Odin has undergone a significant revision of his 3D Model, FX, animations and loading screen card. The Huntsman skin has also been reworked. The Mountain Man skin will be improved in future
releases.
New Skins:
Loki Infiltrator
Chang'e Golden
Aphrodite Golden
Voicepacks:
Odin
General:
The Arena map has undergone another round of artistic improvements, bug fixes, collision fixes, and layout adjustments.
On the main menu user interface, the 'HOME' button has been moved. It is now adjacent to the other options on the main menu navigation..
A 'Party' button now always appears on the right side of the chat bar. Your current party members are also now always listed within this panel (previously, this panel would show current channel members in chat).
A variety of other cleanups, bug fixes and usability improvements have been made to the front-end User Interface.
When selecting Match Details on the Stats page, a new screen displays the data (no longer goes to external website).
A new video has been added after login that briefly promotes the state of Georgia. We love tax breaks! Left click to progress past the video immediately.
Fixed an issue with some ground targeters rotation being delayed after dashing (i.e. Agni Path of Flames into Noxious Fumes).
Poseidon, Anhur, Ne Zhe and Chang'e are now available as potential Bot Enemies in Practice Arena.
Reduces enemy ground speed by 40%.
Reduces enemy attack speed by 30%.
Blink
Pricing reduced to 250/300/350 gold per tier.
Cooldown reduced from 180/90/45s TO 60/45/30s per tier.
You now must be out of combat 5/4/3s, changing per tier, to use Blink.
Cooldown reduced from 240s to 120s.
Girdle of Might / Girdle of Inner Power
Cooldown reduced to 60s on every tier.
Radius increased to 70ft.
Sprint
Speed buff changed to 30/35/40% increase per tier.
Lifetime per tier reduced to 3/4/5s.
Slow immunity now lasts the entire lifetime.
Cooldown reduced from 240/180/120s to 60s.
Cooldown reduced to 180/135/90 per tier.
Shielded Recall / Protected Recall
Pricing reduced to 250/300/350 gold per tier.
Cooldown reduced to 120/90/60s per tier.
protection buff and debuff now scales 6/7/8/9/10 per rank, rather than being 10 at all ranks.
Guan Yu's basic attack progression now uses the same standard hit cone on the final hit as the first three. This should remove inconsistencies in target selection between hits.
no longer allows Hun Batz to teleport out of Fenrir's mouth during Ragnarok.
Infused Strikes increased from +20% physical power scaling to +25% physical power scaling.
Fixed an issue with his Ult where players could get caught on top of map walls.
Odin's basic attacks now use a hit progression with a 1/1/1/1.5x timing and damage scale
Now hits twice in the same time period, dealing its original damage distributed across both hits.
The first hit occurs 0.4s sooner than previously and inflicts the slow, and the second hit does the majority of the damage. Hit damage values are 40/65/90/115/140 (+40% of physical power) and 50/80/110/140/170 (+60% of physical power).
The slow amount was increased from 25% to 30%.
The Cooldown was adjusted from 15/14/13/12/11 to 12 across all ranks
The physical power scaling was reduced from +80% physical power to +50% physical power.
Increased the Knockback from 200 to 300. (Was 400 before the previous nerf).
The base damage was reduced from 50/110/170/230/290 to 40/90/140/190/240.
Increased the Knockback in guard stance from 200 to 300. (Was 400 before previous nerf).
Fixed a bug with Tyr's passive stance icons not displaying correctly.
As much as I love Tyr, I'm so glad he's FINALLY getting the nerfs he so desperately needs.
Zhong Kui nerfs 100% expected.
Odin...don't know what to make of that. Interesting changes.
Guan's odd buff/nerf thing is negligible.
Hun Batz buffs are very odd - he's already a top tier jungler.
Interesting choice to pretty much make every single active stronger and more frequent. Makes counter-itemizing more interesting. Also makes Ares increasingly useless. But Ymir blink-freezes are going to become dastardly.
Yay prety keen for the odin buff and re skin :)
Hopefully now using gungnirs to attack enemy's and minions wont feel like hitting them with a fly swatter anymore!
New loki skin looks amazing too
Edit: I just re-read his skill change the damage is still the same :( I dnt really understand y they would make it hit 2ce now though. If some 1 could explain tht too me it would be much appreciated!
Yay prety keen for the odin buff and re skin :)
Hopefully now using gungnirs to attack enemy's and minions wont feel like hitting them with a fly swatter anymore!
New loki skin looks amazing too
Edit: I just re-read his skill change the damage is still the same :( I dnt really understand y they would make it hit 2ce now though. If some 1 could explain tht too me it would be much appreciated!
Basically, Gugnir's Might (?) used to feel like it would take FOREVER to hit, and therefore was very easy to dodge. Basically, you could see him do a full 360 spin before he actually hit you, and it was basically 100% of his damage. This change lets you hit after a 180 spin, slow them, and then hit again, so you at least have some guaranteed damage going out.
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