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Da Ji conquest jungle build

2 1 15,656
by ThiccJiggly69 updated January 4, 2019

Smite God: Da Ji

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Da Ji Build

Start

Build Item Assassin's Blessing Assassin's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3

Full Build

Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item The Crusher The Crusher
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mantle of Discord Mantle of Discord
Build Item Titan's Bane Titan's Bane

Da Ji's Skill Order

Horrible Burns

1 X Y
Horrible Burns
2 6 7 8 10

One Thousand Cuts

2 A B
One Thousand Cuts
1 4 11 12 15

Trickster Spirit

3 B A
Trickster Spirit
3 16 17 18 19

Paolao

4 Y X
Paolao
5 9 13 14 20
Horrible Burns
2 6 7 8 10

Horrible Burns

1 X
Da Ji heats up her claws, causing her next successfully hit Basic Attack to burn the target, dealing instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s. Da Ji gains Haste when this ability activates, which lasts until she hits a target.

Ability Type: Stim
Burst Damage: 30 / 60 / 90 / 120 / 150 (+25% of your Physical Power)
Damage per Tick: 10 / 20 / 30 / 40 / 50 (+20% of your Physical Power)
Slow: 15 / 20 / 25 / 30 / 35%
Cost: 50
Cooldown: 9s
One Thousand Cuts
1 4 11 12 15

One Thousand Cuts

2 A
Da Ji lashes out with her claws at nearby enemies, executing 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades.

While this ability is channeling Da Ji moves freely in all directions, gains 40% Movement Speed, immunity to Slows and Knockups, and her tails mitigate Damage dealt to her by Enemy Gods who are behind her.

Ability Type: AOE
Damage per Hit: 35 / 55 / 75 / 95 / 115 (+40% of your Physical Power)
Damage Mitigation: 20 / 25 / 30 / 35 / 40%
Range: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Trickster Spirit
3 16 17 18 19

Trickster Spirit

3 B
Da Ji selects a single allied or enemy target and teleports to their location after a short delay. Upon arriving at the target, she lashes out with her claws, dealing damage and applying the Bleed from Torture Blades to all enemies around her.

Ability Type: Teleport
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Paolao
5 9 13 14 20

Paolao

4 Y
Da Ji summons her signature torture device, the Paolao. As she hovers above the device she may fire up to 3 shots. Enemy gods hit take damage and become Chained and Slowed. At the end of her ability chained enemies are pulled to the Paolao becoming Stunned and then taking damage 3 times over 2s. If a god hit by this ability becomes Crowd Control Immune at any time, they break the Chain on them and cannot be Chained again until this ability ends.

Ability Type: Projectile
Shot Damage: 70 / 80 / 90 / 100 / 110 (+50% of your Physical Power)
Chain Slow: 20%
Pull Damage per Tick: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Pull Stun Duration: 1s
Range: 80
Cost: 100
Cooldown: 120s

Da Ji Threats

Tap each threat level to view Da Ji’s threats

Max
0
Major
0
Even
0
Minor
2
Tiny
0

Chapter Title

DA JI IS AN ALL IN ASSASSIN SO YOU NEED DAMAGE AND TANKINESS TO SURVIVE AND DESTROY YOU WANT TO MAKE SURE YOU ALSO HAVE ANOTHER GOD THAT HAS A LOT OF CROWD CONTROL ON YOUR TEAM SO YOU CAN THE GET THEIR BEADS DOWN SUCH AS AN PURIFICATION BEADS.

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1
Branmuffin17 (394) | January 4, 2019 11:16am
Based on your previous spam/troll posts, I was expecting this to be terrible...but it's actually not bad.

Some specific things though:
  • Your best start is probably not going into Hydra's Lament, but instead going into the mace tree and working toward The Crusher first. The flat pen it provides will give you better damage potential across the board.

  • You screwed up your skill leveling...your 4th point in Paolao needs to be at level 17, not 14.

  • I personally think you might want to change your skill leveling overall. Right now, you get 2 points into One Thousand Cuts before moving to Horrible Burns. I think 3 points might be best, just for quicker jungle clear purposes. Since your ult only increases your damage a bit, you might also delay that until late-game and prioritize maxing your 1 and 2 (and even your 3) first.
1
xmysterionz (71) | January 5, 2019 3:19am
I personally rush Jotunn's Wrath for early cooldown and then Hydra's Lament. I agree with bran about Paolao, increasing it doesn't make a real change in the game so I'd recommend only upgrade it after the level 5 on levels 17,18,19 n 20
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League of Legends Build Guide Author ThiccJiggly69
Da Ji conquest jungle build
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