Athena OP. Burst down squishies with your combo and really offensive passive that essentially has no synergy with the rest of her kit. Use hard CC to lock down tanks, and induce salt nuking everyone with your passive. Destroy in ranked or casual. Athena Support is really overrated, so play Jungle.
Reach Reach is an amazing aggressive passive. After using an ability, the next basic attack instead shoots a spear that pierces all enemies, player deployables, and walls. It also deals an increased 15% of your Magical Power. This passive does not have any cooldown, so always basic attack after using an ability for added damage. This is best paired with Polynomicon.
Preemptive Strike This is your dash ability. It deals decent damage, provides a slow, and can give you up to three blocks based on the amount of damage that you deal. Level this second, but could also be leveled third if you prefer Confound duration. For high single target damage, level it first, although that is more of a casual troll build.
Confound This is Athena's main Crowd Control ability. It does not deal any damage, but can taunt all enemies for 1 second, plus 0.25 of a second per level. I usually level this third, but you could level it second if you value this more than Preemptive Strike. Very good when used with Shield Wall.
Shield Wall This is Athena's main source of damage and wave clear. This ability initially summons a group of Spartans in a circle, which deals a good amount of damage, who strike two seconds later, dealing more damage. When leveled to the max, it can deal 560 + 100% of your Magical Power, which is essentially the damage of an Ultimate when both hits connect. I usually level this up first for wave clear and damage. However, it relies Confound to deal the second hit. To maximize damage, use 3 and then use 2 just when the target walks out of the circle.
Defender of Olympus This is Athena's ability that allows global presence. It also deals massive damage when it hits. Level this whenever you can. This ability nukes enemies when playing in the jungler role with multiple offense items. However, if you are playing with random teammates, chances are that you probably won't be coordinating, which makes this ultimate harder to hit. You land at your current location if the target dies, so try not to use it on a teammate who is about to die. Best used on tankier solo laners or supports who get close to the enemies.
Your combos should go like this:
Shield Wall > Taunt > Basic in between each ability
You should always Shield Wall and then Taunt because Shield Wall has two hits. Taunting afterwards gives you the chance to make both hits connect, instead of just making one weaker hit connect. Using your basic will proc Athena's Passive, which deals an extra 15% of your Magical Power. This allows extra damage, plus Polynomicon.
Preemptive Strike/ Blink > Shield Wall > Taunt > Basic in between each ability
Preemptive Strike and Blink allow you to get up close to use Shield Wall.
Defender of Olympus > Shield Wall > Taunt > Preemptive Strike > Basic in between each ability
Defender of Olympus allows you to get up close, where you can then unleash your Shield Wall combo. Use Preemptive Strike to chase and use the Passive to snipe escaping enemies. Combined with Polynomicon, you can deal around 600 to 700 damage on squishies.
Currently a lot of better options for Jungle, but if you play Athena correctly and accurately, you can be a pretty devastating force. Other current S6 junglers would include Pele, Ao Kuang, and Ne Zha. However, Athena has some of the highest ban rates in the game, which means that you probably won't get to play her unless you are first pick and Athena is not first two bans, which is quite unlikely.
Use Taunt to save your allies. Note that opponents who miss out on kills due to Taunt will be extremely salty and may spam message you throughout the game. Taunt can also be used to gather enemies in one place for an ally to use an AOE ability, such as Scylla's I'm a Monster, Odin's Raven Call + Lunge, Hou Yi's Sunbreaker, etc.
Coordinate with your team to use Defender of Olympus. It has 20% damage mitigation, so use it on teammates who might be in trouble or teammates who are close to bunched up enemies. You can also combine your Ultimate with Ares's Ultimate to hit everybody, Ult to Hades when he is using his Ultimate, Baron Samedi, etc. However, coordinate with your team so you can set up your combos correctly.
In conclusion, Athena is a powerful Guardian with great offensive and defensive stats. She can be used in multiple roles and can succeed in every one of them. Combine different items for different effects to create devastating combos, and don't forget to use Reach. Polynomicon is a must. Coordinate with your team to make the most out of your abilities, and combine Defender of Olympus with other Ultimates to get Decide every time. Remember not to play Loki.
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