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Atlas (S10 Conquest Support)

94 7 127,282
9.8
by AmoralOne updated February 9, 2023

Smite God: Atlas

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Atlas Build

Standard Build

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shogun's Kusari Shogun's Kusari
Build Item Stone of Binding Stone of Binding
Build Item Spirit Robe Spirit Robe
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Fortifying Shell Fortifying Shell

Controversial OP Build

Notes For your active go Meditation Cloak and then get another team fight active, or Phantom Veil for more aggression.

You can also swap Gauntlet of Thebes for Sovereignty

Notes

For your active go Meditation Cloak and then get another team fight active, or Phantom Veil for more aggression.

You can also swap Gauntlet of Thebes for Sovereignty

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Relic Dagger Relic Dagger
Build Item Mail of Renewal Mail of Renewal
Build Item Pridwen Pridwen
Build Item Mantle of Discord Mantle of Discord
Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Fortifying Shell Fortifying Shell

SITUATIONAL ITEMS

Build Item Pestilence Pestilence
Build Item Contagion Contagion
Build Item Heartward Amulet Heartward Amulet
Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger
Build Item Spectral Armor Spectral Armor
Build Item Spear of the Magus Spear of the Magus
Build Item Divine Ruin Divine Ruin

SITUATIONAL Relics

Build Item Temporal Beads Temporal Beads
Build Item Phantom Shell Phantom Shell
Build Item Hastened Wings Hastened Wings
Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Belt of the Berserker Belt of the Berserker
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Blighted Ankh Blighted Ankh

Atlas's Skill Order

Unburden

1 X Y
Unburden
1 4 6 7 9

Gravity Pull

2 A B
Gravity Pull
3 15 16 18 19

Kinetic Charge

3 B A
Kinetic Charge
2 8 10 11 12

Gamma-Ray Burst

4 Y X
Gamma-Ray Burst
5 13 14 17 20
Unburden
1 4 6 7 9

Unburden

1 X
Atlas throws his Astrolabe to a target location, damaging and slowing enemies where it lands. While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies and trigger Basic Attack item effects. This explosion deals 50% damage to Minions and costs 5 Mana to use. After 5s or when he re-fires this ability, the Astrolabe will return to him. Atlas' second ability changes based on whether his Astrolabe is deployed or held.

Ability Type: Circle
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Basic Explosion: 23 + 6 Per Level
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Gravity Pull
3 15 16 18 19

Gravity Pull

2 A
Atlas pulls enemies towards his Astrolabe. Enemy gods who are too close get pulled into the Astrolabe. If Atlas is holding the Astrolabe he becomes immune to knockups, and enemies who get pulled into the Astrolabe get held in front of Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas.

Ability Type: Cone / Circle
Pull Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Launch Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Magical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Kinetic Charge
2 8 10 11 12

Kinetic Charge

3 B
Atlas charges forward, damaging minions and cleansing himself of slows. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. While Atlas is charging, he is immune to slows and knockups. When Atlas collides with an enemy god he will release accumulated burdens in an explosion, slowing enemies in a 15 unit radius. For every burden accumulated, the slow is increased by 25% up to a maximum of 75%.

Ability Type: Line
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Minimum Slow: 25%
Maximum Slow: 75%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Gamma-Ray Burst
5 13 14 17 20

Gamma-Ray Burst

4 Y
Atlas tears the sky asunder and calls forth a Gamma-Ray Burst. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy's Protections and Power. After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Enemies hit by this focused ray take heavier damage and gain Focused Radiation, lowering Protections and Power equal to 3 stacks of Radiation.

Ability Type: Circle
Damage: 25 / 35 / 45 / 55 / 65 (+10% of your Magical Power)
Protection Reduction: 5%
Power Reduction: 3%
Focused Damage: 120 / 180 / 240 / 300 / 360 (+40% of your Magical Power)
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 90s

Atlas Threats

Tap each threat level to view Atlas’s threats

Max
2
Major
0
Even
0
Minor
0
Tiny
0

Official Discord


This guide is made by the mentor team from the SMITE Official Discord. Anyone can join and receive help from the mentors, participate in inhouses, look for people to play with, or just talk about the game with other people who enjoy SMITE.

He might hold up the world, but can he hold up his team?

Atlas is in Smite, after 2 years of waiting here we are with our first support release.

First off your Unburden has a 20% slow on it making it useful for catching targets, and does decent damage on the initial hit! Make sure once you stop getting value from this ability you cancel it so it can go on cooldown faster.

Your other ability Gravity Pull can either let you pick up a target, or just knock them up, its useful CC, but it does feel a bit weird to use. Once you've played it a few times you'll get to where you understand how to use it. Using the pull feature helps to peel off people diving your backline, however it does not work against knockup immune abilities like Guan Yu's ability Taolu Assault. You also have no form of hard CC outside of the pull, so anyone that has abilities like this will be able to free cast on your team since you cant stop it with your kit.

Your Kinetic Charge lets you charge forward, and run into enemies, you will add a slow to the enemy you hit with your dash. Using your dash as an escape also mimics Medusa dash, as in anyone can step in front of it, and cause you to collide with them, so watch your pathing!

Your ult is by far the coolest ult in the game, Gamma-Ray Burst its protection reduction is insane, and will help you win teamfights by being able to shred the tanks quicker!

You have no CC immunity in your kit, and if you get cc trapped, your kit really can not help you. You need to focus very hard on your positing with this god, as good players will abuse your lack of instant hard cc, and your lack of cc immunity.

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1
IgNOTex06 | October 6, 2023 3:03am
Hi, can is still use the standard build with the current patch?
1
VividHydra86 (1) | September 15, 2023 1:06pm
the guide is very in-depth
1
Punisher1522 | June 11, 2023 1:41am
good
1
Blastex32 | November 16, 2022 8:03am
good build for atlas but i wonder if this build is still good in other game modes?
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