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10.1 Bonus Update Notes - Live February 7

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Forum » News » 10.1 Bonus Update Notes - Live February 7 1 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » February 1, 2023 10:34am | Report

By: TitanDandy | 2023/2/1





"Of the new Shards this one seems to be the clear favorite. This Shard brings sustain and offense in a way that can be easily applied in a huge variety of situations. We are attempting to bring it down in power level to be closer to the rest of the pool by nerfing the power it provides."
  • Decreased Magical Power Buff from 20 to 15
  • Decreased Physical Power buff from 15 to 10


"Warriors/Solo, by most accounts, are the strongest class/role of 10.1. The data mostly backs this up so we have a series of changes that will affect the class/role. Some of these changes also stretch into Guardians or Assassins depending on the build preferences, but in general they all serve similar goals – bringing down damage potential of these classes. Sundering Axe is the first in this series."
  • Decreased Base Current Health Steal from 4% to 3% on the Passive


"This Starter Item has become so prominent, we are seeing it in 3+ roles at once. Bluestone lost its ramping/stacking damage, so to compensate we buffed the base damage. This has been shown to be clearly too high as Assassins and Hunters are also gladly picking it up."
  • Decreased Bonus Damage from 60 to 48 (Decreased from 15 per tick to 12 per tick)


"Just like its Starter version, this Upgrade is putting out a lot of damage. We are decreasing the base damage on this effect by a noticeable amount. The item was also especially good at clearing jungle bosses, so the bonus %Current HP damage will now apply to gods only."
  • Decreased the Bonus Damage of 200 to 180 (Decreased from 50 per tick to 45 per tick)
  • The +15% Current Health Bonus damage scaling will now apply to gods only


"The plague is spreading! This item can potentially apply to multiple enemy gods and the damage can ramp up quickly. We are bringing this down to make sure that damage isn’t too overwhelming. We also have more nerfs and fixes planned for this item in the 10.2 main update"
  • Decreased Damage per tick from 40 to 35


"The final bonus damage nerf for tank items is on their signature one. This item can build up into huge hits, as was intended, but true damage left the item largely uncounterable. This item will now be Magical Damage, which will deal less damage and be something opponents can potentially build to counter as well."
  • This item now deals Magical Bonus Damage instead of True Damage


"We don’t usually do many buffs in the Bonus Balance, but we wanted to draw some attention to a new item while also giving the Mage Class some help. Tablet is a powerful item but can require a lot of focus and patience to stack. The damage will now be more worth the effort it requires to stack."
  • Increased Damage per stack from 0.08% to 0.14%



"SMITE’s newest god is putting up some big numbers, possibly because Warriors in general are, but more on that later. Surtr feels a cut above the rest of his class, and lore aside, we do want him to be closer in balance to the rest of the gods. He’s getting 2 key nerfs. One to his tankiness and another to his damage, to bring him down across the board."

  • Decreased the Protections Buff from picking up a fragment from 10 to 6

  • Decreased Base Damage from 45/65/85/105/125 to 35/55/75/95/115 (This damage triggers twice per fire of this ability)


"This new god made a huge impact and worlds and continues to be a top pick among the highest skill levels. Maui brings a wide variety of supportive features to his teams, so similarly to Surtr he is seeing nerfs across multiple abilities. He will provide less movement speed, deal less damage, and have a longer ult cooldown in order to give the other supports a fighting chance against him."

  • Decreased Movement Speed from 8/10/12/14/16% to 8/9/10/11/12%

  • Decreased Base Damage from 110/165/220/275/335 to 90/145/200/255/315

  • Increased Cooldown from 90s to 110s


"Our last 2 nerfs are Hunters that dominated the previous season. Hunters might need some more help overall as a role in 10.1 but these two are still the top performers. Cernunnos is losing burst damage and lane clear for his nerf."

  • Decreased Initial Damage from 70/105/140/175/210 to 55/90/125/160/195


"This goddess creates powerful early lane pressure through her Imbued arrows, so Strike Shot is being nerfed, especially toward the early-game. This same ability gives Ishtar powerful objective clear, so spread shot is being nerfed for the late-game."

  • Spread Shot Decreased Side Damage from 5/6.25/7.5/8.75/10% to 5/5.75/6.5/7.25/8% of your Basic Attack Damage
  • Strike Shot Decreased Damage from 14/18/22/26/30 to 8/13/18/23/28

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