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Protector: Arguably the best jungle starter for any assassin thanks to the pure stats it provides, but Baka Really enjoys the 30% AS.
Gblade: Feels really good since the S9 buff and has historically been an item Bakasura loves anyway. Huge value early/mid for farming but can be valuable late-game for pushing waves and if enemies are tightly grouped... That being said it can be sold late for something like a bloodforge for a pretty good power spike and snowball potential.
Hastened: Baka is one of the few gods who really likes this item since he has no CC in his kit outside the ult cripple and really wants to stick to enemies for repeated autos.
Quins: Makes your autos beffier and more capable of shredding high hp targets. Pseudo-buffed with 9.5 HP changes.
Serrated: By the time you are autoing enemy gods your 2 and 3 should always be on cooldown (and sometimes your 1 as well), so you get lots of value from the passive. However, doesn't provide AS so not prioritized early.
Silverbranch : Since it's buff at the beginning of the season it's bought by most gods that approach capped att spd. While you don't need the percent pen when your 2 is up, you don't have CDR, so it's welcome. And with full build you slightly overcap att spd.
Now that the first buff spawns are weaker and you can't instantly consume the buff holder, the AoE on your 1 is more valuable to level at 1.
New in 9.1 is the CD reduction put on his 2 (which scales as you level it) so you should pretty much always level your 2 after the 3.
Tap each threat level to view Bakasura’s threats
Toxic: Recently buffed and gives lots of AS... If the enemy team, especially one of your 'primary targets' (mid/adc), has lots of healing/lifesteal (esp. Anubis/Hades), replace Silverbranch in the build, but probably build 4th (and move Quin's/serrated back 1). Silverbranch then becomes your Gblade replacement late.
Obow: Potential (cheap) swap for Golden blade late if you aren't able to get the picks to make use of the Bloodforge passive. Gives more stacks for your silverbranch with wider aoe procs than Golden blade, but overall less power than Bloodforge.
Magi's: Potential final item if you're getting CC'd too much to get in.
Berseker's: If you are having trouble with the enemy jungler/ADC you can consider this as a swap built similar to toxic blade. The prots will get compounded by your starter for FG fights late. As of 9.3 this is a much more niche swap as it no longer gives you such a powerful offensive spike when low and offers no pen.
Shogun's: The only magic defense item you'll ever consider (if the enemy is especially magically stacked), although you don't necessarily utilize the base stats as well as others (also a reminder, Shoguns' passives don't stack if an ally has purchased it).
Hey! So I've never made a guide on here but I enjoy an occasional Baka game and noticed there hasn't been a conquest guide for him since mid-S8 and a few things have changed (mostly in his favor!) since then.
Thanks to 9.5 bonus changes, invading is far less feasible now...
Starts are a bit up in the air right now... either spd -> red -> wave one with mid (at the end of which you should be level 2). or red -> spd -> first back camp -> wave. Right now I would level your 1 first as you don't get as much value from your 2 with lower HP first camps. HoG is an option if you want to instantly clear the second buff you do, but there's no need to force an early fight thanks to early tankiness in 9.5.
If you managed to kill the jungler in the early 2v2 feel free to go and take their closest back camp (use your 2 on the big harpy) before going to your farm. Use your 2 pretty much on cooldown if you can and try to be consistently killing jungle monsters to keep your passive stacked. Try to keep track of timers and help your mid with the first couple respawns of their buff... it's pretty tough for them to solo right now. Back as soon as you get the gold for Gblade as it vastly improves your clear. Until you have ult, you do not have very good gank potential.
Your first 'power spike' is when you finish hastened (and ideally have a fully stacked ult). This enables you to actually gank. Usually you will use your 2 on a jungle camp almost immediately before a gank for the prot increase (and to ensure your passive stays stacked). Ideally, blink to engage and immediately pop your 3. Auto and use your ult for CC immunity and to stop enemy escape. If you were a little off with your blink, probably ult immediately after you 3 for the AoE autos and slow/cripple. Save your leap (1) to avoid cc/chase down a target. If your 2 is ever up mid-gank, immediately use it on a nearby creep/ult minion. This heals you, gives you prots, and (as of 9.1) lowers the CD of your 1 and 3.
If you can, ward aggressively and try to keep track of enemy buff camp timers. If you see the enemy jungle headed towards duo while you are on the solo side of mid you can easily steal some of their farm. You have excellent secure for buff camps thanks to your 2, so if you are comfortable and know when they come up, definitely try to steal those.
You still want to be a little more focused on farm than the average jungler and you don't really want to gank unless the enemy is quite low or your ult is up (and mostly stacked).
Once you are full build you can 1v1 anyone if you play around CC. Definitely try to pick people off. Try to play around when crucial abilites are down and get big cripples with your ult during late-game team fights. If you and your solo are on the same page, you can use your leap aggressively for the bonus damage debuff it provides, but a lot of times your 1 will be an escape rather than an engage. You have pretty good sustain, so don't be afraid to back out of a fight, clear a jungle camp or two (use your 2) and then try to hop in again instead of backing.
If a tank is eating tower/phoenix shots don't forget to take out said tower/phoenix with your capped AS!
While Indra's scepter is no longer, the trebuchet is an interesting tool, especially if you can stack multiple of them in one lane. Easy to get and should be in your invade path. Don't forget the chalices spawn at 6 min instead of 4.
Thanks for reading and stay hungry! :)
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