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Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.
Health Chalice HP sustain for the lane.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bluestone Pendant
Health Chalice
Health Potion
Bifrost Shard
Sundering Arc
Bluestone Brooch Gives you a lot of power and poke with your skills.
Shield Splitter provides mixed defenses and strength, plus its active ability lets you launch a projectile that lowers shields and applies them to you.
Brawler's Beat Stick gives you mixed defenses, a lot of damage and 25% antihealing.
Regrowth Striders gives you physical defenses and cooldown reduction and most importantly its passive that makes you move faster when you heal.
Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.
Dwarven Plate gives the most defense in the game, perfect for tanking as much as possible.
Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Bluestone Brooch
Shield Splitter
Brawler's Beat Stick
Regrowth Striders
Genji's Guard
Dwarven Plate
Spirit Robe
Bifrost Shard
Sundering Arc
Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.
Spectral Armor
Purification Beads gives you CC's immune when you use.
Purification Beads
Sundering Axe It gives you defenses, damage and its passive makes that when you hit an enemy god you do extra damage and heal yourself, it can only happen every 8 seconds.
Runeforged Hammer provides a lot of health and damage, plus its passive that after a hard CC, the next hit will do extra damage.
Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.
Genji's Guard gives you magical defenses and cooldown reduction and its passive makes that when you receive damage your abilities get 3 seconds less cooldown reduction.
Shell of Rebuke Provides you with a shield and you can also pass through the walls of allies and enemy gods. It's the same as the relic
Phantom Shell but it's an item.
Brawler's Beat Stick gives you mixed defenses, a lot of damage and 25% antihealing.
Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Sundering Axe
Runeforged Hammer
Stampede
Genji's Guard
Shell of Rebuke
Brawler's Beat Stick
Spirit Robe
Bifrost Shard
Sundering Arc

Tap each threat level to view Ne Zha’s threats
Tap each synergy level to view Ne Zha’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo/Support role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Ne Zha as Solo.
Here are my socials:
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Passive -
Taking damage charges If you use |
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Ability 1 -
Excellent ability to push, poke, and deal damage, plus the great mobility it gives you. |
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Ability 2 -
With aspect on It's very useful because you do a lot of damage, plus the buff you get is perfect for boxing, giving really good 1vs1 in the sololane. |
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Ability 3 -
This ability is very good for getting close to deal damage, being able to pick someone or engage, and also ensures you won't miss |
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Ultimate -
Dash forward, gaining protections and becoming CC immune. Hitting an enemy god deals physical damage and launches them, triggering a 3-hit combo that deals physical damage. successful timing can allow these to critically strike. This ultimate is very useful thanks to the damage it deals and the crowd control, which is very easy to follow so your team can deal damage. The problem is that they can use |
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