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Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.
Health Chalice HP sustain for the lane.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Bluestone Brooch Gives you a lot of power and poke with your skills.
Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.
Prophetic Cloak provides you with mixed defenses and cooldown, in addition to its passive that you have to stack defenses by hitting physical and magical enemies, when you manage to stack everything evolves and provides you with mitigations.
Void Stone Gives you damage and magic defense, and its passive reduce magic defenses of nearby enemies by 10%.
Freya's Tears gives you mixed defenses and a lot of cooldown reduction, in addition to its passive that when you lose 25% of your health you get more defenses.
Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.
Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Purification Beads gives you CC's immune when you use. If enemy team have a lot of CC change it for
Sundering Arc
Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies. If you prefer a better early game, change it for
Gladiator's Shield (
Gladiator's Shield is better in mid/late game)
Tap each threat level to view Jormungandr’s threats
Tap each synergy level to view Jormungandr’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
I hope you find this guide as a useful learning resource for playing Jormungandr as Solo.
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Passive -
![]() ![]() About basic attacks: You deal magical damage to all enemies in front of you. As you attack, your overheat increases causing your firing rate to decrease. |
Ability 1 - ![]() ![]() The cloud deals magical damage, slows and reduces enemy healing,while within the cloud, you gain extra cooling for your basic attacks. This ability is very annoying in the late game and it is important to spamm it constantly. |
Ability 2 -
![]() Channel briefly, drawing power from nearby toxic clouds, to deal magical damage, slow, and tremble enemies around you. Each cloud empowers you, increasing its size and causing it to deal bonus magical damage per cloud. While empowered, your basic attacks fire at their maximum rate. This is your main ability with which you will push the minions and do a lot of damage, it is important to have many clouds to be able to maximize your damage. If you use ![]() ![]() |
Ability 3 -
![]() ![]() While submerged, emits a pulsing ring that allows him to see enemies. Emerging through a toxic cloud creates two new clouds. It is very important to keep the terrain filled with clouds to deal damage and slow enemies. |
Ultimate -
![]() ![]() Emerging out of the ground and your body crashing down deals magical damage to hit enemies. Each time you emerge and submerge, you knock up enemies and leave behind a low duration toxic cloud. You are CC immune during this ability. ![]() |
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