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DEITY BARI GUIDE

Mid Conquest
1 0 579
by Ragna_smite updated March 2, 2026

Smite God: Princess Bari

Build Guide Discussion 0 More Guides
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Princess Bari Build

Starter Build

Notes Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Purification Beads this item will allow us to use our ultimate more agressive as we wont be depending on it for CC inmunity.

Notes

Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Purification Beads this item will allow us to use our ultimate more agressive as we wont be depending on it for CC inmunity.

Build Item Sands of Time Sands of Time
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full build

Notes Pendulum of Ages grants one of the biggest ammount of intelligence in the late game, due to his passive that converts available mana into intelligence, appart from the great cooldown stats to spam abilities.

Spear of Desolation gives us an amazing amount of intelligence in the early game, that together with its passive makes it the perfect item for early fights and efficent farm.

Gem of Focus gives Princess Bari the possibility to move faster while spamming a lot of abilities because its cooldown stats and passive, the best item for gods without dashes.

Rod of Tahuti its the core item for every mage build, its power spike due to his passive makes it impossible to think about any other option, after this item you should be able to one-shot enemy gods.

Obsidian Shard another mandatory item in every mage build as it grants the necessary penetration for every mage to be able to destroy either tanks and squishies.

Blinking Abyss makes Princess Bari safer, giving you the possibility to blink out from any fight, making your life much easier as you will be able to scape from assasins, this item is like giving any god a jump.

Soul Reaver grants a ton of damage, as nowadays meta is based on tanks with a lot of hp. This item passive makes that the more amount of hp tanks have, the more damage you will be dealing to them, making it perfect on this meta.

Notes

Pendulum of Ages grants one of the biggest ammount of intelligence in the late game, due to his passive that converts available mana into intelligence, appart from the great cooldown stats to spam abilities.

Spear of Desolation gives us an amazing amount of intelligence in the early game, that together with its passive makes it the perfect item for early fights and efficent farm.

Gem of Focus gives Princess Bari the possibility to move faster while spamming a lot of abilities because its cooldown stats and passive, the best item for gods without dashes.

Rod of Tahuti its the core item for every mage build, its power spike due to his passive makes it impossible to think about any other option, after this item you should be able to one-shot enemy gods.

Obsidian Shard another mandatory item in every mage build as it grants the necessary penetration for every mage to be able to destroy either tanks and squishies.

Blinking Abyss makes Princess Bari safer, giving you the possibility to blink out from any fight, making your life much easier as you will be able to scape from assasins, this item is like giving any god a jump.

Soul Reaver grants a ton of damage, as nowadays meta is based on tanks with a lot of hp. This item passive makes that the more amount of hp tanks have, the more damage you will be dealing to them, making it perfect on this meta.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Spear of Desolation Spear of Desolation
Build Item Gem of Focus Gem of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Blinking Abyss Blinking Abyss
Build Item Soul Reaver Soul Reaver
Build Item Purification Beads Purification Beads

Situational items

Notes Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Magi's Cloak if you prefer to have Aegis of Acceleration as relic instead of beads of purification you can change Soul Reaver to this item so you have some CC inmunity but less damage.

Notes

Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Magi's Cloak if you prefer to have Aegis of Acceleration as relic instead of beads of purification you can change Soul Reaver to this item so you have some CC inmunity but less damage.

Build Item Divine Ruin Divine Ruin
Build Item Magi's Cloak Magi's Cloak
Build Item Aegis of Acceleration Aegis of Acceleration

Princess Bari's Skill Order Notes For Princess Bari our main ability to push and deal damage is going to be Sacred Bell thats why we upgrade it the first of all of them. After that, we are going to focus on Reverent Steps as we will get its cooldowns decreased, make it easier for us to scape and for the last Warding Gust as we only wanna use it to set up our combos. Obviously, upgrade your ultimate Spirit's Cadence when you can.

Notes

For Princess Bari our main ability to push and deal damage is going to be Sacred Bell thats why we upgrade it the first of all of them. After that, we are going to focus on Reverent Steps as we will get its cooldowns decreased, make it easier for us to scape and for the last Warding Gust as we only wanna use it to set up our combos. Obviously, upgrade your ultimate Spirit's Cadence when you can.

Sacred Bell

1 X Y
Sacred Bell
1 4 6 7 10

Warding Gust

2 A B
Warding Gust
3 15 16 18 19

Reverent Steps

3 B A
Reverent Steps
2 8 11 12 14

Spirit's Cadence

4 Y X
Spirit's Cadence
5 9 13 17 20
Sacred Bell
1 4 6 7 10

Sacred Bell

1 X
Lob a bell, dealing Magical Damage to enemies where it lands. Warding Gusts or Reverent Steps push the Bell, dealing Magical Damage and Slowing enemies hit.
  • Mystic Surge: +20% Lob Damage and now applies a Slow. +20% Rolling Damage and now applies a Stun. The Bell itself is 1.67x the size.
Lob Damage: 70 / 115 / 160 / 205 / 250
Lob Scaling: 60% Strength + 75% Intelligence
Roll Damage: 45 / 75 / 105 / 135 / 165
Roll Scaling: 60% Strength + 75% Intelligence
Slow: 20%
Slow Duration: 1.5s
Cooldown: 13s
Range: 8.8m
Radius: 2.4m

Additional Notes:
  • Warding Gusts will pull the Bell towards you if it is within Basic Attack range and has landed before casting Warding Gusts.
  • You can only have 3 Bells deployed.
Warding Gust
3 15 16 18 19

Warding Gust

2 A
Swipe your fan dealing Magical Damage to enemies and Knockback enemies who are close.
  • -30% Damage to enemies further away.
  • Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mystic Surge Bells.
Damage: 65 / 110 / 155 / 200 / 245
Damage Scaling: 50% Strength + 80% Intelligence
Cooldown: 14s
Radius: 4.4 / 8.8m
Cone Angle: 70 degrees
Reverent Steps
2 8 11 12 14

Reverent Steps

3 B
Dance for a short burst of speed in any direction, then fire a projectile dealing Magical Damage when it ends. Hitting a god grants Attack Speed to Bari.
  • Hitting a god grants 50 Spirit and reduces this ability's Cooldown by 25%.
  • Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bells. Gain an additional 50 Spirit and 10% Attack Speed on god hit.
Damage: 10 / 45 / 80 / 115 / 150
Damage Scaling: 45% Strength + 70% Intelligence + 100% Attack Damage
Attack Speed: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 5s
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Range: 8.8m
Radius: 0.64m

Additional Notes:
  • You have no strafing or backpedal penalty while firing.
Spirit's Cadence
5 9 13 17 20

Spirit's Cadence

4 Y
Conjure a spiritual dance that pulses three times. The first two pulses deal Magical Damage. The last pulse deals Magical Damage.
  • You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s.
  • Casting this ability immediately places you in Mystic Surge for 7s.
Pulse Damage: 50 / 70 / 90 / 110 / 130
Pulse Scaling: 30% Strength + 25% Intelligence
Final Damage: 100 / 140 / 180 / 220 / 260
Final Scaling: 40% Strength + 70% Intelligence
Range: 8.8m
Radius: 5.6m
Cooldown: 110s

Princess Bari Threats

Tap each threat level to view Princess Bari’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Princess Bari Synergies

Tap each synergy level to view Princess Bari’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Introduction

Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.

Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.

Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.

Hope you find this guide as a good starting point for the midlane.

Here are my socials:

Abilities

Princess Bari's Abilities

Passive - Mystic Surge

You accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit, you enter Mystic Surge for 5 seconds. While in this state, your first 3 abilities have no cooldown, cost no resources, and gain bonus effects. You also gain bonus Strength, Intelligence, and Attack Speed.

This passive is the core of Princess Bari's playstyle. Your goal in fights is to poke enemies to build up your 100 Spirit. Once Mystic Surge activates, you can rapidly spam your abilities to overwhelm the enemy team with massive burst damage and crowd control.


Ability 1 - Sacred Bell

Lob a Bell to a target location, dealing Magical Damage. If you hit the Bell with Warding Gusts or Reverent Steps, it is pushed, dealing damage and Slowing enemies it hits. Pushed bells pass through enemies and bounce off walls.

This is your main setup tool. You can have up to 3 Bells deployed at once. When you are in Mystic Surge, the Bell's rolling damage increases by 20% and it Stuns enemies instead of slowing them. Always try to position these near walls or in narrow jungle corridors to maximize the bounce hits.


Ability 2 - Warding Gust

Swipe your fan to deal Magical Damage and Knock Back enemies who are close to you. It deals 30% less damage to enemies further away.

This is your primary self-peel and your main way to push your Sacred Bell into the enemy team. If you cast this while a deployed Bell is within your Basic Attack range, it will actually pull the Bell towards you instead of pushing it away. Use this defensively to push Assassins away, or offensively to send a Stun-empowered Bell at a fleeing target during Mystic Surge.


Ability 3 - Reverent Steps

Dance for a short burst of speed in any direction, then fire a projectile dealing Magical Damage. Hitting a god grants you Attack Speed, 50 Spirit, and reduces this ability's Cooldown by 25%.

This ability is essential for reaching your passive quickly, as hitting an enemy god fills half your Spirit meter instantly. You have no movement penalty while firing, making it a great tool to chase or kite. Any Bells pushed by this projectile are treated as empowered Mystic Surge Bells.


Ultimate - Spirit's Cadence

Conjure a spiritual dance that pulses 3 times, dealing Magical Damage in a large area. You and allies inside gain Guardian Spirits for 4 seconds. If a shielded ally takes lethal damage, they become Damage Immune, Silenced, and Disarmed for 1.5 seconds instead of dying.

This is one of the strongest team-fight abilities in the game. Not only does it save your teammates from certain death, but casting it instantly places you into Mystic Surge for 7 seconds. Drop this in the middle of a chaotic fight to protect your team and immediately begin spamming your empowered abilities with zero cooldowns.



Example Combos



Standard Poke & Setup: Sacred Bell (Deploy) -> Warding Gust (Push Bell into enemies)

The Mystic Surge Nuke (Requires 100 Spirit): Sacred Bell -> Warding Gust (Pushes Bell for Stun) -> Reverent Steps -> Sacred Bell (Spam before Surge ends)

Team-Fight Savior: Spirit's Cadence (Save allies & enter Surge) -> Sacred Bell -> Reverent Steps (Push empowered Bell)

How to play Princess Bari

Gameplay Start / Early Game

  • Push first wave. Use Sacred Bell and immediately push it through the wave using Warding Gust to maximize your clear speed.

  • Go to your solo camps with your jungler, kill it and after that do the same with red (jungler takes the first red).

  • Go back to lane push another wave after that group up with your jungler and fight for neutral buffs.

  • From here onwards, we get more into Princess Bari playstyle. At this point of the game, we don't have much damage, so we have to make sure to be efficient on our farm. Keep auto-attacking and hitting abilities to build up your Spirit meter.

  • After first item, Princess Bari gets stronger. Once you are close to 100 Spirit, you can look for a solo kill. Wait in the midlane bush, trigger Mystic Surge, and use your empowered abilities (which have no cooldowns and apply Stuns) to completely overwhelm the enemy.

  • Remember, use carefully Reverent Steps. It is your only mobility tool. While hitting a god with it grants 50 Spirit, using it aggressively at the wrong time leaves you with no escape from an enemy gank.


Mid Game:
  • For a midlaner we get into midgame when we have 3 items from our build. At this point we have enough damage to kill a carry, but Princess Bari is different; her ultimate Spirit's Cadence makes her incredibly dangerous in teamfights since it instantly grants you Mystic Surge for 7 seconds without needing to build Spirit.

  • We keep focusing on farm even though we have a good kill potential at this point (remember kills are important but dont waste too much time looking for kills, if not you will fall behind in farm).

  • Be talking/calling constantly to your jungle/support for plays on the midlane. Your setup with a pushed Sacred Bell creates very easy kills and can easily lead to a midlane stomp.

  • Try to be always thinking about rotating (obviously while you farm) so you make teamfights easier to win because of superiority situations and your massive area damage.


Late Game:
  • At late game, as Princess Bari we have an amazing kit that allows us to be constantly poking and zoning enemy gods with Sacred Bell. Pushing bells through narrow jungle corridors makes her one of the most annoying gods to fight into.

  • Important things you should always be thinking about to be able to poke for free:

    • Where is the enemy jungler and support, as these two roles are the main ones that could pick yourself alone ending on a bad situation or forcing you to go back to base.
    • Gods with jumps will insta-jump to dodge your pushed Bells. Don't instantly use Warding Gust to push your Bell. Use the Bell placement to force their jump, and then push a second Bell into them once they land.
    • On a defensive play, use Warding Gust to knock back enemy junglers or solo laners diving your backline. This creates space for your teammates to escape or counter-attack.

  • To sum up, always position yourself safely behind your tanks and poke using your Sacred Bell combined with Reverent Steps to safely deal damage and build Spirit from a distance.

  • At fire giant moment, you have to zone as much as you can with your Bells so your teammates can get a free fire.

  • If the enemies are the ones pulling the fire giant, save your ultimate, Spirit's Cadence. If they try to turn and kill you or your teammates, the ultimate provides Damage Immunity to save them, while allowing you to wipe the enemy team with your free ability casts.

  • At phoenixes, you have to play it similar to fire giant situations. If you are the one sieging, look to zone the enemy carries with your Bells. If the enemies are the ones sieging, just wait for them to group up in the phoenix pit and unleash your full Mystic Surge combo to stun and burst them.

  • If you manage to master your Spirit management and Bell positioning with Princess Bari, make sure, you will be a top Princess Bari player.

How to ward as a Midlaner

Early/Mid Game



Here you can see the best spots to ward as a Midlaner.

These wards will help you to be safe during the first instances of the game, giving you the information about if your getting ganked from the solo or duo side.

Very Passive Situation



These wards will help you recover if you come from a bad spot i which maybe you are getting ganked a lot or invaded

Late Game



These wards are use to help your team on teamfight situations or fire gigant pulls, there are a lot of possibilities take those ones who you consider that suits the best to your game situation.

Siege / Defense Phoenix



For this situation there are only two main spots to have a ward, as you can see them rotating from one lane to the others, maybe you could even put one at lane to see if minions are approaching the phoenix but it isn't that important as knowing which lane they are going to siege.

As with that information you could be able to be on the right position before your enemies giving you a great advantage for the teamfight.

Regardless of the role, wards are the most important consumable you can buy, so don't forget to buy two wards after each back!

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