Devampi: I'm still not happy that there's only one of my bestfriend reached this position, but i wish FerrumSlash and Pwenta-chan was here with us too... Good job Devampi anyways.
HiFromBuddha: Although i don't know him/her much, Hi.
FaTaLiTyFiReFly: Woot woot!
Firraria: If and IF Dexter's kits was a kit on Smite, i will hate it's HP confusion so much. But i would really love the confusion with Athena's combo.
"The Ravenous Demon Hunter" "Siganature Made By me"
Dunno. Was thinking of extending it to the end of August, actually. HFB has agreed to help me judge, but I still need to find at least two more judges.
Also, next round of reports.
Aphnex's Nightmare, the Dark Wielder
Originality: 5.
Completion: -3. I don't know his ult's or his two's AoE (in the 2's case, width) or the CC conditions of his third ability (how long do I have until I can't taunt?). I don't know the AoE of his 3, either.
Balance: No idea. But it looks like he might be a little on the overpowered side, with him having CC on nearly all of his skills, on top of having great healing and DPS, on top of the 220% scalings on his ultimate, making him also have very good ability burst.
Synergy: ???. It says he's low mobility when it looks like he has one of the best offensive mobility skills in the game. I'm also not quite sure what you were going for here. Like, it looks like you have so much burst that you can afford to build assassin - an assassin with a ranged teleport gap closer, and an AoE knockback and taunt, not to mention the ult. Like, I don't know what you are trying to create here. A jack of all trades? A burst bruiser (aka assassin)? Sustained damage bruiser? Physical caster? I dunno.
Spark: Eh, I'm too confused about this one to tell.
Suggestions: Again, no idea.
All4Games's Dusclops, the Beckon Pokemon
Originality: 5. It's pokemon.
Completion: -4. Need AoE of his 1, and his ult. Is it a cone, a line, or a circle? Also, the description of all of these need to be tidied up a notch.
Balance/Synergy: Below average. I'm lumping this into one category because I have a lot to say about it.
Okay, firstly, his passive is inconsistent and messed up. For some mages, it'll scale well into the late game, for DoT mages, it'll be weak early game (18 mana minimum on Ao's tornadoes), and since it doesn't scale, it'll become completely insignificant later on. I'd change this so it only applies once per spell, and then put in the half-cost effect. There.
I don't know the AoE of WoW, but more importantly, this skill deals like no damage at any point in the game, 6.6% of max health is honestly pathetic. I don't even know the duration of the debuff.
Pain Split's scalings are ****ed up beyond relief, at least for flat amounts - 15 at level 1, exponentially rising to rank 3, then by 40, then by 100. Like, it just makes zero sense. Pain Split is also annoying because it has no counterplay other than juking (in a game packed with CC), and on top of that, this basically gives Dusclops another health bar if used right. Like, you wait until you're low on health, use it, instantly get back around 30% of your health, while draining someone of 30% of their own health. During an extended teamfight, with Dusclops' protections, this can be overpowered as hell. This honestly sounds more like an ultimate.
Infestation's writing is just so messed up. Like, it's overcomplicated and messy. Why not just say "enemies on the AoE get the debuff"? And instead of giving it burst damage, have the debuff refresh, like with Tornadoes. Also, jesus, this ability deals a bit too much damage IMO considering how it's also CC and an AoE effect. I mean, 65% of the enemy's health as damage is nuts, especially when you consider adding Pen to it. Like, Spear of the Magus. He can build pure tank aside from one item, which most tanks do anyway.
His ultimate is also weird, and both in a good way and a bad way. Good way, this is an awesome idea, but it's more suited as a basic ability, which will be easier to balance and all. Bad news, this ultimate does not scale at all and is unreliable as hell. Like, the only thing that increases is the damage dealt by reflected basics...which will never be ranked at all, because a 15% deflection chance means nothing. Like, the entire effect is just weird. It's a giant AoE CC which isn't reliable, and the weird thing is, THERE IS NOTHING TO SCALE BUT DURATION. Like, due to the mechanics of the thing, you can't scale reflected damage. You can't scale reflection chance. You can only do duration and cooldown, and you made it an ultimate, preventing both. So now, it basically scales with nothing.
What I don't get about his entire kit, is how the percent damages scale. Like, percent damage already naturally scales with the enemy's level, so this just serves to make his early game weaker than anyone's, but his late game will be completely devastating. He's just so weird - like, he's a ranged mage tank warrior who also happens to be a carry. In addiion, due to the scalings, I can't see a role - his early game is complete **** with no clear speed or CC, which makes him unsuitable for literally any role, not jungle, not solo or mid, not a guardian.
Spark: I'm not feeling it.
Other: Ao's Tornadoes do not have a 1.5 second delay. More like 0.5 seconds. Also, I suggest reworking his ult and his Pain Split to switch positions, making Confuse Ray a basic ability, and Pain Split as his ultimate.
RazeMage's Temari, The Wind Ninja
Originality: 4?.
Completion: -2. Width of abilities needed, also, does her empowered leap jump back every time? Is her leap an AoE attack?
Balance: 8. Like, she's weird. Her abilities are okay, her mana costs are okay, her damage and DPS and ability burst is okay. But in Smite, okay isn't good enough, unfortunately. She seems kinda weak, especially her ultimate, not in damage or CC, but AoE and windup. Maybe reduce damage slightly, increase AoE?
Synergy: 1. I have literally no idea what you're going for here. Like, she has ranged basics, but no steroids, and poor late game scalings on her ability burst. She has a good amount of ability burst, and hybrid melee/range, but like Ullr, there's no incentive to switch or anything. Her weasel also falls off hard, and on top of that, there's no dynamic. It's just an ability you fire ASAP and then forget about. It's boring, and undynamic.
Spark: Honestly, the pet thing just deflates the thing for me.
Overall: 11. Just...bleh.
Suggestions: Rework kit, maybe? Maybe make her pet her passive, so it's always there, because it'll make no practical difference.
M4XiiMUS's Akatosh, the Dragon Lord of Time
Orignality: 5. Pretty cool overall.
Completion: -1. His one - how can he buff them and place them at the same time with only one key press?
Balance: 7. He seems kinda weak to me, with little hard CC but an array of buffs and debuffs. He needs some kind of reliable hard CC to be an effective tank.
Synergy: 3. Eh. His entire kit is just weird. I get the totems and all, but they don't seem to do much until you get your ultimate, and they're super weak at rank 1, which is not where you want to be, as a tank. His 3, aside from giving sustain, doesn't actually do anything significant in a fight. His ultimate just buffs his abilities, which are honestly kind of underwhelming in the first place. I honestly don't get him.
Other: His ultimate is odd; like, it barely seems to do anything. He turns into a giant gold dragon, and then doesn't do much different from his human form. I'd give it a few other effects, maybe a flat duration. Alternatively, make it a toggle or a stance switch. Maybe make his dragon form the CC stance, and his human form the buff/debuff stance?
Spark: Yes. He seems like a cool concept, just oddly executed.
With the whole completion thing, he would first press the button buffing all of them, then from that point on any totems placed while the buff lasts have the aura. I added a mezmerize to his 3, not suer if it is too strong though because of the marks but idk.
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