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Leather Cowl
Atalanta's Bow
Qin's Sais
Bloodforge
Jotunn's Wrath
Deathbringer
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Unfortunately, I think this build has major, major issues.
- Your only source of % pen is
Atalanta's Bow. Ata isn't something you need to purchase early; you typically want it mid or late build when you do pick it up.
- You only have 1 crit item (
Deathbringer). This is not enough to make crits reliable for DPS.
Jotunn's Wrath is for ability users. While she has 4 abilities that deal damage, you always need to consider their best use.
Spike Shot: Enhancement for basic attacks. Less function for the splinters, it's more for minion wave clear due to piercing, and for overall damage enhancement when fighting enemy gods, due to the increased speed and wider hit box. While it's nice to have this up often, in my experience it's not that big of a deal.
Capsize: This isn't an ability that you'll commonly activate in the middle of a fight. It takes time if you want the enhanced version, which means you won't be dealing any damage in the meantime...and it's close range, so you'll potentially be taking damage if they're focusing you. I find it's best in fight initiation, when you've got vision on the enemy and can surprise them as you (or they) turn the corner. It's also fine when you're focusing on objectives like the GF / FG due to the protection reduction for yourself and teammates. But it's not like you'll want to be spamming this ability.
Whirlpool Form: Granted, this can be nice to have up more often for safety purposes. But you're not going to be using it as a main damage source. You'll deal more damage with your basics, so this is more for the safety, or if you're on the offensive and otherwise pretty safe, for the knockup/CC. Otherwise, you're holding onto the ability in case you need it, which means you won't spam this either.
The Maw Hungers: This is not such an OP ability that you want to use this on CD, with a build enhancing CDR specifically for this ability. It's awkward and can be difficult to hit.
You're honestly best just going with a pretty standard build. She can work well with a high AS build (e.g. meta bow build), and she can do well with a standard crit build, though that's slower to come online.Passive: Tide can provide attack speed for basics. It can also help fortify / enhance her 2 and 3.