He needed that nerf next is to buff Overhand Smash and change his passive back to old monkey's passive
You do realize they changed his passive because he would've been too good of a jungler with Sun Wukong's old one, right? They recently took away the movement speed effect on Bumba's Mask for that exact reason, and you want one god to have that roaming benefit again?
Athena and odin nerfs make me cry: My 2 mains nerfed :( that said I like the buffs done, ESPECIALLY to artemis, who remains my favourite adc. But hirez, are you still gonna ******** on us with NO ZEUS NERF??? LIKE SERIOUSLY, ALL YOU NEED TO DO IS MAKE HIM HOW HE WAS BEFORE YOU OP BUFFED HIM. I understand his lategame got nerfed, but new zeus can get fed far too easily, making lategame nonexistent or far too easy.
Athena and odin nerfs make me cry: My 2 mains nerfed :( that said I like the buffs done, ESPECIALLY to artemis, who remains my favourite adc. But hirez, are you still gonna ******** on us with NO ZEUS NERF??? LIKE SERIOUSLY, ALL YOU NEED TO DO IS MAKE HIM HOW HE WAS BEFORE YOU OP BUFFED HIM. I understand his lategame got nerfed, but new zeus can get fed far too easily, making lategame nonexistent or far too easy.
Dont forget she got a nice buff to her main damaging ability so tht got to count for something :)
That Chang'e changes weren't really necessary.. The 1 nerf is okay, but the rest was all fine. The most balanced god on release since I started playing.
As a main tank player, I don't care at all about Athena nerf because I really hated her from the beginning (except for ***aut mode)
That Chang'e changes weren't really necessary.. The 1 nerf is okay, but the rest was all fine. The most balanced god on release since I started playing.
As a main tank player, I don't care at all about Athena nerf because I really hated her from the beginning (except for ***aut mode)
Granted, they probably weren't necessary, but I believe these were to eliminate everything annoying about her. The heal had a really short cooldown, so you could constantly heal your allies. The increased cooldown early on Moonlit Waltz was to stop her from constantly dodging abilities, but be able to now dodge more abilities late game when more will be flying towards you. Waxing Moon did too much damage for the support she is.
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