Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Tsukuyomi Builds

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Tsukuyomi guides

(Conquest Jungle) Tsuku Big damage/Bruiser/Lifesteal Options

13 4 16,733
8.1
by OneYeetyBoyo updated April 19, 2021

Smite God: Tsukuyomi

Build Guide Discussion 14 More Guides
Choose a Build: Big Damage/Bruising Moon Guy
Big Damage/Bruising Moon Guy Soul Eater Lifesteal Concept
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter stuffs

Notes This seems to be the meta start for many Junglers, and I've found that it works pretty well to have some early power in the solo and/or mid ganks, as well as strong camp clear for the Speed to Mana route, or any route really. Relic choice really depends on what the opposing team is looking like. Hard CC like Ymir? Go PB. Quick buggers like Guan Yu, Neith, and the like, or you just like being able to chase and escape easier? Go Blink. Go Shell if you think you won't be able to handle incoming damage and want to play it safe, but I typically don't start with Shell.

Another good option is Aegis. Aegis makes you completely immune to damage and healing for 1.5 seconds, and, as you might be able to tell, this is extremely useful. Use this if you notice the enemy team has gods that have the capability of dealing massive damage to you in a short period of time. This is good for avoiding executions, like from Thanatos or Achilles, or avoiding massively damaging abilities and ults, especially when getting hit by multiple at the same time. Its also very good for simply avoiding damage while you escape or to save you when low on health.

Notes

This seems to be the meta start for many Junglers, and I've found that it works pretty well to have some early power in the solo and/or mid ganks, as well as strong camp clear for the Speed to Mana route, or any route really. Relic choice really depends on what the opposing team is looking like. Hard CC like Ymir? Go PB. Quick buggers like Guan Yu, Neith, and the like, or you just like being able to chase and escape easier? Go Blink. Go Shell if you think you won't be able to handle incoming damage and want to play it safe, but I typically don't start with Shell.

Another good option is Aegis. Aegis makes you completely immune to damage and healing for 1.5 seconds, and, as you might be able to tell, this is extremely useful. Use this if you notice the enemy team has gods that have the capability of dealing massive damage to you in a short period of time. This is good for avoiding executions, like from Thanatos or Achilles, or avoiding massively damaging abilities and ults, especially when getting hit by multiple at the same time. Its also very good for simply avoiding damage while you escape or to save you when low on health.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Combat Boots Combat Boots
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Magic Shell Magic Shell
Build Item Aegis Amulet Aegis Amulet

High damage end, low defense. (W/out selling boots)

Notes Hydra's for that sweet sweet cdr and mp regen, Serrated edge for the Pen, lifesteal, and additional movement speed. Since you should be quickly using abilities and following up with basics, the passives received from these items will work very well as well.

Notes

Hydra's for that sweet sweet cdr and mp regen, Serrated edge for the Pen, lifesteal, and additional movement speed. Since you should be quickly using abilities and following up with basics, the passives received from these items will work very well as well.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge

Tsukuyomi's Skill Order Notes I've seen some builds favor Dark Moon over Kusarigama, but I usually prefer to use the Movement speed reduction on dark moon to get in close and hammer them with Kusarigama. If this isn't your preferred game plan, focus on finishing off Dark moon 1st.
*Edit* Ignore the previous paragraph. After testing it out multiple times, Tsuku deals more consistent damage and confirms more kills early to mid-game with Darkmoon maxed 1st as Kusarigama is easily interruptible.

Notes

I've seen some builds favor Dark Moon over Kusarigama, but I usually prefer to use the Movement speed reduction on dark moon to get in close and hammer them with Kusarigama. If this isn't your preferred game plan, focus on finishing off Dark moon 1st.
*Edit* Ignore the previous paragraph. After testing it out multiple times, Tsuku deals more consistent damage and confirms more kills early to mid-game with Darkmoon maxed 1st as Kusarigama is easily interruptible.

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 10

Kusarigama

2 A B
Kusarigama
2 8 11 12 14

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 15 16 18 19

Piercing Moonlight

4 Y X
Piercing Moonlight
5 9 13 17 20
Dark Moon Shuriken
1 4 6 7 10

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Kusarigama
2 8 11 12 14

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
3 15 16 18 19

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 9 13 17 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tsukuyomi Threats

Tap each threat level to view Tsukuyomi’s threats

Max
2
Major
3
Even
1
Minor
0
Tiny
0

Tsukuyomi Synergies

Tap each synergy level to view Tsukuyomi’s synergies

Ideal
3
Strong
3
OK
0
Low
0
None
0

Extended Build

First back (If Possible)

Notes Most damage will be coming from your one and 2, with attack speed early on normally only affecting your ranged aa's. Therefore, Warrior Tabi usually works better for me instead of Ninja Tabi.

Notes

Most damage will be coming from your one and 2, with attack speed early on normally only affecting your ranged aa's. Therefore, Warrior Tabi usually works better for me instead of Ninja Tabi.

Build Item Warrior Tabi Warrior Tabi
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion

Core Items

Notes In comes Crusher for some damage, pen, and the attack speed we talked about earlier. The passive also works well with his abilities. As for Shifter's, I've found that Tsuku is very easy to wipe out if focused too hard or hit by highly damaging abilities, more so than some other Junglers, so shifter's is here to be a bit of a Hybrid item to keep him alive while also adding to his power a bit. I'd usually go this order, but Crusher and Shifter's can be swapped per situation. I'd also recommend Brawler's Beat Stick in place of Crusher if the enemy team has plenty of healing.

Notes

In comes Crusher for some damage, pen, and the attack speed we talked about earlier. The passive also works well with his abilities. As for Shifter's, I've found that Tsuku is very easy to wipe out if focused too hard or hit by highly damaging abilities, more so than some other Junglers, so shifter's is here to be a bit of a Hybrid item to keep him alive while also adding to his power a bit. I'd usually go this order, but Crusher and Shifter's can be swapped per situation. I'd also recommend Brawler's Beat Stick in place of Crusher if the enemy team has plenty of healing.

Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Shifter's Shield Shifter's Shield

Gud damage, gud defense end (Bruiser, w/out selling boots))

Notes Not sure if the order is well done, but this build will keep Tsuku alive along will giving him a good amount of damage output, especially in team fights or when getting ganked. Be aware that if your main issue is magic damage, you may want to swap Void shield out for something with higher mag prots, such as Hide of the Urchin , or Mantle of Discord .
Sledge has been swapped out for Ancile, by suggestion of Kreiga and after testing it myself. Ancile covers the lack of Magical Protections a bit while also providing quite a good amount of power, which makes it good for keeping up with damage output and also allowing you to remain in fights against magical gods for longer and survive them more often.

Notes

Not sure if the order is well done, but this build will keep Tsuku alive along will giving him a good amount of damage output, especially in team fights or when getting ganked. Be aware that if your main issue is magic damage, you may want to swap Void shield out for something with higher mag prots, such as Hide of the Urchin , or Mantle of Discord .
Sledge has been swapped out for Ancile, by suggestion of Kreiga and after testing it myself. Ancile covers the lack of Magical Protections a bit while also providing quite a good amount of power, which makes it good for keeping up with damage output and also allowing you to remain in fights against magical gods for longer and survive them more often.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Void Shield Void Shield

Situational items to sell boots for

Notes These items are for you to buy after boots, or during the build by a situational basis.

Notes

These items are for you to buy after boots, or during the build by a situational basis.

Build Item Bloodforge Bloodforge
Build Item Mantle of Discord Mantle of Discord
Build Item Ancile Ancile
Build Item Titan's Bane Titan's Bane
Build Item Void Shield Void Shield
Build Item Magi's Cloak Magi's Cloak
Build Item Witchblade Witchblade
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heartseeker Heartseeker
Build Item Winged Blade Winged Blade

A Quick Item Rundown

-I went Bumba's Dagger for the early sustain in both mana and health to avoid the need for pots and make getting Combat Boots at the start viable for some early damage for Solo and Mid ganks/Gank counters. Plus, Bumba's hammer's passive pairs nicely with his basic attack buffing 1 and 3, and the stats are just all around good besides that.
-I like using Warrior Tabi because I typically don't find myself basic attacking much early on, at least not to the point that I feel sacrificing the ranged basic damage for a bit more attack speed by getting Ninja Tabi. Having good damage on the ranged basics feels like the priority.
-Crusher makes up for that lack of attack speed, while also giving a good power boost and a bit of pen. The passive pairs well with his ranged abilities, and especially his caltrops, which makes up for caltrops' relatively low damage as a bonus. I could also see a route here for Jotunn's Wrath for a good amount of damage and cdr, or Brawler's Beat Stick if the enemy team has high healing.
-I usually get Shifter's next, as I've usually found Tsuku to start dying much faster around this point and losing opportunities to dish out damage. With this, he'll be much stronger against phys gods and usually the opposing Jungler. It also gives a good boost to damage, especially if you can maintain hp above 75%. However, I think the placement of Crusher and Shifter's could be swapped.
-For higher damage, I normally go with Hydra's Lament for a bit of cdr, mp regen, and another passive basic attack boost. This is mainly to get his abilities, and therefore his buffed basics, out more consistently.
-My last item before selling boots is Serrated edge, and this is mainly for a bit more hp sustain, damage, and movement speed in the late game. The cruelty passive also works well with his slows and stun, allowing for his follow up basics and auto-cancels to dish out a bit more damage as a result.

-For the Bruiser Build, I went Sledge after Shifter's as another Hybrid item, as it allows for him to keep up his phys power while also covering what I think is one of Tsuku's weaknesses; teamfight's/ ganks. I notice that Tsuku has very limited options in these scenarios, so giving him more health and mana, CCR, and Protections based on how many enemy gods are near him seems like a good move to me.
-I said in my notes for "Gud damage, Gud Defense" that I would recommend making the last item buy a situational one for phys or mag prots, but I've normally gone with Void Shield as the last item before selling boots for a bit more health, damage, and plenty of physical prots. The passive also lets this itemmake up for the relatively low power boost by ripping prots off of enemies, making tsuku stronger in team fights as well as on his own. I do think Hide of the Urchin could do well here as well, along with Magi's Cloak.

Combo's my T-Rex Unga Bunga brain have come up with.

Tip: You can start or end almost any decent combo with his Ult as it is good for initiating fights, chasing gods, and also finishing them off. If you can, especially if the god is at high health, Save the Ult for the end of the combo.
-For Evasive gods: If you can get in close, Start with Kusarigsma and follow-up with a basic attack canceled into Shuriken. You have 2 viable options here; either wait-and-bait their escape and toss your buffed basic to steal some movement speed and have more reliable chase potential, then follow up with Caltrops to make chases even easier, or you can follow up the Shuriken with basic attacks immediately for a bit more damage if they don't immediately escape and react to their escape with Caltrops, hit them with the ranged basic attack follow-up, and then either hit them with basics if you are close enough or Ult for a good bit of damage and the teleport to allow for a potential combo reset if your cooldown's allow for it.
If you can't initially get in close, start with Shuriken and follow it up with the buffed basic, then chase until you can hit with kusarigama or use caltrops if they are still evading you, then hit with kusarigama and follow it up with as many basic attacks as you can before they get out of range, then use shuriken if available, ult if it isn't. Follow up ult with Shuriken or buffed basic attack, then basic attack until abilities come back and use them at your leisure while basic attacking in between.

-Slower, and tankier gods are essentially the same as the 1st combo, but be sure to make use of the CC immunity that comes with the ult. In addition, make sure you auto attack as much as you can between abilities to sustain higher damage and proc passives as long as they are in range, and cancel into abilities once they aren't. Be sure to use basic attacks to give yourself enough time for your abilities to come off of cooldowns so you can use them multiple times to deal as much damage to Tankier gods as possible. Don't expect to burst a tanky Solo or support by throwing everything at them in quick succession. This won't do enough damage(in fact, you'll hit less basics, leading to less overall damage) to kill them and will give them plenty of time to get away from you, or bait you into a gank, or potentially fight back.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
X8Commando8X | June 7, 2021 5:29pm
So I'm the only person who uses deaths toll
1
Branmuffin17 (394) | June 7, 2021 7:22pm
Death's Toll gives no direct bonuses specifically in the jungle. Having bonus damage to jungle camps and some form of sustain while in the jungle is pretty important for rotation speed and efficiency. DT isn't currently in the strongest state, and while it does have some general sustain, it's not that strong.

You might get away with having it and still having success in your games at lower levels and against newer competition (e.g. < account level 50 or so, not counting smurfs), but once you're facing better competition, getting DT is likely to put you behind.
2
G3L1T0 | April 27, 2021 7:53am
I have never played Tsukuyomi and I am hoping that this guide is helpful enough to teach me how to play him. So far this guide seems very informational enough to where it may even help win me some ranked games.
1
OneYeetyBoyo | April 27, 2021 10:52am
I hope it works for you, and thanks for the feedback.
I tried to put a lot of ideas in here to help people new to Tsuku get into a rythym with him, and some it may come off as long-winded, but I hope you get into a groove with him and this helps you out.
3
Kriega1 (143) | April 15, 2021 3:48pm
Consider mentioning Aegis as an option. Usually I see Tsuki played with Beads and either Shell/Aegis in Jungle.

Also that 2nd Jungle build I think Ancile would be better than Sledge.

And swap Toxic for Brawlers under alt options.
2
OneYeetyBoyo | April 15, 2021 5:10pm
Oh damn, I thought I put Brawler's there, my bad.

I didn't put Aegis mainly because I personally don't use it often, but that's a me thing in not being good at timing it well, so I'll go ahead and change that in the build.

As for Ancile, I was think of putting that in originally, and I actually recently tested it out and Sledge does seem a little bit out of place when compared to Ancile when it come to that build. I'll make a change to the build in a sec.
Thanks for the feedback. This being my first build and all, any advice from more experienced builders is welcome.
2
fiflak2000 | April 15, 2021 3:21pm
all good but not even mentioning soul eater is weird so strong on tsuku, also I would max 1 first, because your 2 is easily interruptable
2
OneYeetyBoyo | April 15, 2021 5:14pm
I personally haven't had much experience with Soul Eater on Tsuku myself, so I hadn't thought of using it in a build, but I'll test it out soon and see where I might put it. In the meantime, I'll mention it in the notes for the "High Damage" build. Thanks for the feedback, I appreciate it.
5
Kriega1 (143) | April 14, 2021 4:24am
Never go meditation
2
OneYeetyBoyo | April 14, 2021 4:35am
Yeah, I usually don't. I try to stick to Blink or PB to start and either get the other or shell as the 2nd.
4
Gulfwulf (81) | April 14, 2021 5:12am
I wouldn't even mention med as an option because it's usually only viable in Assault.
Load more comments (3 more replies) →
Loading Comments...
Load More Comments
League of Legends Build Guide Author OneYeetyBoyo
(Conquest Jungle) Tsuku Big damage/Bruiser/Lifesteal Options
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved