's source of hard CC. Use this to set up enemy gods for more damage. When aiming this, try to predict where the target would be. Most people when hearing the ability audio step backwards. Something to keep in mind is that targets hit in the centre of the ability will take full damage, while others hit on the edges will take half. However, damage shouldn't be your main objective when casting this.
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s for the duration but can be detroyed early if hit by 3 enemy basic attacks.
Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.
Notes and Tactics
is where your sustain comes from. It heals over a slow process of 10 seconds, at a stationary position. Deploy this in a place where you know you'll be staying, near the minion wave when laning for example. This is also your wave clear when used in conjunction with Force of Nature
. Shattering this on the minion wave deals a fair amount of damage to help your ADC clear. This is why I recommended that this be leveled up right after Force of Nature
, at level 2. Using the root to engage a fight is recommended.
You can say that the same could be done with Crushing Earth
for more damage (placing it vertically along the wave). However, prioritising Monolith
is better for the sustain and your damage will increase subsequently with it, as opposed to prioritising Crushing Earth
where your damage may be higher but your heal undeveloped. As a support, damage is not your main objective.
Terra channels her strength into the world around her, buffing her allies and debuffing enemies for 10s.
Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.
Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.
Stones are activated when an ally or enemy receives damage.
Notes and Tactics
Ignore the ability targeter shown when activating this ability. It's only there to confirm that you want to activate it. The actual radius is global. Earthen Fury
is especially strong when used in a teamfight. Most people forget that you don't have to be near your teammates for this ability to still be effective. For example, if your jungler is ganking the solo lane activating this may help greatly, even though you're on the other side of the map. Speaking of maps, map awareness and warding is key.