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Open Beta 25 - Goddess of the Sky Update

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Forum » News » Open Beta 25 - Goddess of the Sky Update 1 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » December 15, 2025 3:34pm | Report

2025/12/15



Source: https://www.smite2.com/news/open-beta-25-update-notes/
Main Patch scheduled to go live: December 16

NEW PORTED GOD

Nut
  • General
    - Ranged Basic Attacks
    - Damage Type: Magical
    - Scaling Type: Intelligence & Strength Scaling
  • Passive: Flux
    - While Strength exceeds Intelligence, Ability hits gran Stellar Flux which provides Attack Speed. Stacks decay every 3s.
    - Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for bonus Magical Damage and effects.

  • Ability 1: Convergence
    - Your attacks fire two additional projectiles that deal magical damage. These and your attacks pass through enemies.
    - Astral Flux: Consumes 4 stacks to cause targets to lose Protections.

  • Ability 2: Crashing Comet
    - Call down a comet that deals Magical damage where it lands and less Magical damage in the area around it. Enemies in the center are Rooted. Enemies on the edge are Trembled.
    - Astral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again.

  • Ability 3: Warp
    - Teleport in the direction your are moving and fire homing projectiles at nearby enemies that deal Magical damage and applies a stacking slow.
    - Stellar Flux: Resets cooldown of Convergence and grants 8 ammo
    - Astral Flux: Consumes 4 stacks to fire 2 additional projectiles.

  • Ultimate Ability: Skyfall
    - Become CC immune and ascend into the sky. Fire a massive black hole that deals Magical damage before detonating for additional damage and Pulling enemies toward the center.

  • Aspect releasing December 26th
    - Aspect of the Cosmos
    -- Flux becomes Cosmic Flux (Mitigation,decays). Decaying past 10 stacks Heals allies. Base damage +20%, Scaling - 20%. Convergence grants a mini version or itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grans CC immunity to self and 1 nearby ally

NEW WANDERING MARKET TRAVELERS


Yule Cheer Aphrodite - It’s cuffing season, and who better to spend the holidays with than the Goddess of love herself, Aphrodite? Come join her by the hearth this winter.

Contents:
  • Yule Cheer Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - Yule Cheer - Snowfall Prism
    - Yule Cheer - Mistletoe Prism
    - Yule Cheer - Dark Noel Prism
    - Yule Kitten - Ward Skin
    - Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page

Wreck the Halls Fenrir - Wreck the Halls with Hounds of Fury!

Contents:
  • Wreck the Halls Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - Wreck the Halls - Frosty Prism
    - Wreck the Halls - Yule Napper Prism
    - Wreck the Halls - Festive Filcher Prism
    - Festive Confetti - Kill Effect
    - Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page

The World Kitty Jormungandr - Here kitty kitty

A celestial guardian descends from the stars!

Added a new Traveler for Mystic Guardian Athena. If you own ANY of the Mystic Guardian prisms you will instantly unlock the Premium Traveler Page.

Contents:
  • World Kitty Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - World Kitty - Baron Prism
    - World Kitty - Ginger Prism
    - World Kitty - Snowball Prism
    - Rainbow Jump Stamp
    - Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page

SUPPORTER STORE

  • Supporter Store - Christmas Bundle Holiday Name Flairs Available!

QUALITY OF LIFE IMPROVEMENTS

  • Updated Pause and Surrender widgets to be clearer.
  • Lobby Improvements
    - Some visual changes for pick/ban
    - Support for default selecting god skin loadout
  • Various Optimizations
    - Chat Windows
    - Prompts
    - Health Bars

GAMEPLAY


Aspects
  • Geb
    - Reworked: Aspect of Calamity target release date December 19th
    -- Geb's attacks are ranged, travel slowly, and pierce with damage falloff. Shockwave deals circular damage, Crits, triggers on-hits, and grants Attack Speed on god hit. Stone Shield is self-only and buffs attack damage. Cataclysm causes Knockback rather than a Stun.
  • Kukulkan
    - New: Aspect of the Squall target release date Jan 2nd
    -- You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and steals protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.

GAME MODES


Conquest
  • Layout & Jungle Camp Changes
    - Side Teleporters, Back Side Harpies, and Side Oracles removed
    - Fire Imps
    -- No longer despawn when other bosses spawn in Fire Giant pit
  • Fire Giant’s Fury
    - This buff no longer scales with each Fire Giant that has been slain on the map
    - Now grants flat +50 STR or +75 INT, whichever is already higher
  • Moonlight Phase
    - Winning the Moonlight Phase by gathering more Shards now resets base teleporter cooldowns for all team members
    - Naga Lane Pushers can now be teleported to via base teleporters, provided they have pushed further up the lane than your furthest Tower
    - Ritual of the Full Moon Shift
    -- Now grants +5% Movement Speed and an additional +0.5% for every 5 Shards personally collected
    -- Enemies are now revealed for 7s, up from 3s
    -- Removed the follow-up damage portion of this Ritual
    - The 2nd, 3rd, and 4th Moonlight Phases now trigger various escalations in the map…
  • 2nd Moonlight Phase (15:00) - Moonlight Queen
    - The Queen Naga returns as a Neutral Boss that spawns only once in Fire Giant Pit at the start of the 2nd - Moonlight Phase
    - Will despawn if not slain before dawn (18:00)
    - Does not heal when leashed; does not respawn
    - Moonlight Queen stats (scales every 1 minute):
    -- Max Health: 3250 (+300 + 10*min)
    -- Strength: 40 (+8)
    -- Protections: 30 (+3)
    -- Team XP Reward: 100 (+5)
    -- Team Gold Reward: 100 (+6)
    - Kill rewards:
    -- Grants all team members Moonlight Queen’s Favor
    --- Permanent +5% Strength and Intelligence
    -- Drops the Ritual of Star Strike consumable item
    -- On Consume: Grant all allies the Star Strike passive ability for 30 seconds
    -- Star Strike follows up Ability damage with a secondary AoE explosion that deals 100 + 20% Intelligence as Magical Damage
    -- Can only trigger once per ability
  • 3rd Moonlight Phase (24:00) - Ancient Fury
    - Gold Fury becomes the Ancient Fury at the start of the 3rd Moonlight Phase
    - Ancient Fury debuff no longer disables Backdoor Protections
  • 4th Moonlight Phase 4 (33:00) - Enhanced Fire Giant
    - Fire Giant becomes Enhanced at the start of the 4th Moonlight Phase
    - Enhanced Fire Giant stat bonuses:
    -- +20% Max Health
    -- +85 Strength
    -- +85 Intelligence
    - Kill rewards:
    -- Grants all team members Fire Giant’s Rage
    --- Grants +80 STR or +120 INT (+30/45 over Fire Giant’s Fury)
    --- Heals 2% of Health and Mana every second (+1% over Fire Giant’s Fury)
    --- Attacks bypass Backdoor Protections

Assault
  • Increased Overtime Conversion : 30s -> 45s
  • Increased Overtime Start: 10m -> 15m
    - Instead of adding 1s of respawn duration every 30s after 10m, it will now add 1s of respawn duration every 45s after 15m.

GOD BALANCE

  • Agni (Nerf)
    - [aspect=Aspect of Combustion version=2]
    -- Combustion (P)
    --- Decreased Tick Strength Scaling: 2% -> 1.5%
    --- Decreased Burst Per Level Scaling: 10 -> 5

  • Anhur (Buff)
    - Shifting Sands (1)
    -- Increased Damage taken debuff: 8/11/14/17/20% -> 12/15/18/21/24%
    - Disperse (3)
    -- Increased Strength Scaling: 60% -> 75%

  • Artio (Nerf)
    - [aspect=Aspect of the Denmother version=2]
    -- Shapeshift (4)
    While in aspect, Artio no longer gains the benefits of Shapeshift’s passive Movement Speed and Mana Regeneration
    - Decompose (Passive)
    No longer applies antiheal.
    - Energy Surge (Druid 1)
    Now applies antiheal
    - Maul Prey (Bear 1)
    Now applies antiheal

  • Eset (Nerf)
    - Dispel Magic (3)
    -- Decreased Silence Duration: 1.5s -> 1s
    - [aspect=Aspect of the Lifeswarden version=2]
    -- Wing Gust (1)
    --- Decreased Heal Scaling: 6% Protections -> 5% Protections

  • Hun Batz (Nerf)
    - General
    -- Fixed an issue where Hun Batz’s Attacks were dealing 5 more damage than intended
    - [aspect=Aspect of Disruption version=2]
    -- Infused Strikes (P)
    --- Removed bonus damage
    -- Sacred Monkey (3)
    --- Decreased Strength Scaling: 55% -> 35%

  • Jormungandr (Shift)
    - Now classified as a Ranged character
    -- This affects certain item interactions such as Agility relic
    -- Note - Jormungandr’s Movement speed penalty was already set to Ranged on release

  • Loki (Buff)
    - Vanish (1)
    -- Increased Strength Scaling per tick: 15% -> 20%
    - Agonizing Visions (2)
    -- Increased Damage per tick: 13/18/23/28/33 -> 20/25/30/35/40

  • Mulan (Nerf)
    - Grapple (3)
    -- Decreased Protections: 25/30/35/40/45 -> 15/20/25/30/35
    -- Removed Movement Speed from Mastery bonus

  • Thor (Buff)
    - Tectonic Rift (2)
    -- Decreased Cooldown: 17/16.5/16/15.5/15s -> 15s
    - Berserker Barrage (3)
    -- Increased Spin Damage: 30/50/70/90/110 -> 40/60/80/100/120
    -- Increased Cone Damage: 50/70/90/110/130 -> 65/85/105/125/145

  • Tsukuyomi (Buff)
    - [aspect=Aspect of Mangetsu version=2]
    -- Piercing Moonlight (4)
    --- Increased Dash Damage: 75/100/125/150/175 + 40% Strength + 65% Intelligence -> 120/140/160/180/200 + 50% Strength + 75% Intelligence

  • Xbalanque (Buff)
    - [aspect=Aspect of the Nightstalker version=2]
    -- Branching Bola (1)
    --- Increased Damage: 50/75/100/125/150 -> 70/90/110/130/150
    --- Increased Scaling: 35% Strength + 55% Intelligence -> 45% Strength + 65% Intelligence

ITEM BALANCE


Relic Overhaul

Relics can now be used as components to build new active items. If they were your chosen relic, the slot becomes empty; allowing you to put a new relic in the slot.

Each “Relic Active” will have a more powerful version of the relic; but will not be as stat efficient as other items would be for its cost.
  • NEW: Mote of Chaos
    - Costs: 1250g
    - +5% Stats from Items
    - This item is used as a component when turning Relics into Actives.

  • NEW: Blinking Abyss
    - Build From:
    -- Blink Rune + Mote of Chaos + 1250 Gold
    - Adaptive
    -- +25 Strength
    -- +45 Intelligence
    - +7.5% Stats from Items
    - On Use: Teleport up to 5.6m.
    - 1s after Teleport: Deal 150 (+30% Strength/Intelligence) in a 3.2m radius. If this damages a god, reduce cooldown -50s.
    -- Cooldown: 140s.
    --- Notes: Can be used in combat. Cannot be used while firing an ability.

  • NEW: Time-Lock Aegis
    - Build From:
    -- Aegis of Acceleration + Mote of Chaos + 1250 Gold
    - +20 Physical Protection
    - +20 Magical Protection
    - +7.5% Stats from Items
    - Active:
    -- You become Invulnerable to all damage and healing for 3s, but you are Rooted and unable to act. You can reactivate to end this effect early.
    -- While in Stasis, regenerate 30s worth of Health, 30s worth of Mana, and 10s worth of Ability Cooldowns.
    -- Cooldown: 140s

  • Talisman Of Purification (Adjusted)
    - Now Builds From:
    -- Purification Beads + Mote of Chaos + 1250 Gold
    - Decreased Magical Protection: 30 -> 0
    - Decreased Max Health: 300 -> 0
    - Increased Cooldown Rate: 10 -> 15
    - NEW: +7.5% Stats from Items

  • NEW: Agility Greaves
    - Build From:
    -- Agility Rune + Mote of Chaos + 1250 Gold
    - +5% Movement Speed
    - +7.5% Stats from Items
    - Ranged Gods: +40% Attack Projectile Speed. +80% After using this active for 3s.
    - Melee Gods: -15% Attack Movement Penalty. -30% After using this active for 3s.
    - On Use: Dash in the direction you are currently moving.
    - Cooldown: 20s

  • Sundering Arc
    - Reworked:
    -- Removed: Deal 175 (+25 per Level, caps at 500 at Level 13) True Damage to Jungle Monsters/Bosses.
    -- Bleed is now applied to all enemies, not just gods.
    -- Bleed deals 50 (+8 per level) 3 times over 2s to Jungle Monsters/Bosses.
    -- Still deals 25 (+4 per Level) 3 times over 2s to everyone else.

  • NEW: Sundering Echo
    - Build From:
    -- Sundering Arc + Mote of Chaos + 1250 Gold
    - Adaptive
    -- +25 Strength
    -- +45 Intelligence
    - +7.5% Stats from Items
    - On Use:
    - Bleed Enemies, dealing 25 (+4 per Level) True Damage 3 times over 4s. Jungle Monsters/Bosses take 50 (+8 per Level) instead.
    - Enemies who die explode, applying this effect to nearby enemies.
    - Over 3s

  • NEW: Shell of Rebuke
    - Build From:
    -- Phantom Shell + Mote of Chaos + 1250 Gold
    - +20 Physical Protection
    - +20 Magical Protection
    - +7.5% Stats from Items
    - Active: Create an area of safety at your location, granting a shield/phantom effect to allied gods when they first touch the area. The area mitigates 35% of all damage, up to a maximum of 400 + 50 Per Level Damage. Lasts 5s.
    - Cooldown: 120s

Items General
  • NEW: Ragnarok's Wake
    - Builds from Medal of Defense + Medal of Defense + 900g
    - Total Cost: 2600g
    - +250 Health
    - +45 Physical Protection
    - On Use: Choose a target location. After channeling for 2s, become a meteor and fly to that location, dealing heavy damage and knocking enemies straight up upon impact. Cooldown 140s.

  • Jade Scepter (Rework)
    - Removed Current Active
    - NEW: On Use: Place a jade current at a target location.
    -- After 1s it erupts, knocking away any god in the area, including allies.

  • Lifebinder (Nerf)
    - Decreased Intelligence: 60 -> 40

  • Regrowth Striders (Nerf)
    - Decreased Cooldown Rate: 15 -> 10

  • Scepter Of Dominion (Buff)
    - Decreased Buildup time from 1.5s -> 1s

  • Sphere Of Negation (Nerf)
    - Decreased Magical Protection: 70 -> 60

Branmuffin17
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