King’s Sword - Passive
Ao Kuang's sword can hold up to 3 Energy Charges, and regenerates charges while out of combat. Each time Ao Kuang casts an ability, an energy charge will be consumed if available, increasing the damage of the ability by 5%. If Ao Kuang is out of mana, he will use Energy Charges to cast abilities instead.
Water Illusion
Ao Kuang teleports forward into stealth, leaving behind a watery form of himself. He remains in stealth for 5s or until he attacks or takes damage. Ao Kuang may activate this ability again to detonate the watery form, dealing 90/140/190/240/290 +70% of his Magical Power as damage to nearby enemies. Cost: 70. Cooldown: 15s.
Dragon Call
Ao Kuang summons 6 dragons to his side. For every successful basic attack Ao Kuang makes, a dragon will dive to the target dealing 40/60/80/100/120 +30% of his Magical Power as damage. This ability ends after all dragons are used, or after 10s. Ao Kuang may activate this ability again to send forward any remaining dragons in a ranged attack, dealing 50% damage per dragon and Slowing 30% for 1s the first enemy hit. The slow duration increases +.25s for each remaining dragon that was sent forward. Cost: 60/65/70/75/80. Cooldown: 15/14/13/12/11s.
Wild Storm
Ao Kuang unleashes a storm of lightning from his sword, damaging all enemies in front of him for 90/140/190/240/290 + 50% of his Magical Power. This hit is considered a basic attack, and will activate item effects and send forth dragons from Dragon Call. Cost: 60/65/70/75/80. Cooldown: 5s.
King of the Eastern Seas
Ao Kuang selects a single target in melee range and grabs them, dealing 90/140/190/240/290 +50% of his Magical Power as damage and knocking them up into the air. If the target is under a health threshold of 23/26/29/32/35%, Ao Kuang will instead reveal his true form, becoming a Dragon and executing them. After transforming Ao Kuang remains in the air, and may then pick a new location to land, dealing 100/150/200/250/300 +50% of his Magical Power as damage to enemies within range 20, and fully recharging King’s Sword. Cost: 90/100/110/120/130. Cooldown: 90s.
Anubis
Recent changes have been reverted due to popular demand.
Nu Wa
Nu Wa’s base voice has been re-recorded for quality improvements, using the Voice Actress who originally performed our launch version of Nu Wa. While we hope that everyone will love and appreciate this change, we’ve also refunded all voice-pack purchases of Nu Wa.
A new system has been implemented for Friend Referrals that adds numerous rewards and benefits for you and your friends! You can link a new Account to a reffering friend via our new in-game interfrace, during account creation, or on the www.smitegame.com website. Once you link your account to a friend the following rewards and goals will be available, and can be tracked using the new friend referral menu:
Milestone Rewards: These rewards are granted to a Referring player as each friend they refer reaches level 15!
1 Friend: 1000 Favor
2 Friends: 2000 Favor
3 Friends: 3500 Favor, Exclusive Skin (Sock PuppeTyr)
4 Friends: 4000 Favor
5 Friends: 200 Gems
10 Friends: 400 Gems
Leveling Rewards: Both the Referring player and their Referred friend gain rewards as the Referred friend levels up to 30. The Referred friend gains 3x the base reward.
Level 10: 500 Favor
Level 15: 1000 Favor
Level 20: 1500 Favor
Level 25: 2000 Favor
Level 30: 2500 Favor
Play Together Bonus: Being grouped and playing with your Referred friend gives both of you the following rewards.
At 1 hours Played with referred Friend: 1-Day Booster
At 5 hours Played with referred Friend: 1000 Favor
At 10 hours Played with referred Friend: 15-Day Booster
At 20 hours Played with referred Friend: 200 Gems
At 30 hours Played with referred Friend: 200 Gems
Any new tracking systems will start fresh on the update. However, we will keep track of the amount of friends you have referred before on the old system.
Match Ratings
We’ve implemented two new systems to assist in helping us better track quality control for server performance, user connectivity, and matchmaking.
Both of these are optional for players to participate:
*There is a new “Server Report” button on the End of Match Lobby that allows players to rate the performance of the server in the match they just had.
*Players will occasionally be prompted, in the end of match lobby, to rate their opinion of the quality of the Match Making in the match they just completed.
Misc
Fixed the Austria flag icon.
Girdle of Support tooltip has been updated to reflect the correct behavior.
Fixed various grammatical errors in odyssey item descriptions.
Fixed God trade icons not showing under certain conditions in Random pick.
Surrender UI no longer shows bots as teammates in Co-Op or Custom Matches.
Fixed a rare issue causing trading icons to not show up in Assault.
Exclusive and Limited items now display their type even when they are on sale.
Fixed a bug causing party invites to now show at the end of match lobby.
Party Leaders are now able to promote other players.
There have been some visual upgrades to Minion Health Bars in all game modes.
If you have an active chat tab with a friend, you now get a message when they go offline
or log back in.
New options for UI Nameplate targeting have been added into the game.
Added UI support for Safe Mode and queue open windows.
The Basic Tutorial has been improved with new imagery and clearer instruction steps.
Spectator now self recognizes team names, based on majority clan name of team.
General Gameplay
All gods with a Leap, Dash, or Teleport have had their tooltips updated to clearly state which movement type the ability is.
Fixed an issue where removing the slow effect would also remove the Attack Speed reduction.
Gods - Balance/Updates/Fixes
Arachne Night Crawler
Fixed a tooltip description error where it stated her duration on web was 7s instead of 5s.
Bakasura Regurgitate
Fixed an issue where removing or becoming immune to the slow would also remove the cripple effect of this ability.
Cupid “Cupid has been performing fairly well in comparison to other Hunters but the long animation on his ultimate meant that he was being interrupted more often than he should. While a small adjustment, this change is to help Cupid land his ultimate more reliably.” Fields Of Love
Casting time reduced from 0.5s to 0.3s.
Chronos “While Chronos is designed as a late game magical carry, his early game tends to be a bit too weak in comparison to other Mages. Both of these changes are designed to help him in the early part of the game, and we think the adjustment to Wheel of Time will also increase the enjoyment and clarity of using that Section.” Wheel of Time
Section II Mana refund increased from 75% to 100%. Accelerate
Mana cost reduced from 70/75/80/85/90 to 60/65/70/75/80.
Freya “Freya is designed to be a late game single target burst Mage. She accomplishes this in many ways, but due to her hyper late game carry potential we felt the number of hits she could confirm on targets falling from banish should be addressed. By decreasing how long it takes to fall after banish ends, we’ve reduced the number of shots the target takes before they regain control. This is a fairly substantial adjustment to Freya, and one we’ll be watching closely going forward.” Banish
Increased the rate enemies fall back to the ground after being banished.
Hercules Earthbreaker
Fixed a bug that created strange interactions with this ability and other knockbacks.
Nu Wa “We are happy with Nu Wa’s playstyle but she is slightly over tooled for damage given all that she brings to a team. These adjustments are intended to bring her a bit more in line.” Shining Metal
Base damage reduced from 90/140/190/240/290 to 90/130/170/210/250. Fire Shards
Magical Damage Scaling reduced from 40% to 30%.
Mercury “Similar to Freya, Mercury is a hyper late game carry that could confirm several hits on targets thrown by Special Delivery. We’ve adjusted how high targets are thrown, while not affecting the distance they are thrown, as a way to reduce the number of confirmed hits without affecting his ability to displace targets. Like Freya’s adjustment, this is a fairly substantial change, and we’ll be watching it closely and adjusting as needed.” Special Delivery
Decreased the amount of time thrown targets are airborne when tossed from special delivery. This does not affect the distance thrown.
Rama Astral Strike
Fixed an issue where Astral Strike could be disabled during Astral Barrage.
Serqet “Serqet is one of our most mobile goddesses and we are very happy with the way her timings have worked out and the way she feels in play. Her damage potential on Deathbane was a bit too high, and we’ve brought it down to bring her in line with other Assassins.” Deathbane
Physical Power Scaling reduced from 50% to 45% per hit.
Physical Protection Reduction reduced from 20% to 15% for 3s.
Sylvanus Verdant Growth
Fixed an issue where this ability was not contributing to lifesteal correctly. Wisps
Fixed an issue where this ability was not contributing to lifesteal correctly.
Ullr
General
Fixed an issue which caused his stance change to be awkwardly interrupted by a stun.
Cupid has been performing fairly well in comparison to other Hunters but the long animation on his ultimate meant that he was being interrupted more often than he should. While a small adjustment, this change is to help Cupid land his ultimate more reliably
Quoted:
Cupid has been performing fairly well in comparison to other Hunters
Freya: I think even one free hit on top of a suppress is ridiculous.
Nu Wa: This was clearly due to the multitude of ignorant heathens complaining about five Nu Was ulting in succession in today's MOTD. In any case, this is a poor decision that makes the ultimate incredibly useless. If they wanted to nerf it, they should have increased its cooldown.
Serqet: They may as well have not nerfed her at all. Serqet's problem is in her mobility combined with her massive burst damage and ridiculous CC, not her armor shred and one of her many damage skills.
Little Red Riding Hood is such a tired, stale trope by now. I'd have liked to see some originality (see LRRH Annie) for once. Like on Bastet - she already wears a hood, and she can summon wolves instead of cats.
The server report is a fantastic addition, however. And I still cannot believe the drivel that was the new Anubis voice pack ever made it out of the testing phase.
I'm disappointed to see that HiRez once again guts their own attempts at originality. Not only do they take a, for them, fairly unique mechanic and ruin it by making it insignificant (because 5% is nothing. Nothing. NOTHING.), but the new Ao is an overpowered mess. Not only does he have a stealth (lacking in counterplay yet again, not only does he have a blink (again, lacking in counterplay), but his two, upon recast, deals up to 360 + 120% of your magical power.
He has a skill with a 11 second cooldown that has 120% AP scalings.
He has a skill with a 11 second cooldown with the contributions of Kukulkan's ultimate.
That's not even getting into his no-counterplay ultimate, or his tired old burst combo based kit, or how they removed any bruiser aspects to turn him into a pure assassin.
Ao could have been great. They removed the RNG, which was good, but they removed much of what made his kit unique. So now, he feels like a Freya with Loki's Stealth, but with the option to turn Freya's basic attacks into one massively damaging ability.
Well. Time to make 3 accounts. Sock Puppet Tyr here I come!
This is my signature. It is full of vowels and consonants.
In-game name: MadDany
Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
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Like I said, I feel the skins concepts team literally is just a bunch of guys sitting in a room trying to think up of the worst puns that they can make up.
Like I said, I feel the skins concepts team literally is just a bunch of guys sitting in a room trying to think up of the worst puns that they can make up.
After that He Bo Uranus joke. I also would get a beef stake on that.
This is my signature. It is full of vowels and consonants.
In-game name: MadDany
Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.) A.K.A.The Mad Priest
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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Fenrir: The Ultimate Jungle Guide
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The Complete Beginner's Guide to SMITE!
To Kill a Mockingbird of Nope: Sun Wukong Solo and Support Guide
A Guide to Xbalanque: The Hidden Jaguar
Fenrir: The Ultimate Jungle Guide
Arachne: The Ultimate Jungle Guide
then drop me a +rep! :D
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Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
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