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Sands of Time great item for early mana sustain that give us usefull cooldown.
Gem little amount of intelligence for early push and jungle camps.
Purification Beads this item will allow us to use our ultimate more agressive as we wont be depending on it for CC inmunity.
Sands of Time
Gem
Health Potion
Purification Beads
Pendulum of Ages grants one of the biggest ammount of intelligence in the late game, due to his passive that converts available mana into intelligence, appart from the great cooldown stats to spam abilities.
Spear of Desolation gives us an amazing amount of intelligence in the early game, that together with its passive makes it the perfect item for early fights and efficent farm.
Gem of Focus gives
Princess Bari the possibility to move faster while spamming a lot of abilities because its cooldown stats and passive, the best item for gods without dashes.
Rod of Tahuti its the core item for every mage build, its power spike due to his passive makes it impossible to think about any other option, after this item you should be able to one-shot enemy gods.
Obsidian Shard another mandatory item in every mage build as it grants the necessary penetration for every mage to be able to destroy either tanks and squishies.
Blinking Abyss makes
Princess Bari safer, giving you the possibility to blink out from any fight, making your life much easier as you will be able to scape from assasins, this item is like giving any god a jump.
Soul Reaver grants a ton of damage, as nowadays meta is based on tanks with a lot of hp. This item passive makes that the more amount of hp tanks have, the more damage you will be dealing to them, making it perfect on this meta.
Pendulum of Ages
Spear of Desolation
Gem of Focus
Rod of Tahuti
Obsidian Shard
Blinking Abyss
Soul Reaver
Purification Beads
Divine Ruin instead of
Spear of Desolation if the enemy has heavy healing (e.g.,
Aphrodite,
Baron Samedi, or high Lifesteal builds).
Magi's Cloak if you prefer to have
Aegis of Acceleration as relic instead of beads of purification you can change
Soul Reaver to this item so you have some CC inmunity but less damage.
Divine Ruin
Magi's Cloak
Aegis of Acceleration
For
Princess Bari our main ability to push and deal damage is going to be
Sacred Bell thats why we upgrade it the first of all of them. After that, we are going to focus on
Reverent Steps as we will get its cooldowns decreased, make it easier for us to scape and for the last
Warding Gust as we only wanna use it to set up our combos. Obviously, upgrade your ultimate
Spirit's Cadence when you can.
Tap each threat level to view Princess Bari’s threats
Tap each synergy level to view Princess Bari’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane.
Here are my socials:
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Passive - You accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit, you enter Mystic Surge for 5 seconds. While in this state, your first 3 abilities have no cooldown, cost no resources, and gain bonus effects. You also gain bonus Strength, Intelligence, and Attack Speed. This passive is the core of |
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Ability 1 - Lob a Bell to a target location, dealing Magical Damage. If you hit the Bell with Warding Gusts or This is your main setup tool. You can have up to 3 Bells deployed at once. When you are in |
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Ability 2 - Swipe your fan to deal Magical Damage and Knock Back enemies who are close to you. It deals 30% less damage to enemies further away. This is your primary self-peel and your main way to push your |
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Ability 3 - Dance for a short burst of speed in any direction, then fire a projectile dealing Magical Damage. Hitting a god grants you Attack Speed, 50 Spirit, and reduces this ability's Cooldown by 25%. This ability is essential for reaching your passive quickly, as hitting an enemy god fills half your Spirit meter instantly. You have no movement penalty while firing, making it a great tool to chase or kite. Any Bells pushed by this projectile are treated as empowered Mystic Surge Bells. |
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Ultimate - Conjure a spiritual dance that pulses 3 times, dealing Magical Damage in a large area. You and allies inside gain Guardian Spirits for 4 seconds. If a shielded ally takes lethal damage, they become Damage Immune, Silenced, and Disarmed for 1.5 seconds instead of dying. This is one of the strongest team-fight abilities in the game. Not only does it save your teammates from certain death, but casting it instantly places you into |
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