^Only dodges attacks not abilities, Dota 2 works with MANY chances very well.
I know, and even then it's stupid. Just because DotA 2 works with chance, doesn't mean Smite will work with chance.
Allow me to elaborate why dodge can be put in DotA and not Smite. DotA's basic attacks are all targeted. If an enemy does end up getting lucky and dodging an attack, then you can always basic attack them again. However, despite having another targeted attack, getting your attacks dodged still feels bad.
Smite doesn't have any targeted basic attacks. This means that you actually have to work somewhat hard (compared to other MOBAs) to actually deal a decent amount of DPS. Now, say you are against someone incredibly, such as Baldr, who will most likely be mobile as he is an assassin. Hitting him will be incredibly hard, and when you do, the chance that your attack will be completely negated will be heart-breaking when it actually does, as you then have to go through all of that stupid aiming to try and hit him again.
Random Dodge is a stupid concept. Being denied a kill because of being unlucky leaves the unpleasant taste of **** in your mouth, and surviving because of dodge doesn't feel awesome either as you realise it wasn't your skill that made you live, but instead was pure luck. On the topic of player skill...
The passive is a passive that does not affect gameplay in the slightest. A good passive is one that affects your playstyle. A bad passive is something that offers nothing in terms of satisfying gameplay, and simply gives invisible power. The passive you proposed falls under a term I like to use, which is braindead power. You do not have to even think about wanting to use it, and you get power from it. This is a terrible thing to have in a game.
Please, I hope this opens your eyes as to why I hate anything chance based/simple buffs, and of course, dodge.
Killing or assisting a god grants Baldr a sun ray. Collecting sun rays increases his physical power by 5% of his physical power. After all 5 are collected his next basic attack passes through all enemies blinding the first on he hits for 1 second (+.5 for every enemy hit.) Stacks are reset upon blind and death.
Killing or assisting a god grants Baldr a sun ray. Collecting sun rays increases his physical power by 5% of his physical power. After all 5 are collected his next basic attack passes through all enemies blinding the first on he hits for 1 second (+.5 for every enemy hit.) Stacks are reset upon blind and death.
Maybe make the bonus smaller, but make creeps drop sun rays as well (I'm thinking the drop mechnics of something like Thresh's passive from LoL, just using your bonuses and effects).
I think Baldr/Baldir needs an awesome leap or cool dash, as almost all other norse gods have one! (Fenrir's 1, Freya's ulti, Odin's 1, Thor's ulti, Tyr's 1 AND ulti)
Of course Loki, Hel and Ymir doesn't have one, but there are reasons:
Ymir is a humungus frost giant, he is too big to jump!
Hel has her 3 in light stance to speed up her allies, so instead of having a skill that makes herself moving, she help0s her allies (as she is a support).
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