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This build has been tested mainly on clash and arena maps but could also be used on other maps with high pace fighting, such as joust. The general gist of this build is to max out cooldown reductions to enhance sustain without Gauntlet of Thebes and to allow for high damage at longer ranges with Chaacs first ability. It also builds protections without sacrificing power, so high damage is the result. Your main source of damage comes from a mix of ability combos and basic attacks.
+High Sustain +Good defence +High damage +Powerful slow +Good clear/poke |
-Relatively mana hungry -Unreliable mobility(He in fact does not move like a jaguar) -Default skin is pretty ugly -Cheers for the other team |
This is for the items that actually need explaining, everyone already knows why boots and Jotunns are good picks.
Shield of Regrowth | The two shields I put in the core build seem to need some explaining as they are rarely picked. The shield of regrowth offers 30 power and 30 physical protections, that's quite a nice mix considering how cheap the object is. It also offers 10% cooldown reduction, very nice on this build. Its passive is also a very useful one as it's pretty much an upgrade to Chaacs 3, it increases movement by 35% for 3 seconds when they are healed with on of your abilities(10 sec cooldown). This means you will have a movement steroid, a slow and a heal on one ability |
1-2: A nice bit of damage and a blink to get you closer to the enemy, it is however both risky and unreliable as most people will see it coming. Also use this to set up a return point so you can duke someone into letting you escape.
1-2-3: Same as above but with a slow, use if you can secure a kill.
1-3: More utility than damage, this can be used to save teammates/slow enemies etc.
1-2-4-3: Your ultimate initiation combo, use to blink into a fight, ult, and chase down your chosen target/s.
1-2 with no delay in between: A quick close range burst, pretty simple. You can also use 3 to escape or chase with the bonus area slow.
3-2-1: With Shield of Renewal you can chase someone down, then deliver some close range damage before finishing off your fleeing target with a thrown axe, nothing more satisfying than that.
Zeus? I'll have fun silencing you. Thor? Nah mate, my weapon is bigger. Raijin? Oh, you're the guy in the school band who got bullied because he was sunburned all the time. It's time for the true god of thunder to take his throne, and show all the other measliy goods that it's not a good idea to faac with the chaac.
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Also, I forgot to add the differences between arena and clash so remove the mentions of arena from the title.
As for Ancile, I usually pick that for two reason: 25 power(to squeeze as much damage out as possible) and confusion, while Ancile is certainly less useful than Spirit Robe nobody knows what to do in response besides wait it out, which buys me enough time to do something. Though, if I'm up against a CC heavy team I'd go Spirit Robe without a doubt.
And now that I think about it, mystical mail probably isn't the best choice for chaac since this build is meant to make him relevant at all ranges. So I agree that Runeforged is the better pick.
Meditation works well for me since I'm just a little bit sustain mad, as you might expect from an ex Sylvanus main.
On your comments on Torrent, I kind of eluded to some of it but didn't elaborate in my guide. Though in my experiance I could trick people into grouping near the axe before I blinked if they were in the tower radius since they tend to think it was just a poke. Of course it's risky, but high sustain characters can get away with a bit of riskiness.
Thanks for the feedback
I just always wonder, with 1 second silences, how much that really does. I mean, with a squishy god that can be focused to death in the blink of an eye, I get it. But 1 second just seems so short...with a 1 minute CD, seems so measly. He already has a 3 second silence in his ult with a shorter 45 second CD at max CDR!
I guess I'm still a bit bitter about the old
Anyway, thanks for your contribution to the site, and for the detailed response to my comment!
Thought I'd comment on your guide. The following is my opinion, so you don't have to agree.
Firstly, Arena and Clash are very similar, and very different. Both are massive teamfight modes, but Clash also has lanes and a longer travel time to get to the middle. This may or may not affect how you choose to build, at least to start...and that's where my next comment will come in.
In Clash, since you've got at least 1-2 other people in your lane helping to clear minions, I personally feel it's less of a draw. The other part to this is that to maximize its effect, you really want to be getting both stacks.
Would actually like to see a full example build at the top...you show your core, and have good general suggestions for offensive and defensive items, but would like to see a full sequence.
Regarding the rest of those items, there are two that I personally wouldn't get in most situations.
With your relic choices, yes, I know
For aesthetics, if you don't mind adding a bit of extra spacing between the various skills, items, etc., it will help readability, since it's all a wall of grey text.
You can mention something specifically for
As for
Anyway, hope my comments are helpful!