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My go-to build. Gets online quickly, earlier access to CD, and good clear early.
Leveling order can sometimes depend on your transforms. Since morri ult can't scale down in CD, you can level your ultimate until it matches your priority transform's ultimate cooldown. You can also level differently to make certain transforms stronger, for example a Susanno gets more value out of leveling your ultimate over your 3.
Tap each threat level to view The Morrigan’s threats
Tap each synergy level to view The Morrigan’s synergies
Personally my least favorite build, doom orb feels too expensive to feel worth it early, but this build provides a lot of power and movement speed early game.
Very inflexible build, not much space for situational items but this build hits like a TRUCK late game. I normally do this build in solo lane/jungle where I want to scale and the items like Divine Ruin are covered by my mid laner already.
The exact same thing as the Thoth build but with Bumbas swear which lets you farm easily. Also gives a lot of power and cap % pen late game.
Main Damage Combo
1.Stealth
2.Stun
3.Auto
4.Two
5.Auto
6.Transform into your preferred transformation.
Gameplay Loop
Most games you're going to want to get as much poke damage in before you dive/initiate. Spam your 2 at max range and hit whoever is the most pushed up without putting yourself out of position. If no one else is proccing your 2's consistently, try to aim for the same targets that are marked to get the bonus damage. I would also recommend timing your 2's to be on cooldown right as your chronos pendant is about to proc as this will remove a second off of your already 4s cooldown ability. After the enemy team either decides to initiate a fight, or your team starts to push in, you can then begin to stealth and use your Morrigan combo before transforming, or you can immediately transform if you feel as though you'd get more value out of transforming on the spot.
Why Chronos Pendant?
Morrigan abuses Chronos Pendant's passive really well due to her high CD Ultimate. She also can poke very well due to her 2 being on a very low CD, but it doesn't do too much damage unless you or another teammate procs the debuff applied to the target. This is why I build Chronos Pendant, and time my 2's so that I get the Chronos reset while my 2 is on cooldown to get maximum value out of the item.
Why Conduit Gem over Sands of Time?
Morrigan's early clear is a lot worse than most mages as her clear has recently been nerfed, and her 2 is her only ability that you're using on wave most of the time. Conduit Gem helps relieve some of that issue by giving you a bunch of extra true damage. Conduit gem also helps you secure mid-camps a lot easier as Morrigan's secure is lackluster compared to most mages you're going to be fighting in mid-lane.
When should I buy Divine Ruin?
After the power nerfs, the extra proc damage/flat pen from divine helps morri 1 shot a lot more consistently. You can also go book of thoth if you don't want to/don't need divine or deso as it will make you scale harder.
Early Game
Morrigan's early game is extremely weak. You should focus on positioning well and getting as much farm as possible. Try to secure mid camps with your jungler. Don't miss too many waves, you do this by prioritizing wave over something like going for poke on the enemy mid. Since you only have 1 clearing ability, if you waste it on poke, the enemy mid-laner can easily out-clear you and shove a wave into your tower. Get wards whenever you can as being caught out as Morrigan on this map is a death sentence due to the very long and thick walls that you may have to walk around.
Mid Game
This is around 3-4 items (including starter.) Around this time you can have a lot of impact on the game. Morrigan excels at farming and rotating quickly, so you can easily push a wave and rotate over to an objective. You should still be prioritizing getting the rest of your build online, but depending on the transformations you have available to you, you can play a lot more aggressively. For example, if you have a Guan Yu transform you can easily two the enemy mid-laner after clearing the wave, and once your jungle rotates in you can dive them as Guan Yu. Since Morrigan's power spikes mainly revolve around your available transformations, it's going to vary greatly from match to match.
Late Game
Once again, Morrigan is entirely reliant on the transformations she has access to in a given game. Her playstyle is also reliant on both teams' compositions. If you see that you have an Atlas, Odin, and Hun Batz, it's best to try to dive a little more with your Hun Batz to utilize a delayed double Hun Batz ultimate. Since this ultimate gets HEAVY DR and the enemy is most likely to beads and aegis the first Batz ult, it's better to delay your ultimate slightly to capitalize off of the opportunity created for you. Sometimes when the enemy team has a very peel-heavy composition such as Heimdallr, Morgan Le Fay, and Ganesha, it might not be easy for you to get your damage off in a dive. In this scenario, it would be best for you to play back a little more and spam poke and play more as a traditional backline. Depending on relic usage by the enemy team, you can either clean up the enemy team with something like a Set transform or swap into something like the enemy Hera to burst down their backline while they're CCed by your solo laner/support. I like to think about how a team fight will unravel in a given game and calculate my playstyle/transformation accordingly.
Transformation Tips
Most of your transformations that you'll be spamming are gods that have a high impact ultimate that are also very quick to impact a team fight. Due to Morrigan ultimate only lasting 10 seconds, you're going to want to get the most out of your transforms. A few examples of some good all-around transforms are Hun Batz, Guan Yu, and Ravana. These transforms allow Morrigan to dive easily with her transform after using her 2nd ability to poke. One thing to note is that Morrigan transform is NOT CC-immune. You can get stun-locked out of your ultimate very easily. You also cannot use beads with your ultimate selection wheel open, so if you start transforming and you think you're going to get CCed out of it, it's best to pre-beads.
Situational
There are some specific situations in which you need specific transformations. For example, Morrigan doesn't have much objective secure so if an objective is being contested by the enemy team or the enemy team has started an objective, you can transform into the enemy Scylla to try to secure/steal it. Another example is transforming into Thor to quickly rotate and gank the enemy ADC that is invading your team's purple buff. A thing that I like to do before every game is to identify every good or situational transformation in the lobby. Do they have any global transforms? Any secure transforms? Who's going to be my comfort/safety transform?
Worst Transformations
-Mulan: You have 0 ability training on transform, meaning you lose access to her evolved abilities (double hit 2, triple hit 1, heal from your 2, etc.)
-Cu Chulainn: Starts off with 25 rage on transform, not allowing you to get rage form during the duration of your transformation (in most cases)
-King Arthur: Don't start with your ultimate energy charge, removing one of KA's best abilities from your arsenal.
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"Morrigan abuses Chronos Pendant's passive really well due to her high CD Ultimate. She also can poke very well due to her 2 being on a very low CD, but it doesn't do too much damage unless you or another teammate procs the debuff applied to the target. This is why I build Chronos Pendant, and time my 2's so that I get the Chronos reset while my 2 is on cooldown to get maximum value out of the item."
Also why they don't like Gem early:
"Morrigan's early clear is a lot worse than most mages as her clear has recently been nerfed, and her 2 is her only ability that you're using on wave most of the time. Conduit Gem helps relieve some of that issue by giving you a bunch of extra true damage. Conduit gem also helps you secure mid-camps a lot easier as Morrigan's secure is lackluster compared to most mages you're going to be fighting in mid-lane."
I appreciate the time taken for these explanations.