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Deity Chronos ADC

Carry Conquest
2 0 66
by TottiGR updated July 2, 2026

Smite God: Chronos

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Chronos Build

Starter Build

Notes Sands of Time it is a really good starter for pushing waves in early game with an ability damage based build like this one!

Gem will evolve into Book of Thoth.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

Sands of Time it is a really good starter for pushing waves in early game with an ability damage based build like this one!

Gem will evolve into Book of Thoth.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Sands of Time Sands of Time
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Meta Full Build

Notes Pendulum of Ages It’s the ultimate cooldown and mana sustain item for ability-based builds. It converts your maximum mana into a ton of extra Intelligence, and the passive grants you even more stats based on your missing mana, keeping your damage output high even in long, drawn-out teamfights.

Book of Thoth iserfect for scaling your late-game damage. It grants a massive mana pool and converts it into raw Intelligence, making your abilities hit like an absolute truck once fully stacked. This fits perfectly with Chronos passive who makes him the ultimate power scaling god.

Spear of Desolation is great for aggressive mages looking to snowball. It provides flat penetration and power, plus a passive that reduces your active cooldowns on kills or assists to easily clean up teamfights.

Nimble Ring is always a great bridge item for this time of ADC. It delivers a smooth blend of intelligence and attack speed, boosting your basic attacks during mid-game transitions before you finish your major items.

Rod of Tahuti is one of the greatest intelligence items, the passive scales with the intelligence you have got in the build so it will also fit perfectly!

Obsidian Shard a great choice for last item when most of the gods will be more tanky so the penetration will enhance your possibility of killing them.

Blinking Abyss's kinda broken because apart of providing strength or intelligence depeding which one you have the most, enhaced your other item stats and will help you a lot in surviving during late game fights!

Notes

Pendulum of Ages It’s the ultimate cooldown and mana sustain item for ability-based builds. It converts your maximum mana into a ton of extra Intelligence, and the passive grants you even more stats based on your missing mana, keeping your damage output high even in long, drawn-out teamfights.

Book of Thoth iserfect for scaling your late-game damage. It grants a massive mana pool and converts it into raw Intelligence, making your abilities hit like an absolute truck once fully stacked. This fits perfectly with Chronos passive who makes him the ultimate power scaling god.

Spear of Desolation is great for aggressive mages looking to snowball. It provides flat penetration and power, plus a passive that reduces your active cooldowns on kills or assists to easily clean up teamfights.

Nimble Ring is always a great bridge item for this time of ADC. It delivers a smooth blend of intelligence and attack speed, boosting your basic attacks during mid-game transitions before you finish your major items.

Rod of Tahuti is one of the greatest intelligence items, the passive scales with the intelligence you have got in the build so it will also fit perfectly!

Obsidian Shard a great choice for last item when most of the gods will be more tanky so the penetration will enhance your possibility of killing them.

Blinking Abyss's kinda broken because apart of providing strength or intelligence depeding which one you have the most, enhaced your other item stats and will help you a lot in surviving during late game fights!

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Nimble Ring Nimble Ring
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Blinking Abyss Blinking Abyss
Build Item Purification Beads Purification Beads

Alternative Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

God Aspect De-Activated

Aspect of Relativity

Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.

Chronos's Skill Order

Time Rift

1 X Y
Time Rift
1 4 6 8 9

Accelerate

2 A B
Accelerate
3 12 13 15 16

Stop Time

3 B A
Stop Time
2 7 10 11 14

Rewind

4 Y X
Rewind
5 17 18 19 20
Time Rift
1 4 6 8 9

Time Rift

1 X
Create a rift in time that deals Magical Damage to all enemies in the area. Hitting a god permanently increases Time Rift Damage by 1.

Damage: 80 / 125 / 170 / 215 / 260
Damage Scaling: 80% Intelligence
Range: 8.8m
Radius: 1.6m
Cooldown: 5s
Cost: 50 / 55 / 60 / 65 / 70
Accelerate
3 12 13 15 16

Accelerate

2 A
Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:

Section I: Heal based on your max Health per second.
Section II: Abilities cost no Mana.
Section III: Increased Intelligence.
Section IV: Increased Intelligence contribution to your Attacks.

Movement Speed: 20%
Movement Speed Over Time: 12 / 14 / 16 / 18 / 20%
Attack Speed: 25 / 27.5 / 30 / 32.5 / 35%
Cooldown: 12s
Cost: 60

Additional Notes:
  • Section I heals a total of 7% max Health over the duration. You gain bonus Movement Speed every 1s while Accelerate is active.
  • Every 4 uses of Accelerate permanently grants Chronos 3 Intelligence and 0.5% Attack Speed.
Stop Time
2 7 10 11 14

Stop Time

3 B
Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They take Magical Damage on impact and Magical Damage when Stunned.

Damage: 50 / 75 / 100 / 125 / 150
Damage Scaling: 45% Intelligence
Attack Speed Slow: 20%
Stun Duration: 1s
Range: 11.2m
Radius: 1.2m
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Cost: 65 / 70 / 75 / 80 / 85
Rewind
5 17 18 19 20

Rewind

4 Y
Teleport through time to a recent position, restoring your Health and Mana to their earlier values. All of your Cooldowns are reset instantly.
  • You become CC immune while Rewind prepares.
  • The Heal is not affected by Healing Reduction.
Cooldown: 100 / 95 / 90 / 85 / 80s
Cost: 50 / 55 / 60 / 65 / 70

Chronos Threats

Tap each threat level to view Chronos’s threats

Max
0
Major
4
Even
0
Minor
0
Tiny
0

Chronos Synergies

Tap each synergy level to view Chronos’s synergies

Ideal
1
Strong
2
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my professional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC platform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Chronos as an ADC.


Here are my socials:

Chronos Abilities

Chronos' Abilities


Passive - Time Lord

Chronos becomes empowered as time flows around him. Every 2 minutes he gains a Stack that increases his Magical Power. Stacks up to 25 times, Stacks are permanent.

This passive helps Chronos become really strong in lategame. He gains every 2 mins magical power for 25 stacks so you need to play passive during early game and try to stay safe before lategame fights, this is one of the main reasons you should always build high magical power items.


Ability 1 - Time Rift

Chronos' main clear and poking ability. It has a really low cooldown so you should always look to try to poke the enemies instead of pushing the wave because you will always have before level 12 your shard that will help you a lot with the push.

You will always have some CD reduction items if you do the skill damage based build that will decrease even more the CD's of this skill so it is always good to know and play around this skill!


Ability 2 - Accelerate

This ability is one of the most, if not the most, important ability of this god,
as it steadily provides a boost to his movement and attack speed, you will also have to play around it.

There is also a second mechanic that ties directly into his Wheel of Time. Depending on when you activate this skill, you can also obtain an extra bonus. The first section gives you heals in proportion to your maximun health. The second section makes you have infinite mana lasting a small period of time. The third one increases your Intelligence, doing way more damage by using abilities and finally, the fourth section provides your AA extra damage based the Intelligence you have.

If you are choosing an Attack Speed build you should always look for the forth section, but if you are using an Intelligence build based in skills you should always look for the third!


Ability 3 - Stop Time

It is basically a skillshot that Chronos sends out in a straight line, and if a minion or an enemy god gets hit, they will take damage and get stunned.

This skill has two ticks, the initial one when the enemy first gets hit, and a subsequent one once they get stunned.

You should always look to use this skill when fighting against the enemy ADC to force them to use their Temporal Beads or ultimate skill. You can also save it for enemy ganks or in cases when you get dove during teamfights by enemy frontlaners.

!NEVER FOR PUSHING!


Ultimate - Rewind

Chronos' ultimate ability - it sends him back in time to where he was 8 seconds ago, and all of his cooldowns, HP and Mana are instantly recovered as well as he was eight seconds ago.

You are always immune to CC's while casting the skill but you can also get killed during the cast. It also makes the enemy curse you out each time you use it, on account of how annoying it is to lose out on a kill.

Chronos Combos

Time Rift > Accelerate (Section 3 or 4) > Auto Attack > Stop Time > Basic Attack > Time Rift > Basic Attack

Repeat again (you will have low CDs so you won't have any problem about repeating the same combo twice) or you can just use Rewind to comeback to the first step with all the CDs reset.

Accelerate (section 3 or 4) > Stop Time > Basic Attack > Time Rift > Basic Attack

Play with your low CDs and keep doing the same combo over the time, just try to poke as much as possible because in order to master this god, you need to adapt yourself to the poking playstyle!

How to Play Chronos as ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and you should always look to upgrade your escaping ability to avoid dying because of getting ganked early, in this case is Dissaparate and then if you have won the pressure go to the central buff, do it with your support and then come back to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage.

  • It is SO IMPORTANT to use Rewind correctly because can save yourself and also bait your enemies by making them use their skills or actives trying to kill you and then you recover all your HP and position yourself in a really good spot to win the teamfight with your team!

How to Ward as Chronos in Duo Lane

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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