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Bring the thunder: Chaac arena/clash build

December 22, 2016 by KinkyFish
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CDR for days

Smite God: Chaac

Item Purchase Order

Starter

Build Item Bluestone Pendant
Build Item Meditation Cloak
Build Item Boots
Build Item Mana Potion
Build Item Mana Potion
Build Item Mana Potion
Build Item Mana Potion
Build Item Healing Potion
Build Item Healing Potion
Build Item Healing Potion
Build Item Healing Potion

Core/Recomended

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Shield of Regrowth Build Item Ancile

Offensive

Build Item Titan's Bane Build Item Shifter's Shield Build Item Brawler's Beat Stick Build Item Runeforged Hammer

Defensive

Build Item Mystical Mail Build Item Hide of the Urchin Build Item Spirit Robe Build Item Witchblade

Relic

Build Item Blink Rune Build Item Meditation Cloak Build Item Purification Beads Build Item Aegis Amulet Build Item Heavenly Wings


God Skill Order

Thunder Strike

Thunder Strike 1 4 6 7 10 key bind

Torrent

Torrent 2 15 16 18 19 key bind

Rain Dance

Rain Dance 3 8 11 12 14 key bind

Storm Call

Storm Call 5 9 13 17 20 key bind


Bring the thunder: Chaac arena/clash build

KinkyFish
December 22, 2016


Introduction

This build has been tested mainly on clash and arena maps but could also be used on other maps with high pace fighting, such as joust. The general gist of this build is to max out cooldown reductions to enhance sustain without Gauntlet of Thebes and to allow for high damage at longer ranges with Chaacs first ability. It also builds protections without sacrificing power, so high damage is the result. Your main source of damage comes from a mix of ability combos and basic attacks.

Pros / Cons

+High Sustain
+Good defence
+High damage
+Powerful slow
+Good clear/poke
-Relatively mana hungry
-Unreliable mobility(He in fact does not move like a jaguar)
-Default skin is pretty ugly
-Cheers for the other team

Skills

This passive allows for an ability to be used without any mana cost as long as you made 5 basic attacks beforehand. It's a nice touch and has saved my life many times, but is less useful against aggressive teams as they will force you back making it hard to get basic attacks in. Some people build attack speed for this passive, but it's not worth it, Hi Rez gave him an oversized axe for a reason.
This is quite an interesting ability. Thunder strike is a simple aoe attack where Chaac throws his axe, it has some delay so be sure to lead your target. It sets up bonus effects for and , the centre of the aoe will leave an axe behind which will be the target for bonus effects from other abilities. This is your clear and your poke, it does quite a bit of damage and is available very often.
This ability does damage in an area around you giving you protections for 4 seconds, that's not a lot of time but it's all you need. The extra protections will allow for psychological warfare, once the enemy see that they're not doing much and you're hitting like a truck they will fall back. However, this ability is not that useful, limited range as well as the interaction with makes it hard to hit. When his axe from Thunder Strike is out he will blink to the axe and then use the ability, doing 50% of the ability's damage to enemies he passes through. But this of course makes it easy to dodge as they know where you will blink to as there will be a massive axe sticking out of the ground.
An area around Chaac causes enemies to be slowed while Chaac heals himself. This is your chase which lets you stick to a target and it's your sustain. When your axe is out from Thunder Strike a large area around it also slows enemies, this can be used to aid a teammates escape, chase an enemy, zone enemies, or just cause chaos in a teamfight. The heal from this is massive and should be your second investment priority after Thunder Strike. The total heal will have 180% scaling, which is why a mixed build is so good on chaac.
Chaac gains cc immunity and damage mitigation before smashing his axe into the ground, knocking up and silencing enemies and doing a ton of damage. This is Chaacs signature and it can really mess a team up, it provides medium CC and escape denial while also preventing cheeky stuns, slows and roots. And with max CDR it only has a 45 second cooldown, that's insane! There have been cases where I have started and ended a single teamfight with my ult. Oh, and it's 120% scaling is why high power is in the build.

Items

This is for the items that actually need explaining, everyone already knows why boots and Jotunns are good picks.

The two shields I put in the core build seem to need some explaining as they are rarely picked. The shield of regrowth offers 30 power and 30 physical protections, that's quite a nice mix considering how cheap the object is. It also offers 10% cooldown reduction, very nice on this build. Its passive is also a very useful one as it's pretty much an upgrade to Chaacs 3, it increases movement by 35% for 3 seconds when they are healed with on of your abilities(10 sec cooldown). This means you will have a movement steroid, a slow and a heal on one ability
Ah, the item nobody ever buys. While it is true that there are better magical defensive items, these items offer not offensive bonuses. Ancile is the only shield that offers power and magical protection(except , but let's not talk about that). But it's true purpose comes in the 10% CDR, putting you at 40% CDR, pretty good. It's passive is pretty "meh", but the 1 sec silence can help you set up your ult on magical damagers with escapes such as Agni, or deny damage from damage per tick characters like Bacchus or Anubis.
You have a good slow, why not let it increase the damage you and your teammates deal. With this item if you can get most of the other team in the effect of your Thunder Strike and Rain Dance combo you basically win. It's also good if you find that most of your contribution is assists rather than kills.
A good passive with some extra defences, pretty good if you would rather stick to a target with Rain dance than burst them down with abilities. It's also a good idea to get this as the build has more magical protection than physical.

Combos

1-2: A nice bit of damage and a blink to get you closer to the enemy, it is however both risky and unreliable as most people will see it coming. Also use this to set up a return point so you can duke someone into letting you escape.

1-2-3: Same as above but with a slow, use if you can secure a kill.

1-3: More utility than damage, this can be used to save teammates/slow enemies etc.

1-2-4-3: Your ultimate initiation combo, use to blink into a fight, ult, and chase down your chosen target/s.

1-2 with no delay in between: A quick close range burst, pretty simple. You can also use 3 to escape or chase with the bonus area slow.

3-2-1: With Shield of Renewal you can chase someone down, then deliver some close range damage before finishing off your fleeing target with a thrown axe, nothing more satisfying than that.

Summary

Zeus? I'll have fun silencing you. Thor? Nah mate, my weapon is bigger. Raijin? Oh, you're the guy in the school band who got bullied because he was sunburned all the time. It's time for the true god of thunder to take his throne, and show all the other measliy goods that it's not a good idea to faac with the chaac.

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