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Arena guide for LOKI

9 7 55,346
6.4
by Motorluffy updated October 13, 2018

Smite God: Loki

Build Guide Discussion 4 More Guides
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Loki Build

Notes swap brawlers 4 crusher, and buy it before bloodforge in case of 2 much heals.

Notes

swap brawlers 4 crusher, and buy it before bloodforge in case of 2 much heals.

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Bloodforge Bloodforge
Build Item The Crusher The Crusher

Loki's Skill Order

Vanish

1 X Y
Vanish
1 8 10 11 12

Agonizing Visions

2 A B
Agonizing Visions
2 14 15 17 19

Flurry Strike

3 B A
Flurry Strike
3 4 6 7 9

Assassinate

4 Y X
Assassinate
5 13 16 18 20
Vanish
1 8 10 11 12

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
2 14 15 17 19

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
3 4 6 7 9

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 13 16 18 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Loki Threats

Tap each threat level to view Loki’s threats

Max
1
Major
2
Even
0
Minor
0
Tiny
0

Introduction

Hello guys,
its motorluffy here and i am gonna present you my first guide on loki.
I have a KDA of 2.23 and 57% win rate so you know that **** is real.

Skills

Now, How to use this build to the fullest.

Remember you gotta kill them as quick as you can.

so put your 2(decoy) to instacast, and when you're about to attack them, do a basic attack, immediately press 3,then LMB then 2 then LMB.

Guess how much damage this combo does WITHOUT considering loki's passive at all

360+220+258 + 100%*3(autos)+150%(hydras)+200%(abilities)

= 838 +650% of your physical power

= about 3000 pure damage

AND THIS IS WITHOUT THE PASSIVE

the combo might sound tough, but try it in jg practice and you'll see how effective it is.
Stay away from tanky targets, and try to be as far away from them and near to squishes.
Kinda like make an optimal distance.

Some more tricks

1. While in 1, if u do not wanna attack just press 3 and people will pop out relics because they generally fear loki.

2. The key is to juke all CC coming your way, and be succesful.

3. I didnt mention the ult in the my guide, because its up to you how you wanna use it.
no hard and fast way to use it.

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1
Kriega1 (143) | October 14, 2018 4:38am
"I have a KDA of 2.23 and 57% win rate so you know that **** is real." Hmm that win rate compared to the KDA pretty much confirms the typical Loki player mindset of prioritising kills over wins.
1
Branmuffin17 (394) | October 16, 2018 2:37pm
I have a Loki KDA of 2.63, but only a W% of 52%. Mathematically, what does that mean for me? Am I not as real? Or real...er? Or both less and more real at the same time?
Motorluffy wrote:

Guess how much damage this combo does WITHOUT considering loki's passive at all

360+220+258 + 100%*3(autos)+150%(hydras)+200%(abilities)

= 838 +650% of your physical power

= about 3000 pure damage

AND THIS IS WITHOUT THE PASSIVE

And it's also without factoring in mitigations =P

I'm actually not sure how you're calculating everything. Those numbers are pretty confusing. Is it in this combo? "so put your 2(decoy) to instacast, and when you're about to attack them, do a basic attack, immediately press 3,then LMB then 2 then LMB."

Still very confused. 650% of your physical power? You'd be better off and clearer by providing numbers for each ability individually. How about referencing your power? BTW, I think it's 323.
  • First, your combo is screwy. Where's the ult? And you're expecting/hoping for them to be caught in Decoy as well? I would definitely factor in the ult, and I would typically save your Vanish as a potential escape, especially in Arena when other enemies might be close. 2.23 KDA isn't bad, but it's lower than mine, and I get caught even with Vanish up sometimes. I'm guessing your KDA is lower because you blow your escape in your normal combo.

  • Best combo: Decoy (290 + 323) -> Assassinate (450 + 388) -> Basic Attack (409 + 205) -> Aimed Strike (220 + 323) -> Basic Attack (409 + 205) = 3,222 damage...again, before mitigations. You save Vanish in this case as either finisher or escape, and it doesn't count the passive damage bonus.
Another problem. You only put a 2nd point into Decoy by level 14. You're getting very little stacking for Transcendence if you can't clear the minion wave quickly with Decoy. I've always found it more functional to get at least 3 early points into it if you go Trans. Also helps your team in case there are teammates that are dead or occupied and the wave is close to your portal. These are all things that are realistic, as I've had plenty of games with Loki in Arena.
Motorluffy wrote:

1. While in 1, if u do not wanna attack just press 3 and people will pop out relics because they generally fear loki.

Yeah, no...that's unlikely to trigger a relic. They'll probably want to wait to use the relic.
1
Kriega1 (143) | October 21, 2018 7:37pm
Branmuffin17 wrote:


Yeah, no...that's unlikely to trigger a relic. They'll probably want to wait to use the relic.


To be honest, arena players arent exactly the golden standard of Smite, so I could see something like this occuring.
1
Gulfwulf (81) | October 14, 2018 7:59am
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League of Legends Build Guide Author Motorluffy
Arena guide for LOKI
Table of Contents

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