Anhur support offers a very unique and fun way of approaching the Support role. I'm not claiming that this is absolutely meta-breaking or that it will always go well in your matches, but with a decent team and a decent Anhur you will have the time of your life.
I've been playing Anhur support for weeks. Win or lose I always have a good time playing him. In fact, I would pretty much prefer to play him as a support rather than as a hunter. The way you approach his kit is so much more different and more versatile I feel than if you were building full damage Carry.
You are very likely to get **** from your teammates, in Causals or Ranked. Its just best to not listen to them. If they try to change to an "Actual Support" last second, you can always wait yourself.
Like with any character that plays 'off-role" you will probably get flamed no matter what you do. Don't let them get to you; a Support is there to do just that, support.
It doesn't matter what support you pick if your team is trash anyway.
So people are lion to themselves if they think Anhur isn't a good support.
Double Hunters in Duo lane is usually laughed at, but Anhur himself has CC in his entire kit; this 1 is a massive slow with a mini-wall that lasts for seven whole seconds. His 2 is a knockback into a stun, and his 3 is a knockup.
A good pillar placement allows for three different ways to peel for your team; you can place your pillar between an enemy and your teammate to slow them and block their direct path behind them. You can use your impale to knock an enemy back, or stun them if you knock them into a wall. You can even use your 3 to plant your Disperse just ahead or slightly behind an ally to knockback anyone chasing them.
A pillar can be placed over walls, out of sight, in front of you, in front of an advancing enemy... This is why I love Anhur in the support position; since you're not focused on getting that pillar stun and just using it to max out your damage, you can instead focus on optimal placement of the pillar to help your teammates. Because you're the support you're not spending all game in Duo farming before the pillars come in clutch; the pillars are providing good CC for the entire match, and have swung teamfights in many of my matches.
People aren't going to want to be stepping into those Shifting Sands, the 30% slow is crippling at highest rank, and if you're whacking them with autos too while you have Frostbound, that's increasing to a whole 50% slow from just one ability and some autos. That gives you a lot of control of the space, and makes their engagements in the jungle so taxing on their movement speed and maneuverability.
Another passive benefit is that, as an Anhur support, the enemy duo team is likely to not take you very seriously. Because of this, they'll likely overextend, and with an aware hunter on your side, you can exploit that. I can't count how many times an enemy support has just walked up in my face, and I just impale-stun into a wall and we both murder them. Anhur can bully in the early game with a good hunter.
His passive also supports indirectly; for every time you land a basic attack, the enemy god you hit gets a 20 physical attack reduction. Throw on an Executioners or Void Shield and you can shred tanks. I've saved many-a carry by putting on Executioners and CCing them into a wall while we both riddle them with basics.
You need to log in before commenting.
[-] Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved