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Arthur Arena/Siege/Joust

8 4 30,302
7.1
by rommyreyes updated July 15, 2020

Smite God: King Arthur

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Notes Since we don't consider playing Conquest with this build, we need to have both types of protection at the same time.
What we have is decent amount of damage, defense, penetration, lifesteal.
The gameplay feels very smooth. You can be aggressive early, not being mana hungry with a lot of cooldown reduction and damage/pen that helps us to lifesteal more.

Notes

Since we don't consider playing Conquest with this build, we need to have both types of protection at the same time.
What we have is decent amount of damage, defense, penetration, lifesteal.
The gameplay feels very smooth. You can be aggressive early, not being mana hungry with a lot of cooldown reduction and damage/pen that helps us to lifesteal more.

Build Item Reinforced Greaves Reinforced Greaves
Build Item Soul Eater Soul Eater
Build Item Armored Cloak Armored Cloak
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mantle of Discord Mantle of Discord
Build Item Heartseeker Heartseeker

King Arthur's Skill Order Notes I prefer not to count on his ultimate yet if you use it for damage, feel free to level it up first.

Notes

I prefer not to count on his ultimate yet if you use it for damage, feel free to level it up first.

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 9

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
2 8 10 11 12

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
3 13 14 15 16

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 17 18 19 20
Overhead Slash / Hamstring
1 4 6 7 9

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
2 8 10 11 12

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
3 13 14 15 16

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 17 18 19 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

Introduction

Since we don't consider playing Conquest with this build, we need to have both types of protection at the same time.
What we have is decent amount of damage, defense, penetration, lifesteal.
The gameplay feels very smooth. You can be aggressive early, not being mana hungry with a lot of cooldown reduction and damage/pen that helps us to lifesteal more.
-
I prefer not to count on his ultimate yet if you use it for damage, feel free to level it up first.

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1
Ursusaur | November 16, 2020 1:35pm
I have a couple questions. Why do we build soul eater if the lifesteal only applies to basic attacks and King Arthur deals damage almost exclusively with his abilities? Also I know glad shield got nerfed a while ago but isn't it still really strong on king arthur? Wouldn't that be more viable than soul eater?
1
Branmuffin17 (394) | November 16, 2020 5:38pm
Note the description for Soul Eater:

+20 Physical Power
+10% Physical Lifesteal
+10% Physical Penetration
+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters, and Jungle bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal and causing abilities to heal you for 20% of the damage dealt.

So this physical lifesteal item, as a unique item, allows for ability healing. Since he has so many abilities that deal damage, he can get pretty good use out of it.

Now, note that the more popular item to get for him currently is Stone of Gaia. It provides some very strong health sustain through the HP5 / passive, very high base health, etc. That said, Soul Eater can be considered an alternative. The lifesteal provides a measure of health sustain, but instead of base health, you're getting base power, cooldown, and % penetration, which means your damage output will be higher.

Again, you can go in either direction, but if you're planning for late-game tankiness, go Gaia. If you're able to be highly aggressive and win lane early, SE can work well.
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League of Legends Build Guide Author rommyreyes
Arthur Arena/Siege/Joust
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