54
Increased Heal Scaling: 5% Intelligence
Range: 8.8m
Radius: 3.2m
Cooldown: 12s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • Always creates a Weave in the center of the area. Creates additional Weaves for each enemy God hit at the locations of those gods.
Back Flip
2 15 16 18 19

Back Flip

3 B
Deal Physical Damage and Slow enemies in front of you, then Leap backwards.
  • This ability detonates Weaves that it hits.
Damage: 85 / 130 / 175 / 220 / 265
Damage Scaling: 60% Intelligence
Slow: 30%
Slow Duration: 2 / 2.5 / 3 / 3.5 / 4s
Range: 9.6m
Cone Range: 5.6m
Cone Angle: 110 degrees
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • This ability can Leap over walls, as long as you can reach a valid landing area.
World Weaver
5 9 13 17 20

World Weaver

4 Y
Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles.
  • The arrow deals Physical Damage and Stuns.
  • You can fire the arrow before it is fully charged, but it will deal less damage.
Damage: 200 / 250 / 300 / 350 / 400
Damage Scaling: 105% Strength + 90% Intelligence
Stun Duration: 1s
Cooldown: 100s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Damage scales linearly from 50% to 100% based on Channel time.
  • Channel for 0.5 seconds for minimum damage, or for 2 seconds to deal fully charged damage.
  • Projectile ignores minions, passes through walls.
  • Enemy gods can step in front of this projectile to be hit by it instead of the selected god.
  • You can cancel this ability anytime before firing, the costs and cooldown will not be consumed.

Neith Threats

Tap each threat level to view Neith’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Neith Synergies

Tap each synergy level to view Neith’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Introduction

Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024 and SCC on 2023 summer.

Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.

Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.

Hope you find this guide as a good starting point for the midlane and helps you improve your Janus skills and knowledge.

Here are my socials:

Abilities

Neith's Abilities

Passive - Broken Weave

A Broken Weave appears at the location of every enemy death. These weaves last for 2 minutes and empower Neith's other abilities.

Weaves are your biggest damage multiplier as, detonating them grants you a stacking Attack Speed and Intelligence buff. Always try to fight near weaves to maintain these stacks.


Ability 1 - Spirit Arrow

Fires a shot that passes through all enemies, dealing damage and Rooting them. If it hits a Broken Weave, the weave detonates for 100% extra damage in an area.

This is your main clear and burst tool, hitting a weave with this arrow is your primary "nuke." Aim to hit the enemy god and a weave simultaneously to essentially double your damage instantly.


Ability 2 - Unravel

Damages enemies in an area, reduces their Attack Speed, and heals Neith. It always creates a Broken Weave at the target location.

Use this to set up your own traps as this ability allows you to manually place a weave exactly where you need it for a follow-up Spirit Arrow combo, making you less dependent on enemy deaths.


Ability 3 - Back Flip

Neith leaps backward, damaging and slowing enemies in front of her.

This leap can now cross over walls as long as the landing area is valid. It is your only escape, so use it wisely to reposition.


Ultimate - World Weaver

Charges a global arrow that locks onto an enemy god, dealing damage and stunning them. It passes through all obstacles.

You can fire this early for less damage or wait 2s for full impact. Use it to help teammates in other lanes or to "mark" an enemy for your Jungler. Apart from that, it can be useful to try to stop an enemy from chasing you or even stun them for a quick combo or solo-kill potential.



Example Combos



The main combo: Unravel (to place weave) -> Spirit Arrow (on weave)

The Scape: World Weaver (for the stun) -> Back Flip (through a wall)

How to play Neith

Gameplay Start / Early Game

  • Push your first wave as fast as possible using your Unravel.

  • Head to your side camps with your jungler to secure farm; Neith benefits greatly from early gold to reach her Spear of Desolation power spike faster.

  • Return to lane to push the next wave and use Unravel to heal up any poke damage you've taken while simultaneously creating a Broken Weave for zone control.

  • At this stage, you are vulnerable if your Back Flip is on cooldown; prioritize safe farming and keep an eye on the mini-map for aggressive Junglers like Da Ji.

  • Use your World Weaver as soon as you hit level 5 to assist your side lanes. Even if you don't get the kill, the global stun can help your allies win their trades.


Mid Game:

  • You enter the mid-game once you have completed 3 core items, such as Book of Thoth and Spear of Desolation, which turns your weave explosions into massive Intelligence-scaling nukes.

  • Maintain a high farm rate by using your Spirit Arrow to instant-clear waves, then rotate to neutral objectives or help your Jungler invade.

  • Look for rotation opportunities using the long-range stun of World Weaver to initiate fights from the jungle before the enemy Mid can even see you coming.

  • Focus on creating "trap zones" by intentionally dropping weaves with Unravel in narrow choke points around the Gold Fury to catch rotate-heavy enemies.


Late Game:

  • In the late game, Neith becomes a physical mage powerhouse, capable of winning teamfights with a single well-placed Spirit Arrow on a weave.

  • Your primary goals in teamfights are:
    • Poking enemies from distance and waiting for your Support to land CC.
    • Detonating weaves to apply massive damage and stuns to the enemy backline.

  • Always position yourself near walls; as Neith can now use Back Flip to leap over certain map geometry to escape high-pressure assassins.

  • During Fire Giant dances, use Unravel to place a weave inside the pit. This forces the enemy Jungler to risk a massive stun if they try to jump in for a steal.

  • If the enemy is pulling the Fire Giant, look for poke from outside the fire pit, making enemies to get low hp and forcing them to leave the objective.

  • When sieging or defending Phoenixes, use your weaves to zone. A single detonated weave can clear an entire fire minion wave and chunk the enemy ADC for half their health.

  • Mastering the management of your Broken Weave stacks and knowing when to hold your ultimate for the perfect stun will distinguish you as a top-tier Neith Mid player.

How to ward as a Midlaner

Early/Mid Game



Here you can see the best spots to ward as a Midlaner.

These wards will help you to be safe during the first instances of the game, giving you the information about if your getting ganked from the solo or duo side.

Very Passive Situation



These wards will help you recover if you come from a bad spot i which maybe you are getting ganked a lot or invaded

Late Game



These wards are use to help your team on teamfight situations or fire gigant pulls, there are a lot of possibilities take those ones who you consider that suits the best to your game situation.

Siege / Defense Phoenix



For this situation there are only two main spots to have a ward, as you can see them rotating from one lane to the others, maybe you could even put one at lane to see if minions are approaching the phoenix but it isn't that important as knowing which lane they are going to siege.

As with that information you could be able to be on the right position before your enemies giving you a great advantage for the teamfight.

Regardless of the role, wards are the most important consumable you can buy, so don't forget to buy two wards after each back!

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