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Deity Ares Support

Support Conquest
9 0 3,202
9.2
by lestimics updated November 21, 2025

Smite God: Ares

Build Guide Discussion 0 More Guides
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Ares Build

Started build

Notes Selflessness gives you sustain in lane with minions assist and extra gold, plus when an ally receives a hard crowd control effect he get a small shield.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Selflessness gives you sustain in lane with minions assist and extra gold, plus when an ally receives a hard crowd control effect he get a small shield.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Selflessness Selflessness
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Full Build

Notes Heroism this upgrade offers good defenses, plus 1 more gold per second, and when an ally receives a hard crowd control effect, he gets a big shield.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Circe's Hexstone the most important thing is its active, which turns you into a pig that dash forward. It's very useful for engaging, chasing and escaping.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Heroism this upgrade offers good defenses, plus 1 more gold per second, and when an ally receives a hard crowd control effect, he gets a big shield.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Circe's Hexstone the most important thing is its active, which turns you into a pig that dash forward. It's very useful for engaging, chasing and escaping.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Heroism Heroism
Build Item Mystical Mail Mystical Mail
Build Item Stampede Stampede
Build Item Circe's Hexstone Circe's Hexstone
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Situational Items

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC. You have to change it to Circe's Hexstone.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC. You have to change it to Circe's Hexstone.

Build Item War Banner War Banner
Build Item Mantle of Discord Mantle of Discord
Build Item Talisman Of Purification Talisman Of Purification

Situational Relic

Notes Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Notes

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Build Item Phantom Shell Phantom Shell

God Aspect De-Activated

Aspect of Reverberation

Call to Arms no longer grants Protections or affects allies. Instead, Ares empowers his Shield for his next Basic Attack, stunning the target and spreading damage to nearby enemies.

Ares's Skill Order

Shackles

1 X Y
Shackles
2 3 6 7 9

Call To Arms

2 A B
Call To Arms
4 13 14 15 16

Searing Flesh

3 B A
Searing Flesh
1 8 10 11 12

No Escape

4 Y X
No Escape
5 17 18 19 20
Shackles
2 3 6 7 9

Shackles

1 X
Fire a Shackle projectile that deals Magical Damage and Slows.
  • You can refire after hitting an enemy god.
  • Three Shackles may be out at one time.
  • Gain Movement Speed for each Shackled god.
  • Shackled gods take repeating Magical Damage and are Crippled.
Initial Damage: 40 / 65 / 90 / 115 / 140
Initial Damage Scaling: 35% Strength
Damage Per Tick: 20 / 40 / 60 / 80 / 100
Damage Scaling Per Tick: 15% Intelligence
Slow: 15%
Slow Duration: 4s
Cripple Duration: 4s
Movement Speed: 15%
Range: 8.8m
Radius: 2.4m
Cooldown: 15s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • This projectile passes through and damages non-god enemies, and passes through walls. It stops on gods.
  • Movement Speed buff stacks for each uniquely shackled god.
  • You have 2 seconds to fire another Shackle after successfully hitting an enemy god.
Call To Arms
4 13 14 15 16

Call To Arms

2 A
You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage. Ares gains bonus Health Regen.
  • Damaging enemy gods increases the duration and the effects of this buff
Physical Protection: 20 / 25 / 30 / 35 / 40
Magical Protection: 20 / 25 / 30 / 35 / 40
Basic Attack Damage: 8 / 16 / 24 / 30 / 36
Health Regen: 6 / 8 / 10 / 12 / 140
Buff Duration: 6s
Radius: 5.6m
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 40 / 45 / 50 / 55 / 60

Additional Notes:
  • The buff is extended by 4 seconds after hitting an enemy god 3 times.
Searing Flesh
1 8 10 11 12

Searing Flesh

3 B
Flames pour from your shield, dealing Magical Damage repeatedly to enemies in front of you.
  • This is a Channeled ability, but you can fire Shackles.
  • Deals bonus damage based on the enemies' maximum Health.
  • You are Displacement Immune while Channeling.
Damage Per Tick: 20 / 25 / 30 / 35 / 40
Damage Scaling Per Tick: 7% Intelligence + 1 / 1 / 2 / 2 / 3% Max Health
Minion Damage Per Tick: 15 / 20 / 25 / 30 / 35
Minion Damage Scaling Per Tick: 7% Intelligence + 3.5% Max Health
Range: 5.6m
Cone Angle: 45 degrees
Cooldown: 12s
Cost: 55 / 60 / 65 / 70 / 75

Additional Notes:
  • You can fire your Shackles ability while channeling this ability, but no other attacks.
No Escape
5 17 18 19 20

No Escape

4 Y
Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you.
  • Deal Magical Damage when Chains attach.
  • Deal Magical Damage to nearby enemies while Stunning.
  • You are CC Immune and gain Damage Mitigation while using this ability.
Initial Damage: 80 / 110 / 140 / 170 / 200
Initial Damage Scaling: 20% Intelligence
Final Damage: 250 / 325 / 400 / 475 / 550
Final Damage Scaling: 50% Intelligence
Stun Duration: 0.8s
Damage Mitigation: 20 / 30 / 40 / 50 / 60%
Range: 5.6m
Final Range: 2.8m
Cooldown: 90s
Cost: 80 / 85 / 90 / 95 / 100

Additional Notes:
  • Channel lasts 2.5 seconds. Enemy gods are Displaced toward you after 2.17 seconds of channeling.

Ares Threats

Tap each threat level to view Ares’s threats

Max
0
Major
2
Even
1
Minor
0
Tiny
0

Ares Synergies

Tap each synergy level to view Ares’s synergies

Ideal
0
Strong
1
OK
1
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Ares as Support.

Here are my socials:

Abilities

Ares's Abilities

Passive - Blessed Armaments

Ares provides strength and intelligence in an aura.

The strength of your aura depends on your protections, and the intelligence on your cooldown reduction.

It's important to be close to allies to provide these buffs.


Ability 1 - Shackles

Ares Fire a shackle projectile that deals magical damage and slows enemies.

You can recast the chain up to 3 times while hitting a god, and you also gain movement speed.

The chains deal significant damage and apply Crippled.

The chains pass through walls, and you only have 2 seconds to cast chain after chain.

This is Ares's main ability, so make sure you always hit this ability.



Ability 2 - Call To Arms

When you use this ability, you become a walking aura that provides mixed defenses and basic attack damage.

It's very important to stay close to your allies so they can benefit from these buffs.


Ability 3 - Searing Flesh

Flames pour from your shield, dealing magical damage repeatedly to enemies in front of you.

You can use Shackles while using this skill and you are displacement Immune while channeling.

If you manage to perform this skill combo perfectly, you will be able to do great damage to the enemies.


Ultimate - No Escape

Attach a chain to nearby gods, then pull the gods toward you, and finally stun enemies around you.

You are CC immune and gain damage mitigation while using this ability.

It is very important to be using this ultimate to spend enemies Purification Beads


Example Combos/tips:

If you want to help your teammates to push minion waves, use Searing Flesh, don't use Shackles because it's too important to waste on pushing.

Ares doesn't have great combos with his skills, so focus on hitting all 3 chains and Searing Flesh which will do a lot of damage, and stay close to your teammates because his passive and Call To Arms give a lot of buffs.

How to play Ares

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Searing Flesh, with the adc helping you do it quickly, if you have Sundering Arc use it to do the purple fast, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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